In a hell of a hurry
Friday, 21st November 1997 by Yonatan
Hell quickly
Revealed is a speedrun of all 32 levels of
Hell
Revealed, a DooM2 megaWAD, in a time of 43:39, on skill
1. Since DooM doesn't allow connecting several demos, don't
expect it to be as good as the
QdQ
speedruns, but it's still quite fast.
New version of the QdQstats prog
Wednesday, 19th November 1997 by Nolan
I fixed some bugs in
QdQstats, and added a new feature, it's
now version 1.3. You can now see where triggers are, and what happens
when you touch a trigger, pick up an item, push a button, or kill a
monster. It's not meant to be used while recording, just to explore
what goes on inside those levels you know so well. Check it out and
give me suggestions. A new stats version for
Scourge of
Armagon is coming soon that also has bug fixes and the trigger
option. For more info on the trigger option, see
triggers.html.
DemTool demo-processing utility released
Monday, 17th November 1997 by Anthony
You wait a while for an update, then three come along at
once. :)
Resident QdQ hacker Stefan Schwoon has written a small general-purpose
demo processing utility called
DemTool,
which we used to compile and process the
Qd100Q
demo. Amongst other things it will compress Quake demos and produce LMPC
text-listings very quickly. Check it out...
Wait-watchers
Sunday, 16th November 1997 by Anthony
A group of speed runners from Gunnar Andre Mo's
Skill 0 Speed Demos
Page have started a project called
QdQLite, which is
basically a Skill 0 version of
Quake done Quicker. Skill 0 does not mean no skill! You
will see quite a few new cool tricks, and they've already brought the
time down to below 16 minutes; they expect it to be at least a full
minute faster than
QdQr when finished. It'll be out "when
it's done." :)
Anyone interested in helping should contact Gerald "Tangent" Tan.
Pressing to go fast now going to press
Saturday, 15th November 1997 by Anthony
Another month, another trick, another article. Last month's
ZigZagging
piece generated a lot of e-mail and some
brand new discoveries, one of which is a biggie. If speed is ever an
issue for you when playing Quake, you probably need to know about
wall-hugging; so check out this week's PlanetQuake article,
Up Against
The Wall!
Quake done 100% Quick demo released
Saturday, 8th November 1997 by Anthony
Taking inspiration from
NSD,
Yonatan and Nolan have finished work on making the recordings for our
100% kills and secrets project. The runs will be refilmed and tweaked
to make a movie like
QdQr
over the next few weeks -
you'll hear when it's done. In the meantime we have put together the
traditional first-person perspective demo version of this marathon run
(it's over an hour long!), and it is now available for
download.