Downloads
(Tools) | |
q2timer | |
To record speed demos for Quake II, a patch had to be made that adds a timer, since there isn't one in the game. |
q2timerAbstractIn order to make a run like QdQr you have to be able to time your demos. Quake II doesn't have a timer though. This is the main reason for this patch. It adds in Quake style intermissions to get the time of demos, which can be measured up to an accuracy of one tenth of a second. q2timer also has many of the features that were in QdQstats, such as visible triggers and trigger info. It also has some new stuff and other stuff that was in Quake but not previously in Quake II. Installation
There is a Win95/NT version and a Linux version. Get the one appropriate
for you. Make a |
Downloads |
q2timer
(192 kb)Win 95/98/NT gamex86.dll game modification |
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q2timer
(211 kb)Linux gamei86.so game modification |
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Instructionsq2timer adds Quake style intermissions to Quake II, so that demos can be timed to the tenth of a second. This much is all done automatically, you don't have to do anything except run q2timer to have it time, but there is other useful stuff in it too:New Cvarsq2timer adds several new cvars, here is a list of what they do.
New Commandsq2timer also adds some new commands, here is a list of what they do.
Other New things
Known BugsNone... let me know if you find any.Version History14th February 1999 - v1.11 released- Fixed some restart problems. Switchable lights and areaportals were not being reset to their original states. 2nd February 1999 - v1.10 released (finally). - Using 3.20 source code, only works on v3.20. - Added restart command so you dont have to wait for the level and all the modes/sounds/images to reload. - Added sdemoname cvar and keepthis command for automatic speed demo recording and renaming. - Got rid of cvar sbar and command nextsbar, instead using one status bar with the time, kills and secrets always in the upper right corner. - Removed intermission cvar and pak command because they weren't much use... - Added togglegc command to change the status of the grenade counter for the client that typed it in. [you shouldn't touch gcounter anymore] 1th April 1998 - v1.02 released. - really fixed coop intermissions this time. - added a command 'cooppause' that will pause a coop game. - fixed the crash on levels with no intermission point. - redid sbar 1 so it doesn't make demos bigger by 3k a second anymore. - added two variations to inter.pcx. 9th April 1998 - v1.01 released, fixing some coop bugs. 7th April 1998 - v1.0 for Linux released 5th April 1998 - v1.0 released Appendix:
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Item | Symbol | Item | Symbol |
Health | h | Adrenaline | H |
Shotgun | @ | Super Shotgun | # |
Machinegun | $ | Chaingun | % |
Grenade Launcher | ^ | Rocket Launcher | & |
Hyperblaster | * | Railgun | ( |
BFG10K | ) | Shells | s |
Bullets | b | Grenades | g |
Rockets | r | Cells | c |
Slugs | S | Quad Damage | q |
Invulnerability | i | Silencer | l |
Rebreather | w | Environment Suit | e |
Power Shield | p | Red Key | R |
Blue Key | B | Pyramind Key | Y |
Security Pass | y | Power Cube | P |
Data Spinner | d | Data CD | D |
Commander's Head | C | Airstike Marker | m |
There are some special codes too. If you want your max ammo to be the same as if you had picked up a bandolier add an 'A1', or for an ammo pack, add an 'A2'. For armor, use an 'a' followed by a number for the armor type and then the amount of armor you want.
As an example, if you wanted to start with the super shotgun, 25 shells,
a max health of 105 and 37 combat armor, you would set 'startitems
#s25H5a237
'.