Improvment on E4M5
Tuesday, 24th June 1997 by Anthony
Matthias recorded a 0:14 demo using the trick Nolan discovered last
week.
New trick for E2M2
Tuesday, 24th June 1997 by Anthony
Stefan Schwoon sent us an interesting route for this level that looks
quicker and still gets the grenade-launcher and super shotgun (which
we need later in the episode.) It involves getting the Quad, then
going straight to the grenade-launcher, then out the window a second
time for the yellow armour. Then approach the final area via the water
(you can miss the gold key altogether) and use a Quad grenade-jump to
get out of the water to the passage to the exit area. Sounds neat.
Episode 4 to be re-run
Sunday, 22nd June 1997 by Anthony
Since we now seem to have tricks and improved skills that will take at
least thirty seconds off our time for
Episode 4, probably more,
we intend to re-record our run for that Episode over the next few weeks.
We may also put the new run into a second QdQ whole game movie.
If we do we will tidy some presentation details at the same time.
New trick for E4M1
Sunday, 22nd June 1997 by Anthony
Yet another short-cut in Episode 4 is possible: by using the slope
to get extra upward velocity, one can explode the container on E4M1
from far enough away to get blasted up to the gold keycard without
dying. We have an 0:40 demo now and maybe we will do better yet in the
future.
New trick for E4M5
Thursday, 19th June 1997 by Anthony
Nolan knocked a second off the E4M5 time today. We all thought 0:16
was optimal for this very quick level, but he found a new
trick. Collect the megahealth, ring of shadows, armor and Quad
en route to the pit, and then explode a Quadded grenade against the
sleeping fiend...
QdQ moves to PlanetQuake
Thursday, 19th June 1997 by Anthony
The QdQ team got our PlanetQuake account today. So this is our first
update to our new home, although we're not open to the public yet.
New trick for E4M3
predates page by Anthony
I thought I better place this here as well as on the ideas page since a few people
have written to tell us about it thinking we didn't know. You
can use some upward velocity and architectural decorations in
the start room of E4M3 to get up onto those side ledges. This
lets you complete the level in less than a minute. Thanks to all who
wrote; and congratulations on finding it, it took us long enough!