The real deal
Friday, 2nd April 1999 by Anthony
Yes, of course it was an April Fool. However, as you'll have found
out if you followed the links yesterday, we do have a
new movie for you. It's as
described yesterday, but with the twist that we used the
"
morph"
game mod in order to play the game as a fiend. We hope you enjoy
Fiend Run Lite
The quickest Quake ever
Thursday, 31st March 1999 by Anthony
Well, we always said "it can always be done faster", but we'd
never have guessed just how fast. Thanks to a few new secret short-cuts
(we had to gag SDA for weeks), a new trick by Peter Horvath and Attila
Csernyik (we call it "the speed-demon"), and some truly phenomenal work by
the team, we put together a Skill 0 run through the game in a total time
of just ten minutes. You just have to see this.
QdQstats 1.6
Monday, 15th March 1999 by Stefan
We have released version 1.6 of QdQstats. Most prominent
of the new features is multi-level running - if you run multiple levels in
a row, you'll get a total time in addition to the times for the individual
levels. Now you can make "live" episode recordings as they have always
been possible for
Doom.
Quake2 speed-running lives!
Sunday, 14th February 1999 by Anthony
Q2timer, has had (touch
wood) the last troublesome bugs fixed and version 1.11 is now
available. With this
version, you will be able to make Q2 runs for the
Speed Demos Archive.
Why hype this on QdQ? Well, because we hope to recruit some of the best
runners who compete there to work on
Quake2 done
Quick2... :)
q2timer v1.1 released
Tuesday, 2nd February 1999 by Anthony
Q2timer, the Quake2
speed-running mod by Nolan Pflug that has been in development and testing
internal to the
Q2dQ2 project, finally gets its proper second
public
release.
Speed Demos Archive should be able
to re-open their Quake2 speed-running section any day now, as soon as they
have written some instructions and initialisation files to standardise the
competition.
DMEssentials resurrected
Tuesday, 5th January 1999 by Anthony
The VWep-style Quake1 models we use in our movies always attract
questions about whether they can be used in normal play. They can; our own
models were derived from some in a mod called
DeathMatch
Essentials by Razor Entertainment that was designed for Quake1 VWep
DeathMatch long before Quake2 was around. We have lost all trace of the
presence of DME or Razor on the Web, so we have archived a
copy of the
mod in our own space.