Quake done Quick

The real deal

Friday, 2nd April 1999 by Anthony

Yes, of course it was an April Fool. However, as you'll have found out if you followed the links yesterday, we do have a new movie for you. It's as described yesterday, but with the twist that we used the "morph" game mod in order to play the game as a fiend. We hope you enjoy Fiend Run Lite

The quickest Quake ever

Thursday, 31st March 1999 by Anthony

Well, we always said "it can always be done faster", but we'd never have guessed just how fast. Thanks to a few new secret short-cuts (we had to gag SDA for weeks), a new trick by Peter Horvath and Attila Csernyik (we call it "the speed-demon"), and some truly phenomenal work by the team, we put together a Skill 0 run through the game in a total time of just ten minutes. You just have to see this.

QdQstats 1.6

Monday, 15th March 1999 by Stefan

We have released version 1.6 of QdQstats. Most prominent of the new features is multi-level running - if you run multiple levels in a row, you'll get a total time in addition to the times for the individual levels. Now you can make "live" episode recordings as they have always been possible for Doom.

Quake2 speed-running lives!

Sunday, 14th February 1999 by Anthony

Q2timer, has had (touch wood) the last troublesome bugs fixed and version 1.11 is now available. With this version, you will be able to make Q2 runs for the Speed Demos Archive. Why hype this on QdQ? Well, because we hope to recruit some of the best runners who compete there to work on Quake2 done Quick2... :)

q2timer v1.1 released

Tuesday, 2nd February 1999 by Anthony

Q2timer, the Quake2 speed-running mod by Nolan Pflug that has been in development and testing internal to the Q2dQ2 project, finally gets its proper second public release. Speed Demos Archive should be able to re-open their Quake2 speed-running section any day now, as soon as they have written some instructions and initialisation files to standardise the competition.

DMEssentials resurrected

Tuesday, 5th January 1999 by Anthony

The VWep-style Quake1 models we use in our movies always attract questions about whether they can be used in normal play. They can; our own models were derived from some in a mod called DeathMatch Essentials by Razor Entertainment that was designed for Quake1 VWep DeathMatch long before Quake2 was around. We have lost all trace of the presence of DME or Razor on the Web, so we have archived a copy of the mod in our own space.