(This text file contains texts from both the original QdQlite and the improved
Rabbit Run - Mathias 2006-06-18)
Quake done Quick lite
---------------------
(0) Index
(1) Introduction
(1.1) What's Quake done Quick lite?
(2) The Movie
(2.1) Installation
(2.2) Running the movie
(2.3) Solving playback problems
(3) More details about the movie
(3.1) Timing
(3.2) How the run was recorded
(4) Statistics
(5) Credits and contact info
(5.1) Credits
(5.2) Utilities used
(5.3) Contact info
----------------------------------------------------------------------------
(1) Introduction
(1.1) What's Quake done Quick lite?
Quake done Quick lite is a movie by some old and many newcomers to the
QdQ team. The idea was suggested by a few people who visited the Skill
0 Speed Demo site run by Gunnar André Mo (which you can access at
http://www.kvande.com/quake/quake.htm). Finally, a small team was
assembled and the original QdQ team agreed to add this project to the
QdQ family of speed running projects. It is a run of Quake on Easy
skill, going through the required levels as fast as possible. Secrets
and kills do not matter.
Skill 0 does not mean no skill! Different skills are required, since
more tricks are available for us to use, and these new tricks require
skills to perform. Skill 0 allow us to perform many more fancy tricks
without having to worry about having to dodge monsters which are
trying to harass us. We do not expect every demo to be completely
optimised, some maps may still have some room for improvements - the
only certainty in speed-running is that you can always do it faster
somehow. (-: If you think you can beat any of the demos in QdQlite, go
ahead and try, and send us your demo if you succeed. Make sure you use
QdQStats to start with the same stats we started with.
(2) The movie
(2.1) Installation
First you need to find your main Quake directory. This probably has
the name "Quake" and will contain such items as your Quake executable
programs (such as quake.exe, or winquake.exe, or glquake.exe...) and
your Id1 subdirectory. (Mac users may be more used to the term
"folder" than directory.)
You should make a subdirectory of this main directory. Give it
whatever name you like; for the purposes of these instructions we will
assume you have called it "QdQlite". In DOS, you can do this by
changing to your main Quake directory and then typing "md QdQlite" at
the prompt.
Three different .zip files are available for your download. They each
contain this text file and one or more PAK files. Put the PAK files in
the QdQlite subdirectory.
Here is a description of the three downloads.
1) QdQlite.zip - The pak0.pak in this file contains the movie version of
QdQlite. Unzip this file into the QdQlite sub-directory.
2) QdQliteU.zip - After installing the movie version of QdQlite, you may wish
to upgrade it to the full version of QdQlite by adding in
the 1st-person perspective demos. Download the zip file and
unzip the pak1.pak file it into the QdQlite sub-directory.
3) QdQl1406.zip - If you do not wish to download the movie version of
QdQlite first and want to watch the 1st-person perspective
version instead, then this file is for you. It contains a
pak0.pak and a pak1.pak which should be unzipped into the
the QdQlite sub-directory. You can later upgrade this version
to the full version of QdQlite by downloading QdQlite.zip and
unzipping the pak0.pak into the the QdQlite sub-directory to
overwrite the previous pak0.pak.
(2.2) Running the movie
Now to run the movie, start Quake with the command-line option "-game
qdqlite". In DOS, you should change to the main Quake directory and
then type "quake -game qdqlite" (or "winquake", or "glquake" if
appropriate.) On a Mac, you should press the option key whilst
starting Quake in order to be able to enter command-line options.
The movie is played from a menu interface, so that you can choose to
play the whole movie, or individual episodes, or individual levels.
You can also read a short FAQ in the menu. If you upgrade your movie,
you can also select between the refilmed movie versions of the demos
and the original first-person perspective demos. Also we have provided
some technical commentary on the demos that you may wish to switch on
and read if you enjoy speed-running.
Using the menu should be mostly self-explanatory!
There are just three additional things you should know about using it.
Firstly, you can use your normal keys to choose a screen size from the
menu interface. By default in Quake these are the "+" and "-" keys.
This will let you see what is happening to the player's health and
ammo, if you want to keep track of such things. You won't be able to
resize the screen with these keys whilst the demos are actually
playing. (The normal console commands will work OK though.)
Secondly whilst playing a demo, you can press F10 to stop and return
to the menu.
Lastly if you are playing a sequence of levels, such as the full run
or an episode, then you can press F9 to advance to the next level.
Is there anything else you need to know?
Well, we'll keep that a secret. (-; There's no point exploring the
menu map this time, but that doesn't mean your initial ideas won't
prove to be successful. (-:
(2.3) Solving playback problems
Some versions of Quake have some problems playing back very long
demos, or demos that include film shot on every level. We have used
every trick and hack we know to try to solve these problems, but it is
possible some will have slipped through for your Quake version. You
may, for example, experience a "cache_alloc" error. If you do, please
tell us, since we are still learning how to prevent these problems.
But in any case, any errors shouldn't ruin your enjoyment of the
movie. You can use the menu interface to play it one episode at a
time, or to play any individual level.
(3) More details about the movie
(3.1) Timing
Just a quick explanation of why we say we completed Quake in 14:06.
We recorded every demo separately and then connected them together,
adding the times for the four episodes plus the end level.
(3.2) How the run was recorded
We recorded each demo separately, on skill 0 (Easy), of course without
any cheating. To start with the correct stats we ended the previous
level with, we used a QuakeC patch that allowed us to select the
statistics we started with.
We recorded Quake as one big run because Quake was made to be played
each episode in a row, and not as separate levels. There are no
weapons in the higher levels, because you should have them already
from previous ones. And we did it by connecting single demos together
because the final product is a lot more interesting that way and
entertaining, and we could include some very cool tricks that we
couldn't do had we recorded it in one sitting.
(4) Statistics
"Saved" times are compared to the 16:35 "Quake done Quicker" run on
Nightmare .
------------------------------------------------------------
Level Map Running Filming Time Saved
------------------------------------------------------------
Introduction START Anthony
The Slipgate Complex E1M1 BurninSun Chris 0:28 0:02
Castle Of The Damned E1M2 Stefan Chris 0:35 0:03
The Necropolis E1M3 Gerald Gerald 0:38 -0:03
The Grisly Grotto E1M4 Ville Chris 0:15 0:05
Gloom Keep E1M5 Gunnar Chris 0:16 0:00
The Door To Chthon E1M6 Gunnar Chris 0:10 0:01
The House Of Chthon E1M7 BurninSun Chris 0:12 0:15
------------------------------------------------------------
Episode 1 - Dimension Of The Zoomed 2:34 0:23
------------------------------------------------------------
Introduction START Anthony
The Installation E2M1 BurninSun Chris 0:09 0:01
The Ogre Citadel E2M2 Gunnar Chris 0:40 0:11
The Crypt Of Decay E2M3 Jan Chris 0:22 0:05
The Ebon Fortress E2M4 Justin Chris 0:53 0:02
The Wizard's Manse E2M5 Gunnar Gerald 0:30 0:19
The Dismal Oubliette E2M6 Gerald Gerald 1:21 0:01
------------------------------------------------------------
Episode 2 - The Realm Of Track Magic 3:55 0:39
------------------------------------------------------------
Introduction START Anthony
Termination Central E3M1 Jan Chris 0:40 0:06
The Vaults Of Zin E3M2 Matthias Chris 0:17 0:36
The Tomb Of Terror E3M3 BurninSun Chris 0:24 0:06
Satan's Dark Delight E3M4 Ville Chris 0:42 0:05
The Wind Tunnels E3M5 Stefan Thomas 0:41 0:05
The Chambers Of Torment E3M6 Justin Gerald 0:28 0:03
------------------------------------------------------------
Episode 3 - The Go-Hell-For-LeatherWorld 3:12 1:01
------------------------------------------------------------
Introduction START Anthony
The Sewage System E4M1 BurninSun Chris 0:27 0:07
The Tower Of Despair E4M2 Stefan Thomas 0:43 0:03
The Elder God Shrine E4M3 Ville Thomas 0:51 0:04
The Palace Of Hate E4M4 BurninSun Chris 0:26 0:01
Hell's Atrium E4M5 BurninSun Chris 0:13 -0:01
The Pain Maze E4M6 Stefan Thomas 0:23 0:01
Azure Agony E4M7 BurninSun Thomas 0:48 0:11
------------------------------------------------------------
Episode 4 - The Elder Whirled 3:51 0:26
------------------------------------------------------------
Introduction START Anthony
Shub-Niggurath's Pit END Justin Anthony 0:34 0:00
------------------------------------------------------------
Quake done Quick lite 14:06 2:29
------------------------------------------------------------
(5) Credits and contact info
(5.1) Credits
Cast:
Anthony Bailey as QdQ-Guy
Stefan Schwoon as George
Chthon as himself
Shub Nigguruth as herself
Stuntmen:
BurninSun
Stefan Schwoon
Gunner André Mo (aka Muad'Dib)
Ville "Kyro" Hyyrynen
Matthias Belz
Justin "Optic" Fleck
Gerald "Tangent" Tan
Jan Havelka
DoomFienD
Mark Turner
(Note: Stuntmen were used whenever QdQ-Guy was outside the START map)
Cameramen:
Chris Longden
Thomas Lim
Anthony Bailey
Gerald "Tangent" Tan
Producer (Running Co-ordinator): Gerald "Tangent" Tan
Director (Filming Co-ordinator): Chris Longden
Editor (PAK Compiler): Anthony Bailey
Wardrobe for QdQ-Guy (QdQ-Guy's skin):
nop of CO2, Anthony Bailey
Owners of George (George's model, voice and skin):
Anthony Bailey and Stefan Schwoon
Script (all that corny dialogue): Anthony Bailey
Special Effects Specialists (Programmers):
Anthony Bailey for DemoRelise and ReMaic
Stefan Schwoon for Demix and Demtool
Special Thanks To:
Yonatan Donner - All hail the king of speed-running! We
wheelchair-bound grannies are unworthy of thy presence!
Nolan Pflug for QdQStats
Razor Entertainment for those weapon models.
(5.2) Utilities used
The utilities we used included:
LMPC by Uwe Girlich for
decompiling & recompiling demos so we could use the convenient LS format.
Also Uwe's DEM specs were very useful for us in creating our own tools.
His other utility DemCut came in handy too.
ReMaic by Anthony Bailey to refilm the
demos from a third-person perspective.
DemTool by Stefan Schwoon to
do 90% of the editing needed to make such a run.
Some in-house utilities; QdQstats
and DemoRelise (unreleased) to make demos that fit into a continuous run.
DEMentED to do some more quick and easy demo editing.
(5.3) Contact info
For QdQ news and future projects check our page at
At the time of writing, the next should be:
"Scourge done Slick" (SdS), a speed-run of Scourge of Armagon
"Quake done 100% Quick lite" (Qd100Qlite), a version of the Qd100Q
run on Skill 0
and eventually, "Quake2 done Quick too" (Q2dQ2)
For questions and comments (even if you just want to say you liked the
demo), email . For general comments to
QdQ, email
To contact individual members of the team:
Gerald "Tangent" Tan
Chris Longden
http://dma.quake2.co.uk
Anthony Bailey
http://www.cs.man.ac.uk/~baileya/
Gunnar André Mo (aka Muad'Dib)
http://www.kvande.com/quake/quake.htm
Jan Havelka
Justin "Optic" Fleck
Stefan Schwoon
Matthias Belz
Mark Turner
Thomas Lim
BurninSun
Ville "Kryo" Hyyrynen
DooMfienD
Enjoy Quake done Quick lite!
Quake done Quick lite -- The Rabbit Run
---------------------------------------
(0) Index
(1) Introduction
(1.1) What's Quake done Quick lite - The Rabbit Run?
(2) The Add-On Pak
(2.1) Installing the Rabbit Run
(3) Statistics
(4) Credits and contact info
(4.1) Credits
(4.2) Utilities used
(4.3) Contact info
----------------------------------------------------------------------------
(1) Introduction
(1.1) What's Quake done Quick lite - The Rabbit Run?
The Rabbit Run is an extension to Quake done Quick lite,
which was released back in January 1998, and included runs
contributed by 8 different people from the QdQ team. At the
time, the run was thought to be close to optimal.
Speed-Running Law #1: Never think a run is anywhere near
optimal. It can always be done faster than you expect it is
possible, even when you take into account Speed-Running Law #1.
The technique of bunny-hopping to increase velocity in Quake1
has been known about for about a year; QdQ first published a
PlanetQuake article about it (and it's companion technique of
zigzagging) on 98/10/11. For an explanation of the technique
and other bugs and tricks, you should refer to that article
and it's sequel at .
However, it has only been over the past few months that the
technique has begun to be properly exploited. Out of the 27 levels
that make up this new complete run,21 of them were recorded by
Ilkka Kurkela, who never seems to cease to amaze with his ability
to bunny-hop his way through a level, faster than anyone else.
As well as increasing the speed at which the levels could be run,
the extra boost from bunny-hopping also made a few new tricks
possible; for example, on E3M1 and E4M2. All this means that we
were able to save a minute and 12 seconds on the original Quake
done Quick lite run, and thus thought it would be a great idea
to release this as an extension of QdQLite so people would
be able to see exactly where the techniques and tricks
saved all the time. The idea for this new "Rabbit Run" came from
Ilkka, and without his amazing skills, and the contributions of
several others, it wouldn't have been possible.
Ilkka previously released episode runs of ep3 and ep4 as reported
on the QdQ Improvements page ,
but three of the runs in those demos have been improved yet further, and
are included here. Those episode releases provided the basis to make the
complete run and see just how much time could be saved over QdQLite.
This is a first-person only release. If you want to enjoy a proper
Rabbit movie, then you should hold out a while; we intend to refilm
in due course. Be warned that this movie version may well reach new
heights of QdQ silliness. (c:
(2) The Add-On Pak
(2.1) Installing the Rabbit Run
The Rabbit Run is designed as an extension to the existing
full QdQlite release. In order to watch it as intended you will need
to have the full version of QdQlite on your hard disk already,
i.e. both the PAK0.PAK and the PAK1.PAK which make up the
movie and first-person views of QdQlite respectively. To use the
new add-on PAK2.PAK from this download, simply place it alongside
the other PAKs in your QdQlite sub-directory and start the
release as normal.
You can find the QdQlite and QdQliteU downloads on the QdQlite
download page at QdQ's home on PlanetQuake. Check out
.
If you have some of QdQlite already, but not have the full version,
then with luck this add-on can still be made to work with what you
already have. Although everything _ought_ to work OK, we don't
guarantee it, and won't be formally supporting using the add-on in
this way, so you're on your own! (c: But in particular you should note
that the new PAK2.PAK will not be detected by Quake if a PAK0.PAK and
a PAK1.PAK are not in the sub-directory already. Therefore if you have
only the PAK0.PAK from the unextended QdQlite movie, you will want to
rename the Rabbit Run PAK2.PAK to PAK1.PAK to use it.
Please refer to the original QdQlite.txt for any concerns about how
to install and run that release on your computer; if QdQlite works for
you than extending it with this add-on should be obvious enough.
(4) Statistics
"Saved" times are compared to the 14:06 "Quake done Quick lite."
=============================================================
Level Map Running Filming Time Saved
=============================================================
Episode 1
--------------------
The Slipgate Complex E1M1 Ilkka - 0:25 0:03
Castle Of The Damned E1M2 Ilkka - 0:32 0:03
The Necropolis E1M3 Ilkka - 0:36 0:02
The Grisly Grotto E1M4 Ilkka - 0:13 0:02
Gloom Keep E1M5 Optic - 0:16 0:00
The Door To Chthon E1M6 Ilkka - 0:09 0:01
The House Of Chthon E1M7 Ilkka - 0:12 0:00
--------------------
Total: 2:23 0:11
=============================================================
Episode 2
--------------------
The Installation E2M1 Ilkka - 0:08 0:01
The Ogre Citadel E2M2 Carl - 0:39 0:01
The Crypt Of Decay E2M3 Ilkka - 0:20 0:02
The Ebon Fortress E2M4 Optic - 0:51 0:02
The Wizard's Manse E2M5 Ilkka - 0:28 0:02
The Dismal Oubliette E2M6 Evan - 1:20 0:01
--------------------
Total: 3:46 0:09
=============================================================
Episode 3
--------------------
Termination Central E3M1 Ilkka - 0:26 0:14
The Vaults Of Zin E3M2 Peter - 0:14 0:03
The Tomb Of Terror E3M3 Ilkka - 0:24 0:00
Satan's Dark Delight E3M4 Ilkka - 0:30 0:12
The Wind Tunnels E3M5 Ilkka - 0:39 0:02
The Chambers Of Torment E3M6 Ilkka - 0:29 0:00
--------------------
Total: 2:42 0:31
=============================================================
Episode 4
--------------------
The Sewage System E4M1 Ilkka - 0:24 0:03
The Tower Of Despair E4M2 Ilkka - 0:34 0:09
The Elder God Shrine E4M3 Ilkka - 0:48 0:03
The Palace Of Hate E4M4 Ilkka - 0:23 0:03
Hell's Atrium E4M5 Ilkka - 0:12 0:01
The Pain Maze E4M6 Ilkka - 0:22 0:01
Azure Agony E4M7 Ilkka - 0:46 0:02
--------------------
Total: 3:29 0:22
-------------------------------------------------------------
Shub-Niggurath's Pit END Chris - 0:34 0:00
=============================================================
The Rabbit Run Time: 12:54 1:12
=============================================================
(4) Credits and contact info
(4.1) Credits
Ilkka "Mineral" Kurkela
Running, Project Coordination.
http://www.saunalahti.fi/~scorpion/
Chris Longden
Running, Project Co-ordination, Compiling.
http://planetquake.com/sda/
Anthony Bailey
Programming, Compiling.
http://www.cs.man.ac.uk/~baileya/
Justin "Optic" Fleck
Running.
Peter Horvath
Running.
Carl Tholin
Running.
Evan Wagner
Running.
http://planetunreal.com/nali/
(4.2) Utilities used
The utilities we used included:
LMPC by Uwe Girlich for
decompiling & recompiling demos so we could use the convenient LS format.
Also Uwe's DEM specs were very useful for us in creating our own tools.
His other utility DemCut came in handy too.
DemTool by Stefan Schwoon to
do 90% of the editing needed to make such a run.
Some in-house utilities; QdQstats
and DemoRelise (unreleased) to make demos that fit into a continuous run.
(5.3) Contact info
For QdQ news and future projects check our page at
At the time of writing, the next should be:
"Quake done 100% Quick lite" (Qd100Qlite), a version of the Qd100Q
run on Skill 0
and eventually, "Quake2 done Quick too" (Q2dQ2)
For questions and comments (even if you just want to say you liked the
demo), email . For general comments to
QdQ, email
Enjoy the Rabbit Race!
And don't worry, a completely wacky movie version should follow! :)
Chris Longden and Anthony Bailey.
Sunday, 6th Septemeber 1998.