logo made by Bjorn Olav Kvendset (kvendset@stud.ifi.no)

   Send your demos to sda@planetquake.com.
** Sorry, we are currently not accepting Quake 2 runs **

News from 1998. Newer news.

August 30th by Chris

Guestbook
I have brought up a beta version of an SDA Guestbook, at http://planetquake.com/sda/guest. Feel free to go and write whatever you want, but please dont abuse it, ie write stupid things there, or use other peoples names, which could pose as an annoyance to others. I hope you find it useful, we will read any comments in there, so it is also meant to be a place for feedback from the site. Any problems, drop me a line. Void pointed out to me during testing, that it wont work if the client has cookie usage disabled, so if you get a vbscript runtime error, that is most likely the cause, any other errors that you come accross, mail them to me and ill do my best to fix them as soon as possible. Big thanks to Joost and Dweomer for helping me get it all sorted out! What a nightmare it was too, but thats another story...:)

August 27th 4th [and final!] update, by Radix

Wow, four updates in one day. First we had a contest announcment, then a bunch of custom level demos, then mad coops and now we have some

'Normal' demos
They're normal since they're not custom, and they're only one player...

I improved four more of Optic's 100% demos on easy skill: Evan also improved one of Optic's 100%s. He did e2m2 in 1:22, three seconds better.
Someone else also improved one of Optic's 100%s... Optic himself. He improved his e4m2 by 30 seconds to get 1:12.

Ilkka has done some 100%s too, as well as some runs: 100% demos in Quake 2
There weren't many 100% demos made in Quake 2 before we halted them, but I never liked the way I set them up. I set it up so you have all the keys you'd need to go through a level and get everything and exit wherever you wanted. I've come up with a new way that is better in some ways, and not in others. At least, that's my opinion. Download both types of 100% demos on jail3 and email us saying which you'd prefer.

August 27th 3rd update, by Gunnar

Long Awaited Mad Coops Update
Most of these runs have been lying here since before the summer, and all the runners have been screaming for me to update them. Here they are at last =) : As you may have noticed, we have now included the 3 player demos in the Mad Coop tables. Makes sense, doesn't it?

Some HFR Mad Coops
Although we won't make a table for these demos, I thought I'd put them in this update just as a curiosity. They sure was fun to make =) Comments
More Mad Coops are coming up as soon as we've finished writing the text files. If you're going to make some MCs with some friends, try to get all of them to record his or her demo, and include it in the zip. Please name the demos ping-wise - best ping first, and so on. Then make everyone that participated write their own comment on their demo, and include it in one global text file, don't make a separate one for each player. And as I said a few updates ago: If you're interested in joining us in a MC run, contact me on ICQ #820540 =)

August 27th 2nd update, by Jesse

Big Fat 83-demo Update
Damn, finally it's done. Finally I've posted all custom level demos that have been waiting to get updated, some of them sent to us more than two months ago. Finally, or at least that's what I thought. Just as I was uploading all these demos, I got new ones in my mailbox. I'm think I'm gonna have a nervous breakdown soon. Keep those demos coming guys...

Some Apologies
First of all, I owe some of you some apologies. Mostly for not updating your demos (Stefan, Matthias, Evan and Ilkka), but I also made a mistake too last update: I placed Optic's d207_012.dem (easy 100%) in the table, but we received d207_012.dem two weeks earlier by Matthias. Sorry Matthias, sorry Justin.

Matthias' Demos
Matthias has been busy this summer. He filled up a lot of empty spots on the custom tables including a lot of nightmare runs, which is a very good thing.

First of all these are his easy runs: These are his easy 100% runs: These are his nightmare runs (hold tight): And finally, these are his nightmare 100% runs: Stefan's Demos
Stefan Schwoon did some filling up too; he did some of the 100% runs of Beyond Belief: He also did a regular run on The Colony on nightmare in 0:50, 2 seconds faster than the demo that Matthias sent in for this update

Optic's Demos
During last my last update, I missed a few demos by Optic. These are all easy runs: Evan's Demos
Evan Wagner did a couple of custom levels too. Easy runs: Jumpin' Rabbit Demos ;)
Our little Finnish bunny probably got tired of beating all those times on the regular tables, so it did some custom levels too. Demos by Others
Mr-J[!!] did two demos: We welcome newcomer Josh Zayas to the fray: Coops
Attilla and Peter did two coops a long time ago; these demos suffered severe delay, sorry guys. Ilkka and Juho did two coops: Jailbreak
It had to happen sometime, the addition of Jailbreak, a map designed for speedrunning, to the custom level section here at SDA. This summer we received some demos on this level by Optic and Matthias.

The map has a history. The people who are following the speedrunning scene for a longer period will perhaps remember the "Jailbreak Contest", held by the North American War Council (although the original contest page no longer exists, you can still read about it at Skillz). The idea was to exit the map as fast as possible, using the normal route. This was a requirement, since there also was a very easy route, through a secret teleporter which lead almost directly to the exit (well, the trigger_changelevel to be precise). The contest was won by speedrunning legend Juha Kujala, better known as "Perkele", who also won the Skillz Test 4, of which you've probably seen Yonatan's highlight reel. Perkele recorded a time of 1:21.

Among the demos that were done for this contest was a demo by a guy called "Icyman", who couldn't resist taking the easy route and exiting the level in only 0:06. His demo was considered 'illegal'.

Matthias has sent us a demo with this short route too, a very dull demo. He also got 0:06 on both skills (the link is his easy run). Optic did a decent run, although it features those nasty bunnies, and was 4 seconds slower than Perkele, who of course didn't use any bunnies. You can download Optic's 1:25 here.

Even though both demos were sent in before we decided to no longer allow any new maps on the custom tables, we will not add Optic's nor Matthias' run. Especially because the 0:06 is a perfect example of demos we don't want to see anymore. As far as Optic's demo is concerned: the map was done faster than 1:25 before, so until anyone does a 1:20 or faster, you'll have to do with Perkele's demo. But considered the fact that it would be shame to further ignore this special level, we'll make an exception for it and add Jailbreak it if its done faster than Perkele's run, using the regular route. If you're a man, do it without bunnies...

Comments: The custom level section
We recieved quite a few reactions to our decision to stop the flooding of the custom level section. Not all of of them were happy ones, but as Chris said, our decision is final.

Today's demos filled a lot of empty spots on the custom tables. This is a very good development IMO. After this update, it has already become a bit harder to get you name on the tables, which is another reason why we banned new levels. Some of you might think this sucks, but then you don't get what speedrunning is all about. It isn't supposed to be easy, as watching easy demos (not to be mistaken with skill 0 demos!) is truly boring. It's supposed to be hard.

Another reason is that a lot of the levels on the CLS haven't been optimized - by far. Just consider that fact that there are 'just' 30 maps in the original Quake, of which a lot still haven't been optimized. When you take into account that the CLS now consists of 151 maps, you'll see why we don't want any new maps - at least not until a greater number of them has been optimized.

August 27th by Tangent

Twisted Into Form Speed Run Contest
Twisted Into Form is currently holding a speed run contest. There are 3 maps available for running, all with different rules. Firstly, there's E1M1 in skill 1, 100% kills and 4 of 6 secrets. Then there's E1M2 in skill 2, 100% kills and secret, and impulse 255 (quad). And last of all, there's E1M5 in skill 3, 100% kills and secret, god mode, impulse 255 (quad) and impulse 9 (all weapons). Contest deadline is September 28th. Interestingly, they are already putting up the demos of current leaders. Not a good idea for a speed run contest, really. I haven't seen any mention of a prize either. Anyway, would be nice to have the 'SDA Team' go kick some snail ass in that contest. :)

August 24th by Chris

Custom Map Demos, Important Information.
After some discussion amoungst SdA Staff we have made a decision that affects custom demos. From now on we will not accept demos from any maps, that are not already here. Feel free to send us as many improvements to custom maps that have already been run, and are listed on our custom demos pages, but if the map is not already here, we will not add the run. If you have sent us demos of new maps recently do not fear, we agreed that we would add all these demos and then no more. Jesse will be making a huge update of all the custom map demos sometime this week. If you have submitted a custom map run to us recently, and do not see your demo after this update, then mail us, and state the date that you sent the demo. We came to this decision mainly because it is becoming an absolute nightmare downloading all the new maps and watching all the demos. Updating this site is a great deal of work, hopefully that will change in the near future with the introduction of a database format to the site, but trust me, it is a lot of work. There will be one exception to the above rule, that being Runners Delight. This is a pack of maps that Jesse has been working on for some time, and I am told they are gonna rock :) Another reason we came to this decision was the fact that people seemed to be going through CDROM.com finding stupid levels that could be run in under 10 seconds, that were basically unbeatable, and a waste of space, because no-one is interested in watching a demo of that lenght to be honest. Anyway, if anyone has any questions, comments, direct them to us at sda@planetquake.com and we will do our best to respond as soon as possible. We are also considering removing some of these very short runs, but we are not totally decided on that yet. The action is final, so even if you have been working on a demo for some time we are not going to accept it, but we are sorry. So, please feel free to carry on sending improvements to current maps, and as always we look forward to seeing your demos.

Chris Longden, on behalf of SDA.

August 23rd by Chris

Holidays are over :(
Yes unfortunately the holidays are pretty much over, I had a great time in Cape Town, but it's back to the good old British weather and unfortunately, work :( Anyway, thought i'd update some demos while I was clearing out my mailbox's.

Matthias made 6 Easy 100% Hipnotic Demos to fill the gaps as he said: Ilkka has continued to send his usual daily ammount of demos: Carl Lloyd-Parker likes killing that dragon: One Coop run to add, Ilkka and Juho-Jussi did e4m4 on easy, with 100%, in 1:34.

Some impressive running as always, and nice to have the gaps on the Hipnotic chart filled up, Matthias said in most of the text files that he either didnt like his run, or thought it could be improved a lot, but to me those levels are like mazes and the sheer ammount of monsters makes it hard to do perfect demos, so I thought they were pretty good. Mad-Coops (TM) rule! I have gotten into this rather heavily since I got back, so be prepared to see lots of demos coming in with me running about aimlessly trying to aim straight :) That's All Folks.

August 22nd by Tangent

Run, Ilkka, RUN! (Any bunnyhop while you can!)
I received this ICQ message from Optic: Ilkka had beter find his nearest bomb shelter quick!

August 21th by Gunnar - I'm back =)

Optic Straps Himself to Dynamite
Two days ago, Gerald told you about Justin's promise to blow himself and Ilkka up, using dynamite, if Ilkka beat his easy e4m7 in :50. Well, Ilkka improved it with two seconds to get a 0:48. Let's hope Dynamite Justin lives up to his promises, and we'll keep you updated as things develop.

But Ilkka had even time for more running:
Except for roaming the streets, trying to find someone to sell him dynamite, and buying a one-way ticket to Finland, Justin too had time for some running:
Evan Wagner makes an easy 100% of e3m3 in 1:00, and improves with that Justin previous record with 11 seconds.

A Few Coops
Ilkka and his friend Juho-Jussi have made these two coops for us: Comments
This was my first update after the summer holidays, and I'm sure I've messed something up today, as usual. I know there's more demos to be updated, but I don't have the energy to do that now, sorry. I also got lots of Mad Coops that have been lying, waiting to be updated, and I promise I'll do them next time. Speaking of Mad Coops, if you'd like to join us on that, try contacting me on ICQ #820540.

August 19th by Tangent

Optic Throws Down The Gauntlet
Optic sent in an easy run of E4M7 in :50, beating Ilkka's previous record by 1 second, and breaking Ilkka's dominance of the Episode 4 Easy runs. With this run, he sents the following challenge: Well, I have to say "Go! Ilkka! Go!" And bunny-hop as much as you like! I don't normally support bunny-hopping but this time, it's for a good cause :) Hmm... if Ilkka makes it, then there'll be no one to bug me about the Qd100Qlite release again :)

August 14th by Tangent

Status of Quake 2 Speed Running
I mentioned it a couple of months ago, but that's old news and unfortunately, some of the newcomers missed that important piece of information. We are currently not accepting any Quake 2 runs until Zoid releases a patch for Quake 2 with the stabilisied physics. After that, all the times on the Quake 2 tables will be wiped clear and the current owners of the times will have 7 days to match it before the level is up for grabs.

QdQ Improvements Page
The QdQ Improvements Page keeps track of all the demos submitted which affects the times in the famous episode runs released by the QdQ team, including Quake done Quicker, Quake done 100% Quick, Quake done Quick lite and Scourge done Slick. There are quite a lot of changes to the times because of new demos being submitted.

Recently added are complete episode run of Quake episodes 3 and 4 on easy by Illka. Episode 3 was done in 2:44, 29 seconds faster than the QdQlite time. Episode 4 was done in 3:31, 20 seconds faster than the QdQlite time. What can I say about those runs? "Hup! *boing!* Hup! *boing!* Hup! *boing!*" Ok, fine, so it's not all bunny hopping :) There are quite a few new tricks used too, like a double-grenade jump, a water-grenade jump, a grunt-shotgun-aided-bunny-jump, a bunny-barrel jump and more. Definitely worth a watch and an addition to your speed run collection.


August 13th by Radix

Improvements to single player demos
I made two demos for this update! :) I beat two of Optic's old skill 0 100% demos: Will Marsh also improved some 100%s: Peter Horvath improved two demos as well... Carl Tholin also improved two: [I had to fit in and do two demos like everyone else, you see...] A bunch of coop demos
There's the same amount of coop demos and single player demos on this update...
Ilkka & Juho-Jussi did four 100% coops: Ilkka also did a 100% e2m2 on easy in 0:56 with Matti Kaipila.

Evan and Cameron Engles did some coop runs on easy skill on new maps: Evan did another coop demo with someone else... me! Even I'm doing coop now...
We did a 100% of e2m4 on easy in 1:39. I got to push myself around with quad rockets even more than in my single player 1:55 from above.

August 11th by Jesse

It's been a long time
After having spent the last 1.5 months in Amsterdam I finally returned to my own house today. Now that I'm back I can't ignore the problems our network has had any longer. Our LAN needs immediate fixing, and so does my own computer. I don't expect I'll be online much the coming 2/3 weeks but I still will be checking mail regularly. I promised Justin however to update his demos today, so here they are.

Another heap of Optic-demos
Won't this guy ever give up?
Coop demos
Ilkka and Juho did two more cool coops: Comments
The demos by Justin posted today are not all that I still had to post I'm afraid; the others will follow next update. If you've sent us custom demos over the last couple of that haven't been posted somehow (can't imagine that after Chris got busy =) please don't resend them, I still have all demos that were posted, some of them more than once. Just send us a nice sweet email and ask us to post it =)

I noticed that during one of the last updates, the custom-100% percent table got screwed; some demos were missing. I think I recovered most of them, but if I missed one, please let us know.

Runners Delight Episode
While absent, I haven't been sitting around: I've been building a mini-episode for Quake, designed specifically for speedrunning. Yep, that's right. The final package will consist of 6 (or perhaps 7) maps, including a start map. The maps, that are already under beta-testing, are being built to suit normal runs, 100% runs, coops (16 coop starts on each level, to prevent that annoying telefragging when playing mad coops), and even includes features that are designed for an epsiode run only. I've implemented a many many possible shortcuts making it very difficult to optimize the levels. Nightmare and easy routes are different. I will put up a site devoted to the Runners Delight Episode next month. All you get in the meantime is just three lousy screenshots =) Screenshot 1 Screenshot 2 Screenshot 3

August 6th by Radix

Lots of new Quake demos
Ilkka & Juho did some more coop demos: Ilkka did two coops with a new player, Matti Kaipila: Ilkka also did some hipnotic demos by himself: Attila & Peter did two coop demos on easy with 100%: Atilla did e3m7 by himself: 0:50, on easy, two seconds better than Carl.

Optic does some 100% demos on easy: Peter Horvath also did some 100% demos on easy: Carl Tholin ran e3m2 on nightmare in 0:47, one second better than his last demo.
DooMfienD improved his 100% of e4m3 on easy by eight seconds to get 1:42.
Carl Lloyd-Parker finally killed the dragon on nightmare skill, he did r2m8 in 1:23.
I found time to improve another one of my old demos. This time I improved my run of r2m6 on easy by 24 seconds to get 2:36.

q2timer update
I've been working on getting a restart command to work for about a week now. I've crashed quake 2 about four different ways and I'm not sure I can get it to work the way I wanted it to...

August 4th by Tangent

Remaic ver 4 Released
Remaic is the favourite re-camera tool of speed runners all around, and has been updated to version 4. This should be the final version of Remaic for Quake, barring any big bugs.

KeyGrip II Released
KeyGrip II has finally been released after months of beta-testing. It offers some really good re-camera tools. Unlike DEMentED II, only other Quake II demo editor, KeyGrip II is free.

CanalZone Capathon
A couple of days ago PlanetFortress held a speed run contest called the CanalZone Capathon as part of Team Fortress Week (Currently the Planetquake MOD of the Week). Basically, using the Team Fortress MOD and the CanalZon map, you have to capture all the 8 Command Points in as short a time as possible. It's a great idea really, an idea which I've thought of before but never really decided to do anything about.


July 31st by Radix

An Update!
I can't think of a better headline than that... With this update, all the non custom map demos since we started slacking off should be updated. If I forgot one, just send us an email. A lot of the demos in this update are new though. I even found time to make one, first one I did in months.

I improved my old nightmare 100% of e4m4 by 67 seconds to get 3:57, a must see.
Optic improved Gunnar's nightmare run of e1m4 by one second to get 0:46.

Carl Tholin did two demos: Evan Wagner takes over both runs of e3m5: Ilkka and Juho did two coop demos: Attila and Peter also did a coop demo, a 100% of e1m2 on easy in 0:39, one second better than Gunnar and Limbeck.

July 26th by Tangent

Scourge done Slick Released!
Yup, the IRC Release Party was a total success and Scourge done Slick was released right on time (well, almost...). Get Scourge done Slick NOW! I'll be writing up a full coverage report of the IRC Party in a while, all I can say now is that it was really grand, fun, full of people and a big success. Scourge done Slick has already been given shining reviews everywhere (Check out Jagged's Quake Movie Review and Psyk's Popcorn Jungle. We even got some nice mentions from the creators of Scourge of Armagon themselves!


July 24th by Tangent

Scourge done Slick Release Party
"A rift-gate exit has been detected near to the Earth, and word is that some friend of Shub's called Armagon intends to send something planet-destroying through it. It will only take 666 seconds for Armagon to prime and launch the weapon, so the military will need someone fleet-footed to take on the bad guys, destroy Armagon and close the rift-gate before time runs out...."

Scourge done Slick is the latest in a series of "Speed-run" Quake Movies released by the Quake done Quick team. The combination of having full vocals, original music, new animated models, unrivaled special effects, a funny plot and jaw-dropping stunts should make Scourge done Slick one of the best, if not the very best Quake Movie ever released.

After 10 months of hard work on the project, the QdQ team is proud to announce that we can finally release this product at an IRC Release Party.

IRC Server: planetquake.3dnet.net, best.3dnet.net, stomped.3dnet.net
IRC Channel: #sds-party
Date/Time: Sunday 26th 6:00am GMT (2:00am Eastern Time, 11:00pm Saturday 25th Pacific Time)

We are hoping to have Zoid and Levelord as guests of honour at the party. See you there!

Comments
Hmm.. did I mention before that SdS is gonna rock? Well, anyway, it is. I've already watched it 25 times and can't get enough of it. Yes, I *TAUNT* all of you out there who haven't seen it yet! Well, you don't have long to wait. Also nice to see that we've got Chris Longden as our new sla... I mean, helper, for the SDA team.


July 22nd by Chris

Quick Update
It appears I made a mistake with Crucible in my update yesterday, about five mins after I uploaded the update Simon was sending me mails of protest that he did Crucible on easy in 0:11 before Mathias, and he was right :) So I appologise to him for that. Get his demo here. Thanks to those nice guys at PQ, especially Void, I now have a new email address, so could you send all emails that you send to me to the new address please which is: Chris@PlanetQuake.com
A few other demos that I wanted to add at the same time aswell:

Two improvements on id maps:
Optic improved his Arma2 demo by 10 seconds on skill 0, and got 0:33

July 21st by Chris

The Custom Runs Update
Gawd this took ages, but I guess the good thing Is that it's done now :) Still I have another 30 or something demos from Optic and others in my mail box already piling up for the next update. Let me re-itterate something I said yesterday, incase some people didnt catch it. DONT SEND US CUSTOM MAP DEMOS TILL TOLD, firstly there's no point cause they aren't going to get updated, with Jesse and I both being away, and I dont want hundreds of megs of demos blocking my email when I get back. Justin, you got that? :-)

Right, on with the update.....
Ilkka improved one of his demos Everyone else made lots of demos from custom maps. Summary
Yes! it's over, some excellent demos in there, most of them definitely worth watching. A great deal of Justin's demos have been knocked off their spots in this update, but i know this guy, and im sure it will make him very determined to try and get a large ammount of them back, we shall see.... /me goes to bed. Cya all in 4 weeks. If I made any mistakes here, please mail me. This update did Include writing rather a lot of links.


July 20th by Chris

I must be mad!
Yes I must be mad, I offered to help out Nolan with doing some of the custom levels, but unfortunately for me I didnt realise exactly how much work was involved! :) Anyway he has sent me the entire contents of his custom runs mailbox, which includes about 60 demos for me to enjoy. So hopefully I will be able to get all the custom maps up to date as soon as possible. I have done some of them already, mainly the Coop runs, and the 100% runs, but I am leaving the rest until tomorrow, cause it is going to be a very long task. Anyway, if you need to get in touch with me for any reason, or to tell me where I have goofed up then mail me. Do remember when you are sending those flames that I am kinda new at this, so go easy ey? :) After I have completed the update for all the custom runs that we have been sent so far, I wont be doing any more updates for 4 weeks, mainly cause ill be enjoying a nice relaxing holiday in South Africa, so unless you hear word that Jesse has returned, please do refrain from sending any more custom level demos in. Thanks, Chris longden.

On With the demos....
Stefan made an assault on the doom conversion maps: Attila Csernyik and Peter Horvath made three very quick coop demos Rikkert Wiggerink and Odie made a run on easy of Disgrace in 0:37
Ilkka has improved his e4m1 nightmare demo by 1 second 0:25
Andrew Smith made a 100% demo, skill 0, of his own map The Epoch Turning in 2:15
Matthias made two 100% demos on Underworld on both skills, easy in 2:25, nightmare in 2:41


July 19th by Tangent

Status of Scourge done Slick
SdS is now under private beta-testing! Everything is just about ready except for a few bugs and a few missing sounds. And WOW! Does the movie look great! I believe it would probably be the best Quake Movie ever. It's got everything a good Quake Movie needs: funny, full speech, great story, original music, cool special effects, great original animated models, breath-taking stunts, and more! I'll be damned if Quake Movie Library, a Quake Movie site which has traditionally refused to acknowledge the QdQ series of movies as Quake movies, won't recognise Scourge done Slick as a Quake movie! I myself have watched the beta movie 16 times already! There will be an IRC Release Party for the release of SdS. Stay tuned to this news page (and your favourite news pages) for details of the IRC Release Party (Date/time/server/channel) to be released shortly.

Quake Movie Pages
I can't mention one Quake Movie page without mentioning the other :) Jagged's Quake Movie, unlike Quake Movie Library, does cover the movies release by the Quake done Quick team, and does have (pretty favourable.. eheh) reviews for the QdQ movies. Do check out these places, and some of the Quake movies available. Especially Blahbilicious and Operation Bayshield.

Status of Muad'Dib and Jesse
All heave a sigh of relief! They're alive! (Won't be for long after they return and get their job done, though) Jesse has been busy working, now stays with his parents and has a Mac and a 28.8k and can't connect to PQ. He'll be back on August 11th. Muad'Dib has been busy working (and LAN-partying) and no longer has his T1, being stuck with a crappy 28.8k too. He'll be back in mid-August. Now, why do these two excuses sound so similar...? :)

Status of Quake Demos Update
We won't be updating custom runs until Jesse comes back, so we would appreciate it if you would all refrain from sending in custom runs until the custom run is updated. Do continue to send in your id/Rogue/Hipnotic runs though. Thanks.


July 16th by Radix

The Long Awaited Demo Update
I've been putting this update off. I kept saying "tomorrow after work", but then I would say that again the next day. Then I'd have a day off work and have another excuse... Well, I finally did this update. I did demos for all levels that I already have, so there's a few custom demos, but not many. I didn't do the coop demos either, maybe in a few days... All demos are a run on easy skill unless it says otherwise.

The Long Awaited Demos
Ilkka has gone back to the original levels, and took over episode 4: Mr-J[!!] did three demos in the Black episode: Peter Horvath did two demos: Wayne Grey made a nightmare run of Shadow Over Innsmouth in 2:28.
Will Marsh did a nightmare 100% of e3m1 in 1:52, three seconds faster than his previous demo.
Lauri Polvivaara improved hipend by two seconds to get 0:19.
Carl Tholin improved my easy 100% of The Elektra Complex by six seconds to get 1:19.
Steinar Vatne moves beyond e1m8 and improves the long thought optimal e2m5 run by two seconds to get 0:36.

July 14th by Tangent

The Long Awaited Update
Jesse and Muad'Dib has been missing for the pass 2 weeks and no one have seen or heard of them. I sure hope they are fine. Meanwhile, Radix and I will be attempting to cover for their resposibilities until they return. We've received all the demos you've sent us, and I'll hopefully be able to update the Original id levels demos soon, and if not, Radix will do those plus the custom level demos soon after he's available on Thursday. School has just started for me and my first two days of college life as a freshman has already seen me stumbling home late at night.

Quake 2 ver 3.17 Released
Unless you have been living under a rocket, you should have known about ver 3.17's release, and probably have already upgraded your Quake 2. The bad news is, we still can't restart Q2 running until the updated Q2Timer is out and Radix needs the dll source code for that. The good news is, Zoid has contacted us and expressed interest in our project and has been really helpful with our questions and problems. Hopefully, we can start Q2 running again when the 'water-surfing bug' in 3.17 is fixed and the dll source is released.

Status of Scourge done Slick (SdS)
All the pieces are really starting to come together, accelerated by the incoming voices by the voice team. We've only got a couple of voices left plus some music (That's right!) to come in, and we'll probably go into beta-testing by next week. Unless some serious problem comes up, SdS will probably release early August.

Status of Quake done 100% Quick Lite (Qd100Qlite)
Running is almost complete, and in the final optimizations and compiling stage. There will be a really cool secret easter-egg included. You guys had BETTER read the included text file CAREFULLY if you don't want to miss out on all the cool stuffs in Qd101Qlite! :) Like Qd100Q, this project will probably be released in 2 stages. The first-person perspective version first, then a movie version 'soon' after. Expected release date is sometime in August.

Status of Quake done double Quick (QddQ)
QddQ is still being run, just over half the maps are done. I won't expect a release until October.

Status of Quake 2 done Quick Too (Q2dQ2)
We've got the route more or less planned out already (You'll be surprised at some of the tricks and ideas we'll be using). But we still can't run until the new Q2Timer comes out for the latest fixed version of Quake 2. I hope that we can get everything done within 6 months after the release of Q2Timer 1.1, but even that is really doubtful.

Status of Quake 3 done Quick
It is a sad day for the speed running world when id announced that there will not be single-player missions in the next Quake. Not speed runnable single-player missions anyway, as we probably aren't interested in speed demos of a player killing the level 1 bot as fast as possible, going to level 2 and killing the level 2 bot as fast as possible etc. Our only hope in our future lies in the other promising 'Quake clones' coming out.

Status of Other Projects
A run through of Dissolution of Eternity is extremely unlikely. We have considered not worth the effort for the very small amount of people who have DoE. It is also extremely unlikely that we will be doing a run through of any Quake TC. Final Doom is also extremely unlikely, as there is also a very small audience compared to Ultimate Doom and Doom 2. Neither will any Doom TC. It is unlikely that we will do a run through of Unreal, as the demo-recording problem has not been fixed. And even if the demo-recording problem is fixed, we may deem still Unreal unsuitable for speedrunning. We receive a lot of request from fans every requesting that we try out a TC they made or a TC they like and do a speed-run through it, but unless there is a really huge audience for that TC, we probably won't do a full run through of it.


June 29th by Jesse

Finally!
Here it is, at last. Everybody has been pushing me so hard to get this update done, even though most of its delay wasn't even my fault...the university kicked me off the network for a start, so I had to use other peoples accounts everytime I went online. But enough of that... here's another reason why this update took longer than usual:

Optic the Great
As you might already know Optic has started a major assault on the custom level tables, by doing nearly all levels listed at cdrom.com. His initial goal was to get 30 of his demos into one update, but he got way more than that: 66 speedruns! Hold tight, here they are... well, I guess Justin "ownz" the custom-level table....=)
As always, the appropriate levels can be downloaded from the tables.

Demos by others
Evan did three demos: Mr-J[!!] submitted four runs: Next we've got Carl: and some 100% demos by me: Custom Level Quake Coops
Yet another one: Regular Quake Coops
I know I'm not supposed to update regular Quake demos, but for some reason these demos were not posted last time even though I had sent them a long time before...and since Nolan's 100 sec improvement of my z7 got through too, I figured I could just as well update these now =)

Coen and I did some more coops: And a three player run as well: Comments
I still can't believe it..86 demos in one update. Even as I was uploading the html, Optic's demos kept flooding my mailbox; the ones I posted aren't even all of them, so my next update will feature the demos that didn't make it this time. Since writing this update involved writing more than 300 links, I'll probably messed up one, so please inform us if you find a malfunctioning one.

June 20th by Radix

New Quake demos
Ilkka did his usual amout of hipnotic demos: Will Marsh only does levels with a 1 and a 3 in them... Optic did a few demos... He has also been going through all the custom levels listed on crash's Quake page and doing speed runs of the ones with good ratings. He's into the Ds, but I leave those demos to Jesse...

Carl Tholin ran e2m4 on easy in 0:52, one second better than Gunnar.
Steinar Vatne reclaims e1m8 from Ilkka by improving his easy demo by one second, to get 0:33.

20k
Visitor #20000 was "Coen van der Poll (QED)" A pic was sent in by his friend, "D.S.B.V. Punch", who was visitor #19999.

New q2timer
I need to comment that the "restart" command is still in the air at this point. I've been having lots of trouble just fixing the "console bug" but I know I can get it fixed...

June 13th by Tangent

New Features in Upcoming Q2Timer
Q2Timer ver 1.1 will be completed shortly after Quake 2 ver 3.16 is released. Changes in Q2Timer should include:
Changes in Quake II Rules
We will not be accepting any more Quake II demos until Quake 2 v3.16 and Q2Timer v1.1 is released. After the release, all the Quake II demos will be removed. The Q2 best times tables will be wiped clean, and Quake II running will start from scratch again.

There are 2 main reasons why we want to reset the table. Firstly, Quake II physics have changed since v3.15. Secondly, we have decided to drop the fraction in the time for Quake II runs. Yes, that means that like in the Quake runs, times like :16.4 will be interpreted as :16, and in order to beat the record of :16, you need to achieve a :15.9 or better.

The the reasons why we want to take times accurate to the second instead of a tenth of a second? Firstly, it's starting to get really silly in some maps where improvements of 0.1s comes in every day. Secondly, we believe that speed-runners who come up with better routes which saves seconds should be rewarded. It's really disheartening to come up with a cool route with cool tricks, but only to see another player copy it and do it 0.1 seconds better.

There will no doubt be a fight right after the release of Q2Timer v1.1, and in order not to have one person who first hear about the release of Q2Timer hog all the "super-short" levels, we've decided that the current owners of the records to such level will be given the first chance to equal their time with Q2Timer v1.1. We will only operate by "first come, first served" if the record owners don't attempt to equal their time after 3 days, or if someone submits a time faster than the current one.

Yes, these changes are drastic, but we believe they're all for the better. If you have any opinions, feel free to write to us.

Quake II Demos
Fredrik Arvidsson made 1 demo: Col Korn made several demos:
Quake II Co-op Demos
Yes, the first Quake II Co-op Demos. The team of Will Marsh, Black Out and Optic made 1 demo: And the team of Will Marsh and Black Out made 3 demos:
John Carmack to Fix cl_minfps Bug?
From John Carmack's .plan:
Probably won't see the fix in Quake 2, but at least the bug won't be in Quake 3. Removing the 10hz thing would also mean we can record demos at >10 fps. Now we won't see any more jerky explosive jumps.

Comments
Well, since there won't be any incoming Quake 2 demos for a while, I guess I can take a break. Might even find some time to complete qd100qlite and get Optic off my back :) Well, probably not since I have gotten myself caught in the mad co-op running craze too....

June 12th by Jesse

Quake Custom Runs
Here are some demos that are in definite need of posting.

As in nearly every update the usual pile of Optic's demos: Mr-J[!!] did two runs: Evan reconquered an old level: Matthias did two runs: DooM 2 never ceases to be entertaining: Stefan Schwoon did a And finally...
Quote from my first update on SDA: "Now let's hope nobody gets the crazy idea to do a 3P-Cooperative-100%-Custom-level-demo..." I surely didn't know I was going to be the first to do it then! WooD Tuin Clansmen Coen van der Poll, Rutger Reubens and me did Comments
It seems like more and more people are becoming involved in the Coop-craze thats keeping everybody busy lately...a very cool thing in my opinion. Even though my ping sucks most of the time (somewhere around 1000 if I'm lucky) I really enjoy doing mad coops, as Gunnar so eloquently put it. Another cool thing is that my roommates also seem to be growing more and more interested in coops; deathmatching finally seems to have found a worthy opponent...

June 10th 2nd update by Jesse

DooM 2 Done Quick Released
Yes! Everybody worked overtime, but we were able to finish it on the 10th of June: something we really wanted, because today it's exactly one year ago that the first Quake Done Quick was released. Prepare yourself for a speedy experience - cause that's what you get; nothing less (Monster Condo in 0:13?? Impossible, that's what I thought too - well it ain't =) I can say it truly looks great; go get it right away from the QdQ-page. Now you can finally find out what that secret surprise was...

June 10th by Gunnar

Quake Demos
Here's another round of Quake demos for you, and first off this time is Justin:
Good performance, don't you think? Seems like an exciting war on SoA is brewing =) So, next off is the other general: Ilkka (surprise, surprise), who has made these for us: Nolan Pflug asked me to update his zer7 demo, even though it's really Jesses job. couldn't say no to my own partner here, could I? Here goes: Will Marsh improves his own nightmare run on e4m1 to get a 0:32

Quake Coop Demos
Ilkka and Juho have made more coop demos for us: Welcome this new coop team: Jesse and Coen van der Poll who made a
Mad Quake Coop Demos
Perhaps not mad, but at least a bit special. We've been having a lot of fun lately, coop-running with four, five, and even six players. Will, Ilkka, Evan, Jesse, Limbeck, Rikkert and me. I was running the server on my t1, and the others had to connect with their modems, and run with a ping varying from 200-1000. I must say I enjoyed running with these cool dudes, and we're probably going to run more in the future. Here's the first fruits of our work:

June 7th by Radix

Who needs Zoid?
I don't! I should have realized it six months ago, but I didn't until yesterday. I can fix the damn velocity problems with < 10 fps with just two lines of code. Screw cl_minfps! We don't need it...

Ilkka takes over Scourge:
These are all easy runs, except for the last one. Optic did five runs: Evan did one easy run:
June 6th by Tangent

Doesn't Look Good for Q2 v3.16
Thanks to Anthony Bailey and EutecTic who forwarded me emails of their correspondance with Zoid over the cl_minfps/frame-rate-related velocity bug.

This from EutecTic:
This from Anthony:
Looks like we do have a petition to prepare. We can only pray and wait for the release of v3.16 before we do anything.

Quake II Demos
Despite the uncertainty, Quake II demos are still coming in. Black Out submitted one demo: Col Korn must thinks that Black Out's records are easy pickings: Fredrik returns with 1 demo:
Doom 2 done Quick News
There will be "A Secret Surprise" in the release of Doom 2 done Quick (D2dQ). Expect a release in at the most 2 weeks time.

Email Problems
While I was away on holiday earlier this week, my mailbox overflowed and hit the 3 megs quota in only 2 days. All email sent after that were bounced. There is no real need to resend all your email though, since all your mail sent to sda@planetquake.com will be received by all 4 of us. If 1 of us bounce mail, the other 3 will still get it. You will only need to resend your email if they contained Quake 2 demos and have not been put up in this update.

The 4 of us can receive up to 2+ megabytes of email in one day, so please bear with us if we do face email problem. We will really appreciate it if you do not immediately attempt to resend all the emails which seem to be bounced. Most of the time, someone here at SDA will get it. Sometimes, our email server may be temporarily down and although you get a warning that the mail has not been sent, it usually gets through eventually. If you wish, you may send a short email enquiring about the demos you have sent earlier If you don't get a reply asking you to resend the demo, you can assume your demo is safely with us. But what can really tick us off is people continuously sending us the same email with the same big demos, saying "I'm resending because the mail I sent earlier seem to have bounced", and we end up all receiving 4 copies of the same big demos.

We are currently in discussion on how we will split up the demo responsibility, so that demo submission will go only to the person in charge of that catergory of demos. That should really help lighten up our mailbox load.

Thanks for your co-operation

Comments
Had a boring holiday... Returned only to receive all sorts of bad news. Okay, there was one piece of good news though. The Spice Girls are going to break up! Woohoo!

June 5th by Jesse

More Quake Custom Level Demos
They're quite popular!

Carl Tholin did a few runs: Gunnar improved one of his own runs: Oh no! Ilkka has entered the custom level section! Mr-J[!!] did two runs: Optic improved a lot of runs: and yes ladies and gentlemen, we have a custom level run from Yonatan! Consider this a teaser for D2DQ... Submitting Problems
Over the past couple of days some people have experienced problems while submitting demos to SDA; they got their mail bounced back when they tried the send us their demos. Thankfully, the problems were easily fixed: everything is up and running again. However, if you sent us a custom level demo which is not in this update, please contact us. Regular (i.e. "non custom") Quake and Quake II demos that have been sent will follow in the next update.

June 2nd by Jesse

Quake Custom Level Demos
Some demos that we received a while ago haven't been updated for some reason. Apologies to everyone who waited for their demos to get posted.
Here they are: Carl Tholin did three runs: I did one 'run' too:
May 31st, 2nd Update by Tangent

Will Quake II v3.16 Fix Our Problems?
Zoid updated his .plan talking about changes he will make to v3.16 which should be out tommorrow. Unfortunately, he didn't mention anything about cl_minfps or the velocity bug. Does that mean it won't be fixed? Well, we can only hope and pray until the v3.16 release, or it looks like we have to prepare yet another petition email.

Quake II Demos
Quake II demos submission has been pretty slow, understandably, due to the current uncertainty of Quake II speed running with these v3.15 problems. Didn't stop Black Out from making a few demos though:
Comments
Well, I had to do this quickie update before I leave on a short trip at some resort in Malaysia. I'll be back on Thursday night, expecting about 200+ emails and news about the Quake II v3.16, my TF clan's crucial matches... Can't imagine going 4 days without Internet access...

May 31st by Radix

More from Ilkka
He improved two runs on easy by using totaly new methods... And he did other small improvements:
Optic's demos
Optic did these custom level demos: Demos from others...
Evan Wagner improved Tangent's QdQlite run of e1m3 by one second to get a quite amazing demo, with a time of 0:37.
Will Marsh got 0:33 on a nightmare run of e4m1, a one second improvement.
Carl Tholin did ikspq1 on nightmare in 1:20, two seconds better than Jesse.
Peter Horvath got 0:10 on a nightmare run of e1m6.
Mr. Shambler did The Comm Center on nightmare in 1:13, 24 seconds better than Carl.

May 29th by Tangent

Quake 2 ver 3.15 Released
You can find the download sites from your favourite Quake news sites. But we do not recommend that you install ver 3.15 yet if you intend to be speed running. We will not be accepting any speedruns submitted which were recorded in ver 3.15. Apparently, the cl_minfps cvar has been removed. Without this cvar, clients can cheat and go faster than the normal maximum speed if their fps is lower than 10. We have emailed Zoid about this and we hope to see a fix as soon as possible.

Apart from this cl_minfps problem, the rest of the changes to Q2 ver 3.15 are great. The game physics has changed, allowing for more air control and ramp-jumps. And it looks like bunny-hopping no longer gives you an extra speed boost. Serverrecord now works properly (which help refilming a lot), and of course, there's viewable weapons support built in.

We will start accepting v3.15+ demos when the cl_minfps returns (or the low fps velocity bug is fixed), and when Nolan has updated q2timer to support v3.15. We are currently still discussing about what we should do with the v3.14 demos after we accept v3.15+ demos. Watch this page for more news and information as they come.

May 27th by Jesse

NederSPEED
Finally, the neccessary HTML been written, and the SDA-NS merge has been completed. All demos that have been posted to my speedrun-site NederSPEED (for those of you who don't know: a site for custom level-runs) are now available from the all-new custom-level section here at SDA, of which the Quake tables now include 39 new demos on 30 new maps. The Custom Quake II levels section is still a little quiet, but that will change without a doubt. Better free up some HD-space!

Let's have it then. Here they are:
Evan Wagner did most new runs, 17 in total.
He did four levels of the Zerstörer-episode: He also did one Quake II custom-level: Of course, Optic's demos are numerous too, 11 to be precise: Optic did a Quake II custom-level too: Rikkert Wiggerink did some demos too: Gunnar enters with two runs: Erik Koningen (aka OR3.Ethereal) did two runs: Finally, I did five runs, mostly on nightmare: Comments
As you might have noticed, all former-NS-demos are now measured in whole seconds; the hundreths-of-seconds-measurement has been abandoned. We have talked this over with a great deal of people, and this is our final decision.

To make things more easy, we've slightly adjusted the SDA-menu structure: to get to the custom level tables, select "Quake", then "Runs", and then "Other Episodes". Now let's hope nobody gets the crazy idea to do a 3P-Cooperative-100%-Custom-level-demo...

Before I conclude my first update I'd like to thank the SDA crew for hooking me up in the their team (thereby solving my web-space problems for the growing heap of NS-demos). Another shout goes out to Evan Wagner, who has helped me a lot with the maintenance of NederSPEED.

May 26th by Tangent

PlanetQuake Puts The Spotlight on SDA
Speed Demos Archive has been spotlighted on PlanetQuake Spotlight! Go there to check out the l33t interview of us!

New Quake II Demos
Black Out probably has not been sleeping:

Newcomer EutecTic made 1 demo to fill up an empty space: Optic sent in 1 demo after a long absence:

May 24th by Radix

Demos from Ilkka
Ilkka has gone mad! :) That's not all from Ilkka, he also did these coop demos with Juho Larvi: He also did this coop demo with Juho-Jussi Revall: Other Quake demos
Carl Tholin did all custom maps: Optic did these two demos: Mr. Shambler did nightmare runs on two more user maps: Rikkert Wiggerink improved the runs on Missile Bunker Bravo 7:
May 23rd by Tangent

New Quake II Demos
Black Out's demos: Newcomer Brian Collins filled in some black spaces: Col Korn's demos:
DEMentED II Updated
Currently the only Quake II demo editor available, DEMentED II has been updated to ver 0.950

Comments
From Optic: (text included with a run of e2m3)
Someone get out the tranquilisers please.

May 19th by Tangent

Dm2Tools Released
Dm2Tool has been released and is available from the QdQ page. Basically, it's the Quake 2 version of DemTool, and provides quite a few useful tools to use with demos. A unfortunate popular tool would probably be the grenade counter remover which removes all traces from the demo that you have been using the grenade counter. dm2tool also provides compression for your demos. Check it out. I'm sure there's some feature you will find useful, even if you're a true speed runner who doesn't need a grenade counter :)

DemTool and Demix Updated
Together with the release of Dm2Tool, the Quake 1 demo utilities DemTool and Demix have been updated as well and the new versions are available from the QdQ page.

Quake II Demos
New demos by Black Out: New demos by Col Korn:
Doom II done Quick
I've got word from a very reliable source that the D2dQ project is very near completion. Last I heard Yonatan was stuck at level 29. I remember that one's as a reach toughie. Well, good luck Yonatan. We hope to see the release real soon.

Comments
BTW, if you're a real man, make sure you make a note in your .txt file that you used the grenade counter if you have been using Dm2Tool to remove the grenade counter :) Then again, real men don't use grenade counters, right? Hmm... looks like Optic's been taking a break from making Quake II demos. Perhaps I, too, need to challenge him to a game of Chess :)

May 18th by Gunnar

Various details
This time I'll make an update before the pile of demos reach the ceiling. Got some really interesting ones too.
But before we begin, let me beg you for some co-operation on a few things:
Quake Demos
Carl Tholin found some new custom maps for us:
Ilkka Kurkela surprised me with these:
Will Marsh delivers as promised the one second improvement I told you about last update =)
Evan Wagner takes a peek at SoA today:
Optic made these in frustration after I beat him in chess =) Attila Csernyik
Quake Coop Demos
The new duo Ilkka Kurkela & Juho Larvi shows us that a :08 in e2m1 is just as easy in coop:

May 16th by Gunnar

Quake Demos
Stefan Schwoon Mr Shambler (not George ;) sent in four demos from new custom maps: Will Marsh Attila Csernyik Evan Wagner Optic Nolan Pflug makes two new demos from the newly added mexx10: Ilkka Kurkela
Quake Coop Demos
A new pair of runners, Ilkka Kurkela & Juho Larvi improved two easy runs:
Comments
I haven't seen all demos this update either, and for that I apologise. You people keep sending all those demos, and I don't have any spare time left to make my own =) Well, I've been playing lot's of chess lately, so I can't blame it all on you. I hope Jesse and Evan will join forces and help us(me) out with the custom map demos soon, that would certainly help a lot.
Keep those demos rollin' in.


May 15th by Tangent

hits!
The counter went pass 10k sometime on the 12th, and Ryszard Sommefeldt 'ghostface' was the lucky one to hit the 10k mark and captured a screenshot. This is a remarkable achievement, having gotten 10k hits in slightly less than a month, while it took NSD more than 6 months to achieve that. On the behalf of the entire SDA team, I would like to thank all of you for supporting SDA. It is through your support that we find the will to go on and work on this site. With your support, we will continue to cover Speed Demos as more first-person perspective actions games appear on the market. Half-Life speed runs, anyone? :)

Update on Episode Run Projects
Ryszard Sommefeldt 'ghostface' asked about the progress of Quake 2 done Quick too (Q2dQ2). I will take this oppourtinity to give some information about this project and other QdQ projects.

Quake 2 done Quick Too (Q2dQ2) project has started, but currently, not much work is going on into it. The Q2dQ2 team is currently writing tools required for the project, but most of these people are concentrating more on the SdS project instead which has a higher priority at the moment. Mostly, we are waiting for ver 3.15 of Quake 2 to be released to fix a few bugs before we can start recording. Do not expect Q2dQ2 to be released until late 1998.

Scourge done Slick (SdS) project is long overdued, but we promise it won't be an RGB4. All the running is finished (and has been for the pass couple months), but refilming is not finished, and work is going on with the introduction and the ending. The wait will definitely be well worth it. You will be amazed at the plot and the comedy. SdS should be released in 1 or 2 months time.

Quake done 100% Quick Lite (Qd100Qlite) project is nearing the end. There are a few more maps to improve on, and the release should be quite swift after those maps are done, since we have decided not to make a movie version of Qd100Qlite. Qd100Qlite should be released in around 1 month time.

Rumours of other projects: Yonatan is supposedly working on Doom 2 done Quick (D2dQ). D&M Productions is possibly working on an episode run of ikspq. Work may be going on a Quake done double Quick (QddQ), a co-op run through of Quake. The QdQ team may follow up the SdS project with a run through of Dissolution of Eternity (Rogue), rumoured project name: Dissolution done in Less Than an Eternity.

Quake II Demos
Black Out's demos: Col Korn's demo: Fredrik Arvidsson's demos:
Comments
Looks like Black Out finally saw the light and stopped using the grenade counter like all cool speed runners should! :) Now all we need is to get Optic to stop using the grenade counter too. Speaking of Optic, notice that this is the first Quake II update without any of his demos....?

May 11th 2nd Update by Gunnar

Late Update
As you may have read in Geralds update, I've been pretty busy lately. I haven't even watched all demos for this update, I'd rather get this update finished as soon as possible. Sorry about this.

Quake Demos
Matthias Belz made a bunch of demos from the earlier mexx levels a while ago; about time we added them: Evan Wagner Optic Ilkka Kurkela Stefan Schwoon Will Marsh Carl Tholin
Quake Coop Demos
Attila Csernyik and Peter Horvath have been pretty social =)

May 11th by Tangent

Improvements To The QdQ Series
The QdQ page has updated with some reorganisation of the front page. They now have a site index, and they have also added a new page which lists the improvements which have been made to certain maps of the QdQ series (including QdQr, QdQlite and Qd100Q), mostly based on demos which have been submitted to SDA.

Quake II Demos
Black Out's demos: Col Korn's demos: Geerman's demos: Optic's demos:
DEMED Released
DEMED is a utility which fills in the gaps left by the QdQ utilities Demtool and Demix.

Comments
Apologies to those who have sent in demos for Quake but they have not been put up yet. Muad'Dib was not around the last few days. He just returned and started working on updating the new Quake demos... 32 of them! Well, a while ago, I just received this message from him: "I have to get some sleep now, can't finish this now. I'm seeing small furry animals lurking about. I've been away all weekend, drinking, partying and even working. Me need some rest to... and it's 6:30am here." The new Quake demos should be up by tommorrow I guess.

May 7th by Tangent

Quake II Demos
Black Out (previously known as Brent Wise) improved a few demos he made in the last update and did one more: Col Korn abandons short demos to work on the dreaded Lost Station Newcomer Geerman enters the fray with a single demo And of course, we have Optic's demos
Comments
I saw on Bluesnews that there was a demo utility called DemoPlay which supposedly allows you to use VCR functions (pause, slow motion, fast forward, etc) while watching Quake or Quakeworld demos. Sounded cool, I thought. It'll be really useful for watching speed demos with, so I downloaded it and tried it out, and was badly dissapointed. Basically, it just bound some of your keys to the "host_framerate [val]" commands. Nothing we don't know already, and it suffered from the same limitation: no rewind. Furthermore, since Quakeworld does not support the "host_framerate" command, you can't use the fast forward/slow motion/pause feature in Quakeworld.

At the moment, the only utility I know of which allows you to fast forward/rewind through Quake movies is Keygrip's demo server. It even allows you to move around and watch from different angles. Unfortunately, it doesn't support Quakeworld demos.

In case you don't already know how to use the host_framerate command to do slow motion/fast forward: To do slow motion, set host_framerate to a value lower than the reciprocal of your framerate (e.g. if your framerate is around 20, then set host_framerate to a value lower than 1/20, or 0.05) and to do fast forward, set host_framerate to a value higher than that. To do a pause, set host_framerate to something really low like 0.000000000001, and to return to normal speed playback, set host_framerate to 0.

May 7th by Tangent

Quake II Demos
Black Out (previously known as Brent Wise) improved a few demos he made in the last update and did one more: Col Korn abandons short demos to work on the dreaded Lost Station Newcomer Geerman enters the fray with a single demo And of course, we have Optic's demos
Comments
I saw on Bluesnews that there was a demo utility called DemoPlay which supposedly allows you to use VCR functions (pause, slow motion, fast forward, etc) while watching Quake or Quakeworld demos. Sounded cool, I thought. It'll be really useful for watching speed demos with, so I downloaded it and tried it out, and was badly dissapointed. Basically, it just bound some of your keys to the "host_framerate [val]" commands. Nothing we don't know already, and it suffered from the same limitation: no rewind. Furthermore, since Quakeworld does not support the "host_framerate" command, you can't use the fast forward/slow motion/pause feature in Quakeworld.

At the moment, the only utility I know of which allows you to fast forward/rewind through Quake movies is Keygrip's demo server. It even allows you to move around and watch from different angles. Unfortunately, it doesn't support Quakeworld demos.

In case you don't already know how to use the host_framerate command to do slow motion/fast forward: To do slow motion, set host_framerate to a value lower than the reciprocal of your framerate (e.g. if your framerate is around 20, then set host_framerate to a value lower than 1/20, or 0.05) and to do fast forward, set host_framerate to a value higher than that. To do a pause, set host_framerate to something really low like 0.000000000001, and to return to normal speed playback, set host_framerate to 0.

May 5th by Tangent

Doom done Quick Released
Doom done Quick (DdQ), a speed run through of Ultimate Doom in Ultra Violent skills in 19:41, has been released. It is available for download from the QdQ page.

Beyond Belief Lite Released
Beyond Belief Lite (BBlite), a speed run through of the Beyond Belief episode for Quake in Easy skill in 3:02 (1:23 faster than Speed Beyond Belief (sBB), a similiar run through in Nightmare skill), has been released. It is available for download from the Demo Editing News page.

DdQStats Released
DdQStats is the Doom version of QdQStats, which allows you to start Doom levels with different stats so as to allow each level in a multi-level episode speed run to be recorded seperately. It is available for download from the QdQ page.

Quake II Demos
Col. Korn has been aggressively improving the really short levels: Newcomer Brent Wise sent in quite a few demos Another newcomer James Parkwood did a level we thought only a masochist would do. I'd like to see someone try that level in hard! And of course, no update is complete without Optic's demos:
DEMentED ver 0.600 Released
Currently the only Quake II demo editor around, DEMentED has been updated to ver 0.600.

News On Remaic For Quake II
Remaic is the main utility used for refilming of the Quake done Quick series of episode speed runs. The Remaic page has been updated with news on what we can expect from the Quake II version of Remaic.

Comments
I have not seen Doom for over 2 years and I just installed Doom yesterday just to watch DdQ. And oh gawd... the motion sickness I never experienced for 2 years came back again in full force. I was going to do an update to this page yesterday after watching DdQ, but I guess I wasn't in the right condition to do it. I doubt I'll be watching DdQ a second time.

BBlite is a good run to watch. A lot of it is similar to the original sBB, but there were a few new tricks added which were missed in Yonatan's run. This is the first episode run which is not put together by the QdQ team, but rather by the D&M team of Draven and Muad'Dib.

Looks like people are starting to work on the tougher demos including those involving grenade jumps, barrel jumps, rocket+grenade jumps. Kinda disappointing to see that the good old days of everyone using instincts to time the grenade jumps are gone. Now everyone's just using the grenade counter. Personally, I think that the grenade counter spoils all the fun of developing grenade jump timing skillz.

May 3rd by Radix

Quake Demos
I filled up more spaces in pse's nightmare column: Will Marsh has gotten interested in 100% demos, he improved two nightmare 100%s: Stefan Schwoon did his first 100% demo: Attila Csernyik and Peter Horvath made two coop 100% demos on easy: They also both did one single player demo: Carl Tholin spent two days improving the run of ikspq1: Kyle David did a 100% on The Guardhouse, a level by Andrew Smith. I guess no one who comes here can improve that lousy run of bb6 that I did on nightmare?

Bunny Hopping
I think I have found a way to fix it, but I'm not sure yet. More info when it comes...

May 1st by Tangent

Quake II Demos
Firstly, we start with Will Marsh with *surprise* *surprise* another base1 improvement: And of course, Optic's been busy. BTW, using the grenade counter makes things look real uncool. Real man don't use grenade counters! :) Charles Spark made a couple of demos Col. Korn made 1 demo: Ian Sutton again did all the 100% demos
Comments
This update was really supposed to have been done earlier, but on the way back from renewing my passport, I stopped by a games shop and on a compulsion bought Starcraft. Brought it back, installed it, and....

April 28th by Gunnar

Quake Demos
Oops. Seems like I forgot Rikkert's easy run on ikspq3 in 0:18 when I first updated today. Well, here it is.

DooMfienD improved his own easy e4m3 100% with three seconds, to get a 1:50. I really liked the gl-quad-boosts he did, and also his last kill =)

Evan Wagner improved both Matthias' ikspq demos:
Matthias Belz makes the first pse3b nightmare run in 0:41. A shame the shamblers' lightning pushed him a bit off course at the end, since his exact time was 41.06.

Comments
We've been talking about merging pages again. This time with NederSpeed, a great site that's specialising in custom Quake/Quake2 maps. Let's hope this won't take as long as the merge between Nolan and my previous sites.


April 26th, 2nd Update by Tangent

5000 Hits
The hits counter went hit 5000 sometime yesterday afternoon (US Eastern time). Well, no one sent us a pic so I doubt he realised it. 5000 hits in just over a week since opening is a very encouraging sign. Nolan was just telling me it took NSD 6 months to reach 10k hits. *shiver* Anyway, thanks for your support of this site. Remember to take a pic, whoever hits 10000, and send it in to us.

Errors in my Last Update
Oops.. Fredrik's boss1 run was 0:49.9 in easy and 0:48.8 in hard, not the other way round as I reported.

100% End
Quite a few people have been sending in 100% demos of the Quake End run, killing only the fishes (the other monsters are all automatically gibbed after Shub is killed). We've known about this trick for a while, but have long decided on the rule that you must kill all the monsters before telefragging the jelly.

Quake II demos
A newcomer Col Korn has improved the base1 run. Apologies to Black Viper. I missed his demo last update. Here are Optic's demos for this update Will Marsh made 1 demo Jesse van Dijk made 1 demo Fredrik Arvidsson made 1 demo I made 1 demo too
Bunny-Hopping and Zig-Zag
Bunny-Hopping's ban is still in in the process of being reconsidered. The QdQ team may soon be taking a vote on it, and SDA's stand is that we will follow the result of the vote. If QdQ accepts bunny-hopping, SDA will follow suit. Meanwhile, you can zig-zag all you like in the Quake 1 demos, even the easy runs (which were previously banned on Muad'Dib's page)

Comments
Yes, updates have slowed down. But so have the demos coming in, so I think it's okay. I have been working on a few other things as well (mostly brushing up my Q2 DMing skills against Eraser bots). Hmmm.. no 100%s for a while. Interesting.

April 26th by Gunnar

Quake Demos
Matthias Belz makes some demos from Iikka Keränens excellent ikspq levels. You can get them here. Will Marsh improves the easy run on e1m1 with one second: 0:27 How? Zigzagging.
Says even a :26 might be possible.

Added yet another episode: Black by J.F.Gustafsson. Stefan Schwoon has already made these demos from it: Nolan Pflug is still up and running: Evan Wagner did pse3b in 0:32. 5 seconds improvement just by killing the right knight =)


Quake Coop Demos
Attila Csernyik and Peter Horvath have also been working hard since last time:

April 21st by Tangent

q2timer Updated
The latest version of q2timer, v1.02 by Nolan has been released. Please get it from the q2timer page. Here is what's new in this release:
Quake II demos
Will Marsh improves on a base1 run again, and made a couple of other demos Fredrik Arvidsson fended off some competition on hangar1a and made a couple of other demos Ian Sutton made a lot of 100% demos As for myself, I did a few long runs
SDA Banner
Continue looking around some Planetquake sites, and you'll probably come across the SDA banner. Thanks goes to Evan Wagner who created that banner.

Comments
Ok, so this update came real late and I skipped an update yesterday. Thought I needed a break. Anyway it looked like a few runners took a break too. As usual, mostly the really short levels. Waiting for people to start filling up the longer levels, and I myself did a couple.

April 19th, 2nd update by Gunnar

Quake Demos
Nolan made three demos from SoA: Quake Coop Demos
Attila Csernyik and Peter Horvath made quite a few coop demos: Quake Coop Demo Names
The rules for naming coop runs are as follows: If you're still confused, download a coop demo and check. Please try to follow these rules, as it'll save us a lot of renaming. Thanks, and keep those demos coming.

April 19th by Tangent

Bunny-Hopping is Banned
After discussing with Muad'Dib and Radix, we have decided to ban Bunny-Hopping in the Quake II runs on Speed Demos Archive. The very simple reason is that we do not want every single SDA demo to be made up of bunny hops from the start to the end. Zigzagging isn't that big a problem in Quake 1 because the differences are that significant due to timings being accurate to the second. However, with the timings being accurate to 0.1 second on Quake II runs, everyone will be bunny hopping to lose every 0.1 second they can. Not something we would like to see.

We regret to have to reject a few demos sent in for this update which featured bunny-hopping. We have also removed Charlie Tran's base1_13.1 from the table too. Please do not try to send in any more demos featuring bunny-hopping. We can detect bunny-hopping easily and will not accept them. SDA will be the judge on what is considered bunny-hopping for any demos submitted to us.

We will hopefully go into detail soon on "just what the heck is bunny-hopping anyway", and what is considered acceptable and unacceptable.

Quake 1 Demos
I've finally(finally!? you asked me once, and I said yes. What Gerald is suggesting here ladies(?) and gentlemen, is that I'm a bit lazy. Which is absolutely correct, but he can shove his sarcastic comments up where the quad don't shine - Gunnar =) convinced Muad'Dib to take over updating of the Quake 1 demos. Woohoo!

Quake II Demos
We start off with the usual base1 updates. Besides having sent in 12.9 for both easy and hard runs using bunny-hopping, Will Marsh managed to do some good runs for both without the bunny-hopping. Optic sent a lot of demos (many of them really short), as usual: Newcomer David Huang sends in his first 2 demos: Besides base1, Ian Sutton did another 100% demo:
Demo Removal
I had to remove Paolo Petrini's 2 demos from jail3b because he did not start with the correct stats (i.e. he did not start using "exec jail3b"). The records both return to Optic.

April 18th by Tangent

Hard vs Hard+
Yes, we are very aware that there is a skill 3 (also known as Hard+, but some still call it Nightmare as with the Doom/Quake tradition) in Quake II. However, we chose to ignore skill 3 and run in skill 2 due to reasons best explained in this page. We have also decided that we will not accept any skill 3 demos into the skill 2 tables, for the simple reason that they are different. It is also unlikely that we will open another section for skill 3 demos.

Quake 1 Demos
None for today. Come on guys, give Quake 1 a chance!

Quake II Demos
The base1 contest has not yet ended, with 2 hot demos: Apologies to Yonatan Donner for misplacing his 2 hard biggun demos he sent 3 days earlier. Here they are: Will Marsh did a few really short demos: Optic did a lot of short demos on jail too: Paul Alexander got 1 demo in: Paolo Petrini managed a few demos: Mugwum sends in his first demo:
Comments
This took longer than I expected, as demos kept coming in even as I was updating. I had to put a stop to it and tell myself not to accept any more new demos while I update. They can wait for tommorrow's update. 4:30am local Singapore time now (It's the 19th already.. geez!), time for me to sleep. I was hoping to a bit of this book I just bought, The Rainmaker by John Grisham (loved the movie, so I bought the book). But I have to wake up at 8am for a TF clan match (scheduled in US time, naturally), so it's off to bed for me.

April 17th by Tangent

Please Send Your Demos To The Correct Address
The correct place to send your demo to is sda@planetquake.com, and not to qdq@planetquake.com. Although SDA and QdQ are quite similar, they are 2 different speed running projects. QdQ concentrates on full-episode runs, while SDA works on single map runs.

Info & Rules Page Updated
As promised yesterday, the Info & Rules Page have been updated. I have reorganised the instructions for watching/recording/sending Quake II demos. They should be much more easier to understand. I hope this will decrease the number of e-mails to us asking for help :) There will be more updates to the Info & Rules Pages in the near future. I did not do everything which I wanted to do since I'm rushing to get this news update out before my clan's Q2 CTF practice...

Original Quake Demos
Oh yes, we do have one Quake demo today, and it improves a demo from the qdqlite project
Quake II Demos
The fighting for the best times in base1 have not yet ended. A lot of people sent in demos for base1, and these are the ones which made it on top: Another map which witnessed some competition is jail2a, and Optic (Justin Fleck) came up on top for both easy and hard. Optic also made a few other short demos. Besides his new base1 record, Will Marsh adds one more under his name. As for myself, itching to do some grenade jumps, I chose 4 maps which offers grenade jump oppurtunities.
New Version of q2timer Soon
Yes, we know that q2timer does not yet record multiplayer co-op demos properly. So Radix made me stay up until 5am Singapore time (5pm in his own Eastern time) to help him test his changes to q2timer. It wasn't so fun for me playing at 800 ping either, with both of us on analog modems and on opposite ends of the World. Fortunately, client-side prediction in Quake II saved the day, and it is still much better than playing Quake with 400+ ping. Wished Quake II does client-side monster prediction though. So far, these have been done: We tried to record a multiplayer co-op run on security, and managed to get a time of 57 seconds, but unfortunately the demos didn't turn up well. Radix's demos couldn't be played back (error: map differs from local map), and mine always gets cut right after Big Tank dies due to message overflow. So it's back to the drawing board for Radix.

Comments
Each update has been taking me like 3 hours a day. Not good. But I guess this has to be expected with the many demos coming in to fill the blanks. Hopefully, this won't be so bad when all the blanks are filled (and then the Q2 mission pack comes out.. aaarrrggghhhhh!). Gunnar has been refusing to run Quake II until he gets his Voodoo2 card. Well, he'd better get it fast and help Radix and I with the updating.

It seems that everyone is trying to "snap up" the short and simple levels in Quake 2. Hint: mine3c is still up for grabs! Hopefully, we can get rid of those levels quick and get into some level runs which require skillz. Oh yeah, don't forget to check out the 4 levels I did with grenade jumps.

April 16th by Tangent

Info & Rules
Please read the Info & Rules carefully before attempting any runs for submission to us. We have received quite a few good demos which we are unable to accept because they did not follow the rules. The common mistakes are:
  1. Not using the required q2cfg pak to start the map.
  2. Not completing the required goals for the particular as stated in the goals.txt (which found in the q2cfg pak)
  3. Not including a text file that shows the level, kills/secrets and your comments. We recommend that you use the example text file as a template.
The Info & Rules page will be updated soon with more detail, and hopefully it should be easier to understand.

Problems with .cfg
A few people have reported having problems using the the .cfg, with Quake II reporting an error "You must be in a level to record" and not recording when they exec the .cfg and start running the map. The simple solution to this problem is to exec the .cfg again. You should have bound a key to "exec [mapname].cfg". Very often, the first time you press the bound key to start the map and to record, you will get the error and the map will start without recording (You can take the oppourtunity to do a "precache" here). Simply press the bound key again and you should be recording fine. If you're still having problems, please report them to us.

Start-From-Scratch Quake II Runs
Quite a few people have sent in start-from-scratch demos instead of using the q2cfg pak which gives the players some weapons, items and ammo when starting the later maps. We are unable to accept those demos, but don't throw them away yet. We will soon be opening another section for Start-From-Scratch runs, and maybe even Start-From-Scratch 100%s. It is certainly going to be more challenging and will please the fans of the original Quake speed runs. Imagine having to kill Makron with a blaster :)

Changes in q2cfg and goals.txt
The goals.txt in the q2cfg pak has been updated. If you have the previous q2cfg pak, you do not need to upgrade. But just take note of the following changes in the goals.txt:
  1. mine3a: Lower the acess bridge and exit to mine2, but not at where you entered.
  2. command: Get to strike
No real difference in command, but in mine3a, that means you can't rocket jump back up to the exit which you started the map from.

Quake II demos
base1 has remained very competitive: A few short demos by Justin Fleck. Notice he did jail1 0.3 seconds faster on hard than on easy :) Besides his good base1 run, Paolo Petrini did one more on base2: Jesse van Dijk gets in his first run:
Original Quake demos
Nope, none in today, unfortunately.

Comments
Whew.. this is way more work than previously when updating Muad'Dib's Quake Page. Having to deal with Quake II and hard/nightmare means quadruple the work. The long filenames, multiple demo directories and linking to the Planetquake Download Center are real headaches though.

We're starting to see the Quake II runs beginning to fill up. And I hope we can fill them up fast first and then start competitive running on each map. Original Quake runs are unfortunately on the decline, mostly because of the new found interests in Quake II speed-running, and that most of the Quake maps are either optimised or almost optimised, and it is very hard to improve them further by a full second. With the timing in Quake II now taken to 0.1 of a second, we may never see an end to the improvements.

April 15th by Radix

base1
After having our mailbox spammed with base1 demos ranging from 14 seconds to 18 seconds, we decided it's best to update as fast as possible before we get anymore. Anyway, the records go to BurninSun for easy with 13.5 and Yonatan for hard with 13.7, both of which were made for Q2dQ2 right after q2timer was released and before SDA opened... There are a lot of other choices on the q2 page...

Quake II demos
Speaking of those choices, Tangent did some: and I did some: Yonatan also did some... Quake demos
Back to Quake demos... I improved both 100%s of e3m4: Justin did a new 100% demo: Gunnar spent three hours improving the easy run of e1m7: Other maps
Last year, I did three nightmare 100% demos on user map levels, either by the author's request or as a challenge. I never posted them to NSD though... Over the last two days, I did easy 100% demos on the same levels, and now I'm going to post them all: Those are all great maps, not just according to me, but also the many map review sites that there are.
Ever make a speed demo on a map that is not listed here? Send it in and we will post it...

April 12th by Radix

Welcome to Speed Demos Archive!
This new page is a combination of my old Nightmare Speed Demos page and Gunnar André Mo's skill 0 page. If you've never been to either of those pages, and you've never seen any of the Quake done Quick demos, then you should go to the info & rules page to see what this page is about...

Quake II demos
I finished the q2timer patch that I started a long time ago, so a Quake II section has been added. Quake II demos are much different from Quake demos, so even if you regullary went to the old pages, you will have to go to the info & rules page to read about Quake II demos if you want to do them. To start out, I did a run of boss2 on hard, in :53.2.

Quake will live on
Don't think that because we can now speed run Quake II that Quake speed running is dead. I'll still make some, and I'll bet some others will too. We also have a lot of new Quake demos that we haven't posted to our respective pages, so we could have a big opening for SDA. Here they are:

Lots of demos by Justin
He did some 100% demos on nightmare: and many runs on nightmare: and a few runs on easy skill: Demos by me
Most of them are on r2m3 - Elemental Fury II. I did all four types! Some demos from Gunnar Improvements from Evan The amazing Will A new guy Coop demos
Gunnar and his friend Limbeck did a few coop demos: Will Marsh and Fred Fogarty also did some: Anssi Hyytiäinen and Jere Ranta did the first 100% coop on nightmare: Happy Watching
That's 42 new demos! You have a lot of watching to do. :)

Be sure to regually visit Speed Demos Archive, to be amazed by all the latest tricks that are discovered. Or you can think of your own tricks and send them in to sda@planetquake.com.
Speed Demos Archive is maintainted by:
Nolan "Radix" Pflug,
Gerald "Tangent" Tan,
Gunnar "Muad'Dib" André Mo,
Jesse "Compsognathus" van Dijk, and
Chris [no nick] Longden.
To reach all of us, send to sda@planetquake.com.