Send your demos to sda@planetquake.com.
** Sorry, we are currently not accepting Quake 2 runs **
News from 1998. Newer news.
Guestbook
I have brought up a beta version of an SDA Guestbook, at
http://planetquake.com/sda/guest. Feel free to go and write whatever you want, but please dont abuse it, ie
write stupid things there, or use other peoples names, which could pose as an annoyance to others. I hope you find
it useful, we will read any comments in there, so it is also meant to be a place for feedback from the site. Any
problems, drop me a line. Void
pointed out to me during testing, that it wont work if the client has cookie usage disabled, so if you get a vbscript
runtime error, that is most likely the cause, any other errors that you come accross, mail them to
me and ill do my best to fix them as soon as possible. Big thanks to
Joost and Dweomer for helping me get it all sorted out! What a nightmare it was too, but thats another story...:)
| August 27th 4th [and final!] update, by Radix |
Wow, four updates in one day. First we had a contest announcment, then a bunch of custom level demos, then mad coops and now we have some
'Normal' demos
They're normal since they're not custom, and they're only one player...
I improved four more of Optic's 100% demos on easy skill:
- e2m7 in 1:44, an amazing 39 seconds faster.
- e4m6 in 2:09, 36 seconds faster!
- e4m7 in 2:26, 12 seconds better.
- h1m1 in 1:25, only eight seconds better.
Evan also improved one of Optic's 100%s. He did e2m2 in 1:22, three seconds better.
Someone else also improved one of Optic's 100%s... Optic himself. He improved his e4m2 by 30 seconds to get 1:12.
Ilkka has done some 100%s too, as well as some runs:
- 100% of e4m4 on easy in 2:37, ten seconds better than his previous demo.
- 100% of h1m5 on easy in 2:51, 22 seconds better than Optic :)
- 100% of h1m5 on nightmare in 3:45, 36 seconds better than me.
- 100% of h2m2 on easy in 3:16, 42 seconds better than Matthais' short lived demo.
- a run of e4m6 on easy in 1:09, two seconds better than his previous.
- a run of e4m8 on nightmare in 0:51, four seconds better than Carl.
100% demos in Quake 2
There weren't many 100% demos made in Quake 2 before we halted them, but I never liked the way I set them up. I set it up so you have all the keys you'd need to go through a level and get everything and exit wherever you wanted. I've come up with a new way that is better in some ways, and not in others. At least, that's my opinion. Download both types of 100% demos on jail3 and email us saying which you'd prefer.
| August 27th 3rd update, by Gunnar |
Long Awaited Mad Coops Update
Most of these runs have been lying here since before the summer, and all the runners have been screaming for me to update them. Here they are at last =) :
- 7 player easy 100% of e1m1 in
0:30 by Gunnar, Rikkert, Evan, Justin, Jesse, Larris & Gerald.
- 4 player easy 100% of e1m2 in
0:38 by
Gunnar, Ilkka, Gerald & Will. 6 second improvement.
- 4 player easy 100% of e2m1 in
0:54 by
Gunnar, Ilkka, Justin & Gerald.
- 5 player easy 100% of e2m2 in
0:56 by
Gunnar, Evan, Justin, Will & Gerald.
- 5 player easy 100% of e3m1 in
0:53 by
Gunnar, Evan, Justin, Will & Larris.
- 3 player easy 100% of e3m3 in
0:49 by
Gunnar, Evan & Justin.
- 3 player easy run of e4m3 in
0:48 by
Gunnar, Evan & Nolan.
As you may have noticed, we have now included the 3 player demos in the Mad Coop tables. Makes sense, doesn't it?
Some HFR Mad Coops
Although we won't make a table for these demos, I thought I'd put them in this update just as a curiosity. They sure was fun to make =)
- 3 player easy run of e1m3 in
0:28 by
Gunnar, Ilkka & Gerald.
- 3 player easy 100% of e1m3 in
0:49 by
Gunnar, Ilkka & Gerald.
- 3 player easy 100% of e1m7 in
0:15 by
Gunnar, Ilkka & Gerald.
- 4 player easy 100% of e2m1 in
0:57 by
Gunnar, Ilkka, Gerald & Larris.
Comments
More Mad Coops are coming up as soon as we've finished writing the text files. If you're going to make some MCs with some friends, try to get all of them to record his or her demo, and include it in the zip. Please name the demos ping-wise - best ping first, and so on. Then make everyone that participated write their own comment on their demo, and include it in one global text file, don't make a separate one for each player. And as I said a few updates ago: If you're interested in joining us in a MC run, contact me on ICQ #820540 =)
| August 27th 2nd update, by Jesse |
Big Fat 83-demo Update
Damn, finally it's done. Finally I've posted all custom level demos that have been waiting to get updated, some of them
sent to us more than two months ago. Finally, or at least that's what I thought. Just as I was
uploading all these demos, I got new ones in my mailbox. I'm think I'm gonna have a nervous breakdown soon.
Keep those demos coming guys...
Some Apologies
First of all, I owe some of you some apologies. Mostly for not updating your demos (Stefan, Matthias, Evan
and Ilkka), but I also made a mistake too last update: I placed Optic's d207_012.dem (easy 100%) in the table,
but we received d207_012.dem two weeks earlier by Matthias. Sorry Matthias, sorry Justin.
Matthias' Demos
Matthias has been busy this summer. He filled up a lot of empty spots on the custom tables including
a lot of nightmare runs, which is a very good thing.
First of all these are his easy runs:
- Mexx 8b in 0:51,
1 second faster than Mr-J[!!] (Matthias: "This level is mine!" Hmmm....)
- Bridge to Fire in 0:34,
4 second faster than Optic
These are his easy 100% runs:
- The above mentioned Doom2_07 in 0:12
- The Crucible in 2:24, new in the 100% tables
- Drakopf in 0:25, new in the 100% tables
- Mexx1 in 1:25, new in the 100% tables
- Mexx2 in 0:33, new in the 100% tables
These are his nightmare runs (hold tight):
- Area 51 in 1:33
- Armageddon 2 in 1:02
- Badlands 1 in 1:15
- BC Dwellings in 0:52
- Blister 1 in 0:55
- Blister 2 in 1:13
- Bridges and Towers in 1:21
- Death Church in 1:18
- Doom2_04 in 0:30
- Base of Disgrace in 1:18
- The Distrubed in 1:30
- The Dwelling in 0:55
- The Eldencross in 0:31
- Erotique in 0:28
- Escape in 1:03
- Eye Socket in 1:03
- The Forbidden Base in 0:43
- The Forsaken Citadel in 0:21
- Fireworld in 0:47
- The Fun Run in 0:58
- The Guardhouse in 1:13
- Ephemerality in 1:02
- The Hell Base in 1:04
- The Lost World in 0:58
- Mexx 8b in 1:02
- Mountain Base in 1:34
- The Cobalt Palace in 1:29
- Bridge to Fire in 0:35
- The Underworld in 1:34
- The Well of Wishes in 0:26
And finally, these are his nightmare 100% runs:
Stefan's Demos
Stefan Schwoon did some filling up too; he did some of the 100% runs of Beyond Belief:
- Beyond Belief 1 in 2:44, nightmare
- Beyond Belief 2 in 2:15, nightmare
- Beyond Belief 3 in 2:52, nightmare
- Beyond Belief 4 in 2:17, easy
- Beyond Belief 4 in 3:47, nightmare
- Beyond Belief 5 in 3:02, easy
He also did a regular run on The Colony on nightmare in
0:50, 2 seconds faster than the demo
that Matthias sent in for this update
Optic's Demos
During last my last update, I missed a few demos by Optic. These are all easy runs:
- Blister 2 in 0:57,
3 seconds faster than Mr-J[!!]
- Demon Hunter in 1:04, new map
- Real in 1:01,
15 seconds faster than Mr. Shambler
- The House of Traps in 0:45, new map
Evan's Demos
Evan Wagner did a couple of custom levels too. Easy runs:
- Assasin in 0:33,
2 seconds faster than Mr. Shambler
- Erotique in 0:23,
run on easy skill, 3 seconds faster than Optic
- Court Despair in 0:54,
25 seconds faster than Rikkert
- The Colony in 0:36,
1 seconds faster than Optic
- The Cult in 0:25,
also 1 second faster than Optic
- He did one easy 100% run: The Colony in 1:25, new in the 100% tables.
Jumpin' Rabbit Demos ;)
Our little Finnish bunny probably got tired of beating all those times on the regular tables, so
it did some custom levels too.
- The Elektra Complex in 0:18,
run on nightmare skill, 1 second faster than Optic
- Avatar in 6:55,
100% on easy skill, new map (I guess the time shows he didn't use any bunnies =)
- Azurette in 1:05,
run on easy skill, new map
- The Armour of God in 0:26,
run on easy skill, 2 seconds faster than Optic
- The Armour of God in 0:26,
run on nightmare skill, 3 seconds faster than Carl
- The Beaches of Hell in 0:17,
run on easy skill, 1 second faster than Optic
- The Beaches of Hell in 0:09,
run on nightmare skill, 1 second faster than Optic
- Bbelief2 in 0:17,
run on easy skill, 2 seconds faster than Optic
- Bbelief2 in 0:17,
run on nightmare skill, 2 seconds faster than Optic
- Mexx1 in 0:34,
run on easy skill, 2 seconds faster than Optic
- Mexx1 in 0:35,
run on nightmare skill, 1 second faster than Optic
Demos by Others
Mr-J[!!] did two demos:
- Mexx 7 in 2:12,
run on easy skill, 6 seconds faster than his old time
- Mexx 7 in 2:17,
run on nightmare skill
We welcome newcomer Josh Zayas to the fray:
- Corporal Punishment 2 in 0:20,
run on easy skill, new map
- Corporal Punishment 2 in 0:20,
run on nightmare skill
- The Gibplex in 0:32,
run on easy skill, new map
- The Gibplex in 0:33,
run on nightmare skill
- The Tomb in 1:51,
run on easy skill, new map
- The Tomb in 2:00,
run on nightmare skill
- The Ruiner's Revulsion in 1:12,
run on easy skill, new map
- The Ruiner's Revulsion in 1:13,
run on nightmare skill
- Empire in 0:25,
run on easy skill, new map
- Empire in 0:27,
run on nightmare skill
Coops
Attilla and Peter did two coops a long time ago; these demos suffered severe delay, sorry guys.
- Doom2_01 in 0:08,
easy run
- Doom2_01 in 0:19,
easy 100%, 5 seconds faster than Rikkert and me. This was not the reason that this demo was delayed.
I know you don't believe me.
Ilkka and Juho did two coops:
- ikspq3 in 0:16, easy run
- The Armour of God in 0:14,
nightmare run
Jailbreak
It had to happen sometime, the addition of Jailbreak,
a map designed for speedrunning, to the custom level section here at SDA. This summer we received some demos on this
level by Optic and Matthias.
The map has a history. The people who are following the speedrunning scene for a longer period will perhaps
remember the "Jailbreak Contest", held by the North American War Council (although the original contest page no
longer exists, you can still read about it at
Skillz). The idea was to exit the map as fast
as possible, using the normal route. This was a requirement, since there also was a very easy route, through a
secret teleporter which lead almost directly to the exit (well, the trigger_changelevel to be precise). The contest
was won by speedrunning legend Juha Kujala, better known as "Perkele", who also won the Skillz Test 4, of which
you've probably seen Yonatan's highlight reel. Perkele recorded a time of
1:21.
Among the demos that were done for this contest was a demo by a guy called "Icyman", who couldn't resist taking
the easy route and exiting the level in only
0:06. His demo was considered 'illegal'.
Matthias has sent us a demo with this short route too, a very dull demo. He also got
0:06 on both skills (the link is his easy run).
Optic did a decent run, although it features those nasty bunnies, and was 4 seconds slower than Perkele,
who of course didn't use any bunnies. You can download Optic's 1:25
here.
Even though both demos were sent in before we decided to no longer allow any new maps on the custom tables,
we will not add Optic's nor Matthias' run. Especially because the 0:06 is a perfect example of demos we don't want
to see anymore. As far as Optic's demo is concerned: the map was done faster than 1:25 before, so until anyone does a
1:20 or faster, you'll have to do with Perkele's demo. But considered the fact that it would be shame to further ignore this
special level, we'll make an exception for it and add Jailbreak it if its done faster than Perkele's run, using the regular route.
If you're a man, do it without bunnies...
Comments: The custom level section
We recieved quite a few reactions to our decision to stop the flooding of the custom level section. Not all of
of them were happy ones, but as Chris said, our decision is final.
Today's demos filled a lot of empty spots on the custom tables. This is a very good development IMO. After this
update, it has already become a bit harder to get you name on the tables, which is another reason why we banned new
levels. Some of you might think this sucks, but then you don't get what speedrunning is all about. It isn't supposed
to be easy, as watching easy demos (not to be mistaken with skill 0 demos!) is truly boring. It's supposed to
be hard.
Another reason is that a lot of the levels on the CLS haven't been optimized - by far. Just consider that fact
that there are 'just' 30 maps in the original Quake, of which a lot still haven't been optimized. When
you take into account that the CLS now consists of 151 maps, you'll see why we don't want any new maps - at least not
until a greater number of them has been optimized.
Twisted Into Form Speed Run Contest
Twisted Into Form is currently holding
a speed run contest. There are
3 maps available for running, all with different rules. Firstly, there's E1M1 in skill 1, 100% kills and 4 of
6 secrets. Then there's E1M2 in skill 2, 100% kills and secret, and impulse 255 (quad). And last of all,
there's E1M5 in skill 3, 100% kills and secret, god mode, impulse 255 (quad) and impulse 9 (all weapons).
Contest deadline is September 28th. Interestingly, they are already putting up the demos of current leaders.
Not a good idea for a speed run contest, really. I haven't seen any mention of a prize either. Anyway, would
be nice to have the 'SDA Team' go kick some snail ass in that contest. :)
Custom Map Demos, Important Information.
After some discussion amoungst SdA Staff we have made a decision that affects custom demos. From now on we will
not accept demos from any maps, that are not already here. Feel free to send us as many improvements to custom maps
that have already been run, and are listed on our custom demos pages, but if the map is not already here, we will not
add the run. If you have sent us demos of new maps recently do not fear, we agreed that we would add all these demos
and then no more. Jesse will be making a huge update of all the custom map demos sometime this week. If you have
submitted a custom map run to us recently, and do not see your demo after this update, then mail us, and state the
date that you sent the demo. We came to this decision mainly because it is becoming an absolute nightmare downloading
all the new maps and watching all the demos. Updating this site is a great deal of work, hopefully that will change in the
near future with the introduction of a database format to the site, but trust me, it is a lot of work. There will be
one exception to the above rule, that being Runners Delight. This is a pack of maps that Jesse has been working on for
some time, and I am told they are gonna rock :) Another reason we came to this decision was the fact that people seemed
to be going through CDROM.com finding stupid levels that could be run in under 10 seconds, that were basically unbeatable,
and a waste of space, because no-one is interested in watching a demo of that lenght to be honest. Anyway, if anyone
has any questions, comments, direct them to us at sda@planetquake.com and we
will do our best to respond as soon as possible. We are also considering removing some of these very short runs, but
we are not totally decided on that yet. The action is final, so even if you have been working on a demo for
some time we are not going to accept it, but we are sorry. So, please feel free to carry on sending improvements to
current maps, and as always we look forward to seeing your demos.
Chris Longden, on behalf of SDA.
Holidays are over :(
Yes unfortunately the holidays are pretty much over, I had a great time in Cape Town, but it's back to the good old
British weather and unfortunately, work :( Anyway, thought i'd update some demos while I was clearing out my mailbox's.
Matthias made 6 Easy 100% Hipnotic Demos to fill the gaps as he said:
Ilkka has continued to send his usual daily ammount of demos:
- E4m4 on easy, in 0:23, 2 seconds faster than his previous time.
- E4m8 on easy, in 0:49, 1 second faster than his previous time.
- Zerstörer 1 on easy, in 0:42, 5 seconds quicker than Optic.
- Elektra on easy, in 0:14, 2 seconds faster than Carl.
- Elektra on easy, with 100%, in 1:05, 14 seconds faster than Carl, with NO Bunny hops!!
Carl Lloyd-Parker likes killing that dragon:
- R2m8 on easy, in 0:31, 4 seconds quicker than Nolan.
- R2m8 on nightmare, in 1:04, 19 seconds quicker than his previous time.
One Coop run to add, Ilkka and Juho-Jussi did e4m4 on easy, with 100%, in 1:34.
Some impressive running as always, and nice to have the gaps on the Hipnotic chart filled up, Matthias said in most
of the text files that he either didnt like his run, or thought it could be improved a lot, but to me those levels
are like mazes and the sheer ammount of monsters makes it hard to do perfect demos, so I thought they were pretty
good. Mad-Coops (TM) rule! I have gotten into this rather heavily since I got back, so be prepared to see lots of
demos coming in with me running about aimlessly trying to aim straight :) That's All Folks.
Run, Ilkka, RUN! (Any bunnyhop while you can!)
I received this ICQ message from Optic:
I will be gone for 4 days starting today...... hope u dont miss me =)
This goes out to all my list
Ilkka had beter find his nearest bomb shelter quick!
| August 21th by Gunnar - I'm back =) |
Optic Straps Himself to Dynamite
Two days ago, Gerald told you about Justin's promise to blow himself and Ilkka up, using dynamite, if Ilkka beat his easy e4m7 in :50. Well, Ilkka improved it with two seconds to get a
0:48. Let's hope Dynamite Justin lives up to his promises, and we'll keep you updated as things develop.
But Ilkka had even time for more running:
- Easy run of e1m2 in
0:32.
- Easy run of e1m4 in
0:27.
- Easy run of e3m2 in
0:15. Impressed =)
- Easy run of e4m2 in
0:34.
- Easy 100% of e1m2 in
0:54.
- Easy 100% of e1m6 in
0:53.
Except for roaming the streets, trying to find someone to sell him dynamite, and buying a one-way ticket to Finland, Justin too had time for some running:
- Easy run of e2m4 in
0:49.
- Nightmare run of e3m2 in
0:45.
- Easy 100% of e1m5 in
0:57.
Evan Wagner makes an easy 100% of e3m3 in
1:00, and improves with that Justin previous record with 11 seconds.
A Few Coops
Ilkka and his friend Juho-Jussi have made these two coops for us:
- Easy run of e2m5 in
0:23
- Easy 100% of e4m2 in
0:50
Comments
This was my first update after the summer holidays, and I'm sure I've messed something up today, as usual. I know there's more demos to be updated, but I don't have the energy to do that now, sorry. I also got lots of Mad Coops that have been lying, waiting to be updated, and I promise I'll do them next time. Speaking of Mad Coops, if you'd like to join us on that, try contacting me on ICQ #820540.
Optic Throws Down The Gauntlet
Optic sent in an easy run of E4M7 in :50, beating Ilkka's previous record by 1 second, and breaking Ilkka's dominance of the Episode 4 Easy runs. With this run, he sents the following challenge:
0:49 a1nT p0sS1bl3 $0 D0nT 3v3n f00K1nG TrY!!!!! 1F 1lkka g3tS a 0:49, 1 w1lL c0MmiT $u1cid3 bY $tr4p1ng DyN4m1ite t0 mY ch3sT and I w1Ll w4lK 1nT0 1kkla's r00m 4nD Pr3Ss tHe R3D BuTt0n th4t bl0Ws m3 4nd 1kkl4 Up.... $0 SaD $0 Sad..... =(
Well, I have to say "Go! Ilkka! Go!" And bunny-hop as much as you like! I don't normally support bunny-hopping but this time, it's for a good cause :) Hmm... if Ilkka makes it, then there'll be no one to bug me about the Qd100Qlite release again :)
Status of Quake 2 Speed Running
I mentioned it a couple of months ago, but that's old news and unfortunately, some of the newcomers missed that important piece of information. We are currently not accepting any Quake 2 runs until Zoid releases a patch for Quake 2 with the stabilisied physics. After that, all the times on the Quake 2 tables will be wiped clear and the current owners of the times will have 7 days to match it before the level is up for grabs.
QdQ Improvements Page
The QdQ Improvements Page keeps track of all the demos submitted which affects the times in the famous episode runs released by the QdQ team, including Quake done Quicker, Quake done 100% Quick, Quake done Quick lite and Scourge done Slick. There are quite a lot of changes to the times because of new demos being submitted.
Recently added are complete episode run of Quake episodes 3 and 4 on easy by Illka. Episode 3 was done in 2:44, 29 seconds faster than the QdQlite time. Episode 4 was done in 3:31, 20 seconds faster than the QdQlite time. What can I say about those runs? "Hup! *boing!* Hup! *boing!* Hup! *boing!*" Ok, fine, so it's not all bunny hopping :) There are quite a few new tricks used too, like a double-grenade jump, a water-grenade jump, a grunt-shotgun-aided-bunny-jump, a bunny-barrel jump and more. Definitely worth a watch and an addition to your speed run collection.
Improvements to single player demos
I made two demos for this update! :) I beat two of Optic's old skill 0 100% demos:
- I improved his e2m3 by 19 seconds to get 1:28.
- and I improved his e2m4 by 14 seconds to get 1:55. I spent several hours optimizing both of these demos as much as I could...
Will Marsh also improved some 100%s:
- He improved Optic's easy e2m6 by 13 seconds to get 5:02.
- He improved his own nightmare e3m2 by 14 seconds to get 1:52.
Peter Horvath improved two demos as well...
- He improved Ilkka's 100% of e1m5 on easy by nine seconds to get 1:00.
- He improved Optic's run of e2m3 by eight seconds to get 0:34. You have to see this demo to believe it!
Carl Tholin also improved two: [I had to fit in and do two demos like everyone else, you see...]
- e2m2 on easy, one second faster than Gunnar, in 0:39.
- e3m2 on nightmare, one second faster than his last demo, in 0:46.
A bunch of coop demos
There's the same amount of coop demos and single player demos on this update...
Ilkka & Juho-Jussi did four 100% coops:
- They improved Anssi & Jere's nightmare e1m1 by two seconds to get 0:49, but they call it 'awfull'.
- They improved Attila & Peter's easy e1m6 by seven seconds to get 0:32.
- They did e2m1 in 0:55.
- and they did e4m1 in 0:45.
Ilkka also did a 100% e2m2 on easy in 0:56 with Matti Kaipila.
Evan and Cameron Engles did some coop runs on easy skill on new maps:
- e3m5 in 0:45 with a new trick: boost your partner up, way up, with a quaded lighting shaft.
- e4m3 in 0:47.
- e4m6 in 0:25
Evan did another coop demo with someone else... me! Even I'm doing coop now...
We did a 100% of e2m4 on easy in 1:39. I got to push myself around with quad rockets even more than in my single player 1:55 from above.
It's been a long time
After having spent the last 1.5 months in Amsterdam I finally returned to my own house today. Now that
I'm back I can't ignore the problems our network has had any longer. Our LAN needs immediate fixing, and so does my
own computer. I don't expect I'll be online much the coming 2/3 weeks but I still will be checking mail regularly.
I promised Justin however to update his demos today, so here they are.
Another heap of Optic-demos
Won't this guy ever give up?
- Badland1 in 1:06,
11 seconds faster than Rikkert
- The Forbidden Base in 0:41,
new level
- Mountain Base in 0:58,
new level
- Black1 in 1:05,
5 seconds faster than Mr-J[!!]
- Hell's Castle in 1:29,
new level
- The Climb in 0:38,
7 seconds faster than Rikkert (Optic: "Still very improvable to a beginning speed runner like Simon =)
BTW Simon doesnt hate me, I luv u man!!!!!!!!!!!! .......im crying" =)
- The Climb in 0:39
on nightmare skill, 11 seconds faster than Matthias
- The Colony in 0:37,
5 seconds faster than Rikkert
- 100% D207 in 0:12,
2 seconds faster than Stefan
- Liquid Despair in 0:50,
11 seconds faster than Rikkert
- It's a dungeon in 0:34,
new level
- It's a dungeon in 0:34
on nightmare skill
- The Dwelling in 0:46,
1 second faster than Rikkert
- Empedokles' Domain in 1:18,
5 seconds faster than Mr-J[!!]
- The End of Time in 1:02,
4 seconds faster than "Ewan" Wagner =)
- 100% The Epoch Turning in 2:08
- The Forsaken Citadel in 0:20,
new level
- Bob (frcastl2) in 0:11,
new level
- Bob (frcastl2) in 0:11
on nightmare skill
- The Map of Flo in 1:19,
new level
- The Map of Flo in 1:20
on nightmare skill
- The Hanger in 0:17,
new level
- The Hanger in 0:17
on nightmare skill
- From out of Nowhere in 1:06,
new level
- FunRun in 0:58,
new level
- Gatorman's Diversion in 2:57,
new level
- Gods of Rapture in 1:53,
new level
- Gordian's Brick in 1:52,
new level
- The Hell Base in 1:03,
new level
- Welcome to the Hotel Kique-Asse (some title =) in
0:27,
and also 0:27 on nightmare skill
- PB1 in 0:42,
4 seconds faster than Mr. Shambler
- PB1 in 0:43
on nightmare skill, 4 seconds faster than Mr. Shambler
- Shadow over Innsmouth in 1:26,
12 seconds faster than his old time
Coop demos
Ilkka and Juho did two more cool coops:
Comments
The demos by Justin posted today are not all that I still had to post I'm afraid; the others will
follow next update. If you've sent us custom demos over the last couple of that haven't been posted somehow
(can't imagine that after Chris got busy =) please don't resend them, I still have all demos that were posted,
some of them more than once. Just send us a nice sweet email and ask us to post it =)
I noticed that during one of the last updates, the custom-100% percent table got screwed;
some demos were missing. I think I recovered most of them, but if I missed one, please let us know.
Runners Delight Episode
While absent, I haven't been sitting around: I've been building a mini-episode for Quake, designed
specifically for speedrunning. Yep, that's right. The final package will consist of 6 (or perhaps 7) maps,
including a start map. The maps, that are already under beta-testing, are being built to suit normal runs,
100% runs, coops (16 coop starts on each level, to prevent that annoying telefragging when playing mad coops),
and even includes features that are designed for an epsiode run only. I've implemented a many many possible
shortcuts making it very difficult to optimize the levels. Nightmare and easy routes are different.
I will put up a site devoted to the Runners Delight Episode next month. All you get in the meantime is just
three lousy screenshots =) Screenshot 1 Screenshot 2 Screenshot 3
Lots of new Quake demos
Ilkka & Juho did some more coop demos:
- e1m3 on easy in 0:28, two seconds better than their last demo.
- e2m3 on easy in 0:35. You have to see the shotgun boosts they did in this one...
- e3m3 on easy in 0:22.
- bb2 on nightmare in 0:15. Notice that this is one second faster than Evan's time on easy?
- h1m5 on easy in 1:23.
- ikspq1 on nightmare in 0:37, an excellent coop demo.
Ilkka did two coops with a new player, Matti Kaipila:
- h1m2 on esay in 0:13.
- h3m1 on easy in 0:42. Quite a cool quadruple rocket boost in this one...
Ilkka also did some hipnotic demos by himself:
- h1m1 on nightmare in 0:25.
This is faster than the SdS time, and it was made before SdS was released, but it wasn't used in it because it would have taken too long to change the counter in all the demos afterward... [btw, the h2m1 & h3m1 demos from SdS are on the SoA page]
- h1m5 on easy in 1:36, seven seconds faster than his last demo.
- h1m5 on nightmare in 1:45, eleven seconds faster than his last demo.
- h2m2 on nightmare in 0:31. This is 22 seconds faster than my previous from-scratch demo and six seconds faster than my SdS demo!
Attila & Peter did two coop demos on easy with 100%:
Atilla did e3m7 by himself: 0:50, on easy, two seconds better than Carl.
Optic does some 100% demos on easy:
- e1m6 in 0:54, one second faster than Ilkka.
- e3m4 in 1:25, 15 seconds faster than the improvement I made over the demo he made before that...
Peter Horvath also did some 100% demos on easy:
- e1m4 in 1:16, eight seconds better than Ilkka.
- e3m5 in 1:42, also eight seconds better than the previous, but this time it was Optic he beat.
Carl Tholin ran e3m2 on nightmare in 0:47, one second better than his last demo.
DooMfienD improved his 100% of e4m3 on easy by eight seconds to get 1:42.
Carl Lloyd-Parker finally killed the dragon on nightmare skill, he did r2m8 in 1:23.
I found time to improve another one of my old demos. This time I improved my run of r2m6 on easy by 24 seconds to get 2:36.
q2timer update
I've been working on getting a restart command to work for about a week now.
I've crashed quake 2 about four different ways and I'm not sure I can get it
to work the way I wanted it to...
Remaic ver 4 Released
Remaic is the favourite re-camera tool of speed runners all around, and has been updated to version 4. This should be the final version of Remaic for Quake, barring any big bugs.
KeyGrip II Released
KeyGrip II has finally been released after months of beta-testing. It offers some really good re-camera tools. Unlike DEMentED II, only other Quake II demo editor, KeyGrip II is free.
CanalZone Capathon
A couple of days ago PlanetFortress held a speed run contest called the CanalZone Capathon as part of Team Fortress Week (Currently the Planetquake MOD of the Week). Basically, using the Team Fortress MOD and the CanalZon map, you have to capture all the 8 Command Points in as short a time as possible. It's a great idea really, an idea which I've thought of before but never really decided to do anything about.
An Update!
I can't think of a better headline than that... With this update, all the
non custom map demos since we started slacking off should be updated. If I forgot
one, just send us an email. A lot of the demos in this update are new though.
I even found time to make one, first one I did in months.
I improved my old nightmare 100% of e4m4 by 67 seconds to get 3:57, a must see.
Optic improved Gunnar's nightmare run of e1m4 by one second to get 0:46.
Carl Tholin did two demos:
- e3m2 on nightmare in 0:48, one second better than Gunnar.
- e3m7 on easy in 0:52, two seconds better than Attilla.
Evan Wagner takes over both runs of e3m5:
- easy in 1:03, one second better than Optic.
- nightmare in 1:11, six seconds better than Matthias.
- he also did a coop demo on easy skill: bb2 in 0:16 with Chris Rollock.
Ilkka and Juho did two coop demos:
- e1m2 on easy in 0:31, one second better than their last time.
- e4m4 on easy in 0:23, the first coop on this level.
Attila and Peter also did a coop demo, a 100% of e1m2 on easy in 0:39, one second better than Gunnar and Limbeck.
Scourge done Slick Released!
Yup, the IRC Release Party was a total success and Scourge done Slick was released right on time (well, almost...). Get Scourge done Slick NOW! I'll be writing up a full coverage report of the IRC Party in a while, all I can say now is that it was really grand, fun, full of people and a big success. Scourge done Slick has already been given shining reviews everywhere (Check out Jagged's Quake Movie Review and Psyk's Popcorn Jungle. We even got some nice mentions from the creators of Scourge of Armagon themselves!
Scourge done Slick Release Party
"A rift-gate exit has been detected near to the Earth, and word is that some friend of Shub's called Armagon intends to send something planet-destroying through it. It will only take 666 seconds for Armagon to prime and launch the weapon, so the military will need someone fleet-footed to take on the bad guys, destroy Armagon and close the rift-gate before time runs out...."
Scourge done Slick is the latest in a series of "Speed-run" Quake Movies released by the Quake done Quick team. The combination of having full vocals, original music, new animated models, unrivaled special effects, a funny plot and jaw-dropping stunts should make Scourge done Slick one of the best, if not the very best Quake Movie ever released.
After 10 months of hard work on the project, the QdQ team is proud to announce that we can finally release this product at an IRC Release Party.
IRC Server: planetquake.3dnet.net, best.3dnet.net, stomped.3dnet.net
IRC Channel: #sds-party
Date/Time: Sunday 26th 6:00am GMT (2:00am Eastern Time, 11:00pm Saturday 25th Pacific Time)
We are hoping to have Zoid and Levelord as guests of honour at the party.
See you there!
Comments
Hmm.. did I mention before that SdS is gonna rock? Well, anyway, it is. I've already watched it 25 times and can't get enough of it. Yes, I *TAUNT* all of you out there who haven't seen it yet! Well, you don't have long to wait. Also nice to see that we've got Chris Longden as our new sla... I mean, helper, for the SDA team.
Quick Update
It appears I made a mistake with Crucible in my update yesterday, about five mins after I uploaded the update Simon was
sending me mails of protest that he did Crucible on easy in 0:11 before Mathias, and he was right :) So I appologise to him
for that. Get his demo here. Thanks to those nice
guys at PQ, especially Void, I now have a new email address, so could you send all emails that you send to me to the new address
please which is: Chris@PlanetQuake.com
A few other demos that I wanted to add at the same time aswell:
Two improvements on id maps:
- Attila improved Ilkka's e1m4, skill 0, by 2 seconds to get 0:28
- Ilkka improved his e4m3, skill 0, by 1 second to get 0:48
Optic improved his Arma2 demo by 10 seconds on skill 0, and got 0:33
The Custom Runs Update
Gawd this took ages, but I guess the good thing Is that it's done now :) Still I have another 30 or something demos from
Optic and others in my mail box already piling up for the next update. Let me re-itterate something I said yesterday, incase
some people didnt catch it. DONT SEND US CUSTOM MAP DEMOS TILL TOLD, firstly there's no point cause they aren't going to get
updated, with Jesse and I both being away, and I dont want hundreds of megs of demos blocking my email when I get back. Justin,
you got that? :-)
Right, on with the update.....
Ilkka improved one of his demos
- e3m1 on easy, 1 second faster than his previous record, 0:26
Everyone else made lots of demos from custom maps.
- Mr. Shambler did Assassin on easy in 0:35
- He also did it on nightmare in 0:34
- Rikkert Wiggerink improved The Climb on easy, to get 0:45
- Matthias improved The Climb on nightmare, to get 0:51
- Mr-J[!!] improved The Comm Center on nightmare, to get 0:54
- Matthias improved Optic's Crucible easy demo with 53!! seconds, to get 0:11
- He used the same route to get the same time on nightmare, 0:11
- Ilkka did Doom2_07 on easy in 0:03
- He also did it on nightmare in 0:03
- Ilkka improved Optic's Doom2_01 on easy by one second, to get 0:08
- Attila did Doom2_08 on easy in 0:25
- He also did it on nightmare in 0:26
- Peter Improved Optic's Dma1 with 1 second on easy, to get 0:07
- He improved it by 1 second on nightmare aswell, getting 0:07
- Mr. Shambler did PB1 on easy, and got 0:46
- He also did it on nightmare, and got 0:47
- Rikkert Wiggerink did Well on easy in 0:03
- Rikkert Wiggerink did well on nightmare in 0:03
- Mr. Shambler did Polygon 2 on easy in 0:09
- Mr. Shambler did Polygon 2 on nightmare in 0:09
- Mr. Shambler did Tohnsay on easy 0:07
- Mr. Shambler did Tohnsay on nightmare 0:07
- Optic improved Rikkert's Shadow demo on easy by 6 seconds, to get 1:38
- Optic improved Wayne's Shadow demo on nightmare by 44! seconds, to get 1:46
- Rikkert improved Badland 1 by 13 seconds from Optic, to get 1:17
- Mr-J[!!] imporved Optic's Blister 2 by 2 seconds, to get 1:00
- Rikkert Wiggerink improved Optic's Court Dispair by 11 seconds, to get 1:19
- Rikkert Wiggerink did Colony on easy, and got 0:42
- Mr-J[!!] improved his own Comm Center demo by 5 seconds, to get 0:35
- Rikkert Wiggerink improved Optic's The Disturbed by 6 seconds, to get 0:56
- Rikkert Wiggerink improved Optic's The Dwelling by 3 seconds, to get 0:47
- Mr-J[!!] impoved Optic's Empedokles' Domain by 14 seconds, to get 1:23
- Evan improved Optic's End of Time by 1 second, to get 1:06
- Rikkert Wiggerink improved Optic's Liquid Dispair by 28! seconds, to get 1:01
- Mr-J[!!] impoved Matthias's Mexx7 by 20! seconds, to get 2:18
- Rikkert Wiggerink made a demo of Well of Wishes in 0:18
- Mr. Shambler made a demo of Real, and got 1:16
Summary
Yes! it's over, some excellent demos in there, most of them definitely worth watching. A great deal of Justin's demos have
been knocked off their spots in this update, but i know this guy, and im sure it will make him very determined to try and get a large
ammount of them back, we shall see.... /me goes to bed. Cya all in 4 weeks.
If I made any mistakes here, please mail me. This update did Include writing rather
a lot of links.
I must be mad!
Yes I must be mad, I offered to help out Nolan with doing some of the custom levels,
but unfortunately for me I didnt realise exactly how much work was involved! :) Anyway
he has sent me the entire contents of his custom runs mailbox, which includes about 60 demos
for me to enjoy. So hopefully I will be able to get all the custom maps up to date as soon
as possible. I have done some of them already, mainly the Coop runs, and the 100% runs, but I
am leaving the rest until tomorrow, cause it is going to be a very long task. Anyway, if you need
to get in touch with me for any reason, or to tell me where I have goofed up then mail
me. Do remember when you are sending those flames that I
am kinda new at this, so go easy ey? :) After I have completed the update for all the custom runs
that we have been sent so far, I wont be doing any more updates for 4 weeks, mainly cause ill be
enjoying a nice relaxing holiday in South Africa, so unless you hear word that Jesse has returned,
please do refrain from sending any more custom level demos in. Thanks, Chris longden.
On With the demos....
Stefan made an assault on the doom conversion maps:
Attila Csernyik and Peter Horvath made three very quick coop demos
Rikkert Wiggerink and Odie made a run on easy of Disgrace in 0:37
Ilkka has improved his e4m1 nightmare demo by 1 second 0:25
Andrew Smith made a 100% demo, skill 0, of his own map The Epoch Turning in 2:15
Matthias made two 100% demos on Underworld on both skills, easy in 2:25, nightmare in 2:41
Status of Scourge done Slick
SdS is now under private beta-testing! Everything is just about ready except for a few bugs and a few missing sounds. And WOW! Does the movie look great! I believe it would probably be the best Quake Movie ever. It's got everything a good Quake Movie needs: funny, full speech, great story, original music, cool special effects, great original animated models, breath-taking stunts, and more! I'll be damned if Quake Movie Library, a Quake Movie site which has traditionally refused to acknowledge the QdQ series of movies as Quake movies, won't recognise Scourge done Slick as a Quake movie! I myself have watched the beta movie 16 times already! There will be an IRC Release Party for the release of SdS. Stay tuned to this news page (and your favourite news pages) for details of the IRC Release Party (Date/time/server/channel) to be released shortly.
Quake Movie Pages
I can't mention one Quake Movie page without mentioning the other :) Jagged's Quake Movie, unlike Quake Movie Library, does cover the movies release by the Quake done Quick team, and does have (pretty favourable.. eheh) reviews for the QdQ movies. Do check out these places, and some of the Quake movies available. Especially Blahbilicious and Operation Bayshield.
Status of Muad'Dib and Jesse
All heave a sigh of relief! They're alive! (Won't be for long after they return and get their job done, though) Jesse has been busy working, now stays with his parents and has a Mac and a 28.8k and can't connect to PQ. He'll be back on August 11th. Muad'Dib has been busy working (and LAN-partying) and no longer has his T1, being stuck with a crappy 28.8k too. He'll be back in mid-August. Now, why do these two excuses sound so similar...? :)
Status of Quake Demos Update
We won't be updating custom runs until Jesse comes back, so we would appreciate it if you would all refrain from sending in custom runs until the custom run is updated. Do continue to send in your id/Rogue/Hipnotic runs though. Thanks.
The Long Awaited Demo Update
I've been putting this update off. I kept saying "tomorrow after work", but
then I would say that again the next day. Then I'd have a day off work
and have another excuse... Well, I finally did this update. I did demos
for all levels that I already have, so there's a few custom demos, but not
many. I didn't do the coop demos either, maybe in a few days... All demos
are a run on easy skill unless it says otherwise.
The Long Awaited Demos
Ilkka has gone back to the original levels, and took over episode 4:
- e1m4 in 0:30, three seconds better than Gunnar.
- e3m1 in 0:27, one seconds better than his last demo.
- nightmare run of e3m1 in 0:31, 11 seconds better than Will.
- e3m3 in 0:29, five seconds better than his last demo.
- e4m1 in 0:24, one second better than his previous demo.
- nightmare run of e4m1 in 0:26, six seconds faster than Will.
- e4m2 in 0:36, five seconds better than his last demo.
- e4m3 in 0:49, two seconds better than Ville's QdQlite demo.
- nightmare run of e4m3 in 0:50, four seconds better than Evan.
- 100% of e4m4 in 2:47, 14 seconds better than Optic's demo.
- e4m6 in 1:11, two seconds better than Optic.
- e4m7 in 0:51, one second better than Optic.
- e4m8 in 0:50, one second better than his last demo.
Mr-J[!!] did three demos in the Black episode:
- black3 in 1:17, one seconds better than Steafn.
- bfinal in 0:32, ten seconds better than Stefan.
- nightmare run of bfinal in 0:35, 11 seconds better than my demo.
Peter Horvath did two demos:
- e1m1 in 0:25, one second better than Ilkka.
- nightmare 100% of e1m5 in 1:42, 26 seconds faster than Optic.
Wayne Grey made a nightmare run of Shadow Over Innsmouth in 2:28.
Will Marsh did a nightmare 100% of e3m1 in 1:52, three seconds faster than his previous demo.
Lauri Polvivaara improved hipend by two seconds to get 0:19.
Carl Tholin improved my easy 100% of The Elektra Complex by six seconds to get 1:19.
Steinar Vatne moves beyond e1m8 and improves the long thought optimal e2m5 run by two seconds to get 0:36.
The Long Awaited Update
Jesse and Muad'Dib has been missing for the pass 2 weeks and no one have seen or heard of them. I sure hope they are fine. Meanwhile, Radix and I will be attempting to cover for their resposibilities until they return. We've received all the demos you've sent us, and I'll hopefully be able to update the Original id levels demos soon, and if not, Radix will do those plus the custom level demos soon after he's available on Thursday. School has just started for me and my first two days of college life as a freshman has already seen me stumbling home late at night.
Quake 2 ver 3.17 Released
Unless you have been living under a rocket, you should have known about ver 3.17's release, and probably have already upgraded your Quake 2. The bad news is, we still can't restart Q2 running until the updated Q2Timer is out and Radix needs the dll source code for that. The good news is, Zoid has contacted us and expressed interest in our project and has been really helpful with our questions and problems. Hopefully, we can start Q2 running again when the 'water-surfing bug' in 3.17 is fixed and the dll source is released.
Status of Scourge done Slick (SdS)
All the pieces are really starting to come together, accelerated by the incoming voices by the voice team. We've only got a couple of voices left plus some music (That's right!) to come in, and we'll probably go into beta-testing by next week. Unless some serious problem comes up, SdS will probably release early August.
Status of Quake done 100% Quick Lite (Qd100Qlite)
Running is almost complete, and in the final optimizations and compiling stage. There will be a really cool secret easter-egg included. You guys had BETTER read the included text file CAREFULLY if you don't want to miss out on all the cool stuffs in Qd101Qlite! :) Like Qd100Q, this project will probably be released in 2 stages. The first-person perspective version first, then a movie version 'soon' after. Expected release date is sometime in August.
Status of Quake done double Quick (QddQ)
QddQ is still being run, just over half the maps are done. I won't expect a release until October.
Status of Quake 2 done Quick Too (Q2dQ2)
We've got the route more or less planned out already (You'll be surprised at some of the tricks and ideas we'll be using). But we still can't run until the new Q2Timer comes out for the latest fixed version of Quake 2. I hope that we can get everything done within 6 months after the release of Q2Timer 1.1, but even that is really doubtful.
Status of Quake 3 done Quick
It is a sad day for the speed running world when id announced that there will not be single-player missions in the next Quake. Not speed runnable single-player missions anyway, as we probably aren't interested in speed demos of a player killing the level 1 bot as fast as possible, going to level 2 and killing the level 2 bot as fast as possible etc. Our only hope in our future lies in the other promising 'Quake clones' coming out.
Status of Other Projects
A run through of Dissolution of Eternity is extremely unlikely. We have considered not worth the effort for the very small amount of people who have DoE. It is also extremely unlikely that we will be doing a run through of any Quake TC. Final Doom is also extremely unlikely, as there is also a very small audience compared to Ultimate Doom and Doom 2. Neither will any Doom TC. It is unlikely that we will do a run through of Unreal, as the demo-recording problem has not been fixed. And even if the demo-recording problem is fixed, we may deem still Unreal unsuitable for speedrunning. We receive a lot of request from fans every requesting that we try out a TC they made or a TC they like and do a speed-run through it, but unless there is a really huge audience for that TC, we probably won't do a full run through of it.
Finally!
Here it is, at last. Everybody has been pushing me so hard to get this update done, even though
most of its delay wasn't even my fault...the university kicked me off the network
for a start, so I had to use other peoples accounts everytime I went online. But enough of that...
here's another reason why this update took longer than usual:
Optic the Great
As you might already know Optic has started a major assault on the custom level tables, by
doing nearly all levels listed at cdrom.com. His initial goal was to get 30 of his demos into
one update, but he got way more than that: 66 speedruns! Hold tight, here they are...
- Armageddon2 in 0:43, easy
- doom2_01 in 0:09, easy
- doom2_01 in 0:09, nightmare
- Armour of God in 0:28, easy,
two seconds faster than Carl
- Badlands 1 in 1:30, easy
- Badlands 2 in 2:49, easy
- BC Dwellings in 0:41, easy
- The Beaches of Hell in 0:18, easy
- The Beaches of Hell in 0:38, easy 100%
- The Beaches of Hell in 0:10, nightmare
- The Beaches of Hell in 0:28, nightmare 100%
- Blister in 0:48, easy
- Blister 2 in 1:02, easy
- Bridges and Towers in 0:51, easy,
taking his record back from Evan
- Bubbah's Slate in 0:14, easy
- Bubbah's Slate in 0:14, nightmare
- The Catacombs in 0:32, easy
- The Catacombs in 0:33, nightmare
- Court Despair in 1:30, easy
- Death Church in 1:03, easy
- Welcome to Compugib! in 0:34, easy
- Welcome to Compugib! in 0:37, nightmare
- The Comm Center in 1:06, nightmare,
seven seconds faster than Mr. Shambler's time
- By ConToCon in 0:11, easy
- By ConToCon in 0:11, nightmare
- By ConToCon in 0:24, easy 100%
- By ConToCon in 0:24, nightmare 100%
- The Climb in 1:05, easy
- The Climb in 1:04, nightmare
- Trouble Down t'Pit in 2:02, easy
- The Crucible in 1:04, easy
- The Black Crypt in in 0:21, easy
- The Black Crypt in in 0:22, nightmare
- Cult in 0:26, easy
- Cult in 0:26, nightmare
- Dark Ages in 0:33, easy
- Dark Ages in 0:35, nightmare
- Liquid Despair in 1:29, easy
- Darkfist in 3:15, easy
- Base of Disgrace in 1:00, easy
- The Disturbed in 1:02, easy
- Teleporters in 0:08, easy
- Teleporters in 0:08, nightmare
- Teleporters in 0:31, easy 100%
- Teleporters in 0:32, nightmare 100%
- Darknite in 1:50, easy
- Drakopf in 0:14, easy
- Drakopf in 0:14, nightmare
- The Dwelling in 0:50, easy
- Earthworld in 1:25, easy
- The Eldencross in 0:29, easy
- Erotique in 0:26, easy
- Evilpool in 0:08, easy
- Evilpool in 1:39, easy 100%
- Evilpool in 0:08, nightmare
- Eye Socket in 1:00, easy
- End of Time in 1:07, easy
- Reol Tough: Damnation in 2:28, easy
- Fireworld in 0:45, easy
- IKSPQ5 in 1:03, easy, two seconds faster
than his old time
- Mexx5 in 1:27, nightmare,
seven seconds faster than Mr-J[!!]
- The Netherworld in 1:15, easy,
seven seconds faster than Evan
- Bridge to Fire in 0:38, easy
- The Underworld in 1:22, easy,
three seconds faster than Matthias
- Zer1m1 in 0:47, easy, two seconds
faster than Evan's old time
- Zer1m1 in 0:48, nightmare, six seconds
faster than my old time
well, I guess Justin "ownz" the custom-level table....=)
As always, the appropriate levels can be downloaded from the tables.
Demos by others
Evan did three demos:
- Easy Guardhouse 100% in 0:57,
one second faster than Carl
- Easy Mexx9a in 1:30,
two seconds faster than Optic
- Easy Village of the Dread in 1:55,
five seconds faster than Rikkert
Mr-J[!!] submitted four runs:
- Easy Black1 in 1:10, five seconds better
than Carl
- Easy Mexx6 in 1:52, five seconds faster
than Matthias
- Nightmare Mexx6 in 2:07, seven seconds
improvement over his own record
- Easy Mexx8b in 0:52, another five sec improvement,
over Matthias' old time
Next we've got Carl:
- Easy Elektra Complex 100% in 1:19,
a six second improvement over Nolan's old record
- Easy Epoch Turning 100% in 2:41
We received a Comm Center in 1:09 on skill 3 by Carl too, but Optic was just three seconds faster.
and some 100% demos by me:
- doom2_01 100% in 0:31, easy
- doom2_07 100% in 0:18, easy
- doom2_07 100% in
0:30, nightmare
- ikspq1 100% in 2:51, nightmare
Custom Level Quake Coops
Yet another one:
- doom2_01 EH in 0:24,
by Rikkert Wiggerink and me
Regular Quake Coops
I know I'm not supposed to update regular Quake demos, but for some reason these demos were not posted
last time even though I had sent them a long time before...and since Nolan's 100 sec improvement of my
z7 got through too, I figured I could just as well update these now =)
Coen and I did some more coops:
- e3m2 EH in 0:58,
ten seconds faster than our old time
- r2m8 ER in 0:29,
the first Dissolution-coop...quite a cool level for 6p coop =)
And a three player run as well:
- e1m5 EH 3p in 0:41,
done together with Rutger Reubens, three seconds faster than the four-player time =)
Comments
I still can't believe it..86 demos in one update. Even as I was uploading the html, Optic's demos kept
flooding my mailbox; the ones I posted aren't even all of them, so my next update will feature the demos
that didn't make it this time. Since writing this update involved writing more than 300 links, I'll
probably messed up one, so please inform us if you find a malfunctioning one.
New Quake demos
Ilkka did his usual amout of hipnotic demos:
- h1m2 on easy in 0:13, 44 (!) seconds better than his previous demo.
- h1m2 on nightmare in 0:13, 45 (!) seconds better than his previous demo.
- h1m3 on easy in 1:09, four seconds better than Optic.
- h1m5 on easy in 1:43, four seconds better than Optic.
- h1m5 on nightmare in 1:56, 48 seconds better than my old demo.
- h2m2 on easy in 0:35, six seconds better than his previous demo.
- h2m3 on easy in 0:44, two seconds better than Evan.
- h2m5 on easy in 0:37, one second better than Optic.
- h3m3 on easy in 0:45, two seconds better than Optic.
Will Marsh only does levels with a 1 and a 3 in them...
- He improved Yonatan's nightmare run of e3m1 by one seconds to get 0:42, and claimed it to be his last ever Quake demo.
- He lied :) He continued with a 100% of e3m1 on nightmare in 1:55, three seconds better than Yonatan's qd100q demo.
- and e1m3 on nightmare in 0:29, one second better than his previous amazing demo.
Optic did a few demos...
- e3m6 on nightmare in 0:54, three seconds better than Matthias.
- e4m7 on easy in 0:52, one second better than Evan.
- h1m3 on nightmare in 1:21, six seconds better than my old demo.
He has also been going through all the custom levels listed on crash's Quake page and doing speed runs of the ones with good ratings. He's into the Ds, but I leave those demos to Jesse...
Carl Tholin ran e2m4 on easy in 0:52, one second better than Gunnar.
Steinar Vatne reclaims e1m8 from Ilkka by improving his easy demo by one second, to get 0:33.
20k
Visitor #20000 was "Coen van der Poll (QED)" A pic was sent in by his friend,
"D.S.B.V. Punch", who was visitor #19999.
New q2timer
I need to comment that the "restart" command is still in the air at this point.
I've been having lots of trouble just fixing the "console bug" but I know I can
get it fixed...
New Features in Upcoming Q2Timer
Q2Timer ver 1.1 will be completed shortly after Quake 2 ver 3.16 is released. Changes in Q2Timer should include:
- Fixes the Console Bug when starting a map
- Fixes the cl_minfps Bug
- A "restart" command to restart a map without having to reload it
- Intermission now shows time accurate to the nearest second. Time accurate to the nearest tenth of a second is printed in console
Changes in Quake II Rules
We will not be accepting any more Quake II demos until Quake 2 v3.16 and Q2Timer v1.1 is released. After the release, all the Quake II demos will be removed. The Q2 best times tables will be wiped clean, and Quake II running will start from scratch again.
There are 2 main reasons why we want to reset the table. Firstly, Quake II physics have changed since v3.15. Secondly, we have decided to drop the fraction in the time for Quake II runs. Yes, that means that like in the Quake runs, times like :16.4 will be interpreted as :16, and in order to beat the record of :16, you need to achieve a :15.9 or better.
The the reasons why we want to take times accurate to the second instead of a tenth of a second? Firstly, it's starting to get really silly in some maps where improvements of 0.1s comes in every day. Secondly, we believe that speed-runners who come up with better routes which saves seconds should be rewarded. It's really disheartening to come up with a cool route with cool tricks, but only to see another player copy it and do it 0.1 seconds better.
There will no doubt be a fight right after the release of Q2Timer v1.1, and in order not to have one person who first hear about the release of Q2Timer hog all the "super-short" levels, we've decided that the current owners of the records to such level will be given the first chance to equal their time with Q2Timer v1.1. We will only operate by "first come, first served" if the record owners don't attempt to equal their time after 3 days, or if someone submits a time faster than the current one.
Yes, these changes are drastic, but we believe they're all for the better. If you have any opinions, feel free to write to us.
Quake II Demos
Fredrik Arvidsson made 1 demo:
- Easy mine2 in 0:37.4, 0.9 seconds improvement over Col Korn's previous record
Col Korn made several demos:
- Hard base1 in 0:13.0, 0.1 seconds improvement over Col Korn's previous record
- Hard bunk1b in 0:25.9, 0.6 seconds improvement over Black Out's previous record
- Easy mintro in 0:24.7, 0.1 seconds improvement over Black Out's previous record
- Hard mintro in 0:24.8, 0.4 seconds improvement over Black Out's previous record
Quake II Co-op Demos
Yes, the first Quake II Co-op Demos. The team of Will Marsh, Black Out and Optic made 1 demo:
And the team of Will Marsh and Black Out made 3 demos:
John Carmack to Fix cl_minfps Bug?
From John Carmack's .plan:
I have also concluded that the networking architecture for Quake 2 was
just not the right thing. The interpolating 10 hz server made a lot of
animation easier, which fit with the single player focus, but it just
wasn't a good thing for internet play.
Quake 3 will have an all new entity communication mechanism that should
be solidly better than any previous system. I have some new ideas that go
well beyond the previous work that I did on QuakeWorld.
Its tempting to try to roll the new changes back into Quake 2, but a lot
of them are pretty fundamental, and I'm sure we would bust a lot of
important single player stuff while gutting the network code.
(Yes, we made some direction changes in Quake 3 since the original
announcement when it was to be based on the Quake 2 game and networking
with just a new graphics engine)
Probably won't see the fix in Quake 2, but at least the bug won't be in Quake 3. Removing the 10hz thing would also mean we can record demos at >10 fps. Now we won't see any more jerky explosive jumps.
Comments
Well, since there won't be any incoming Quake 2 demos for a while, I guess I can take a break. Might even find some time to complete qd100qlite and get Optic off my back :) Well, probably not since I have gotten myself caught in the mad co-op running craze too....
Quake Custom Runs
Here are some demos that are in definite need of posting.
As in nearly every update the usual pile of Optic's demos:
- Easy EvilWorld 1
in 0:37,
one second improvement over Ilkka's run
- Easy mexx4
in 1:30,
twelve seconds improvement over Matthias' old time
- Easy mexx5
in 1:22,
ten seconds improvement over Mr-J[!!]'s time. We received a 1:30 by Matthias on this
level too...try just a little harder Matthias!
- Nightmare run on The Elektra Complex
in 0:19, one second improvement
over Carl's time
- Nightmare run on ikspq1
in 1:05, fifteen seconds
improvement over Carl's time
Mr-J[!!] did two runs:
- Nightmare run on mexx6
in 2:15
- Easy run on The Comm Center
in 0:40, interfering
in the battle between Carl and Evan by doing this level two seconds faster...without the dreaded
vore-ball jump!
Evan reconquered an old level:
Matthias did two runs:
DooM 2 never ceases to be entertaining: Stefan Schwoon did a
And finally...
Quote from my first update on SDA: "Now let's hope nobody gets the crazy idea to do a
3P-Cooperative-100%-Custom-level-demo..." I surely didn't know I was going to be the
first to do it then! WooD Tuin Clansmen Coen van der Poll, Rutger Reubens and me did
Comments
It seems like more and more people are becoming involved in the Coop-craze thats keeping
everybody busy lately...a very cool thing in my opinion. Even though my ping sucks
most of the time (somewhere around 1000 if I'm lucky) I really enjoy doing mad coops, as Gunnar
so eloquently put it. Another cool thing is that my roommates also seem to be growing
more and more interested in coops; deathmatching finally seems to have found a
worthy opponent...
| June 10th 2nd update by Jesse |
DooM 2 Done Quick Released
Yes! Everybody worked overtime, but we were able to finish it on the 10th of June:
something we really wanted, because today it's exactly one year ago that
the first Quake Done Quick was released. Prepare yourself for a speedy experience -
cause that's what you get; nothing less (Monster Condo in 0:13?? Impossible, that's what
I thought too - well it ain't =)
I can say it truly looks great;
go get it right away from the
QdQ-page. Now you can finally find out what that
secret surprise was...
Quake Demos
Here's another round of Quake demos for you, and first off this time is Justin:
- Easy run on h1m3 in
1:13 Two seconds
improvement of Ilkkas demo.
- Easy run on h1m5 in
1:47 Seven seconds
improvement of Ilkkas demo.
- Easy run on h2m5 in
0:38 One second
improvement of Ilkkas demo.
- Easy run on h2m6 in
1:16 Nine seconds
improvement of his own demo.
- Easy run on h3m3 in
0:47 One second
improvement of Ilkkas demo.
- Nightmare run on bb2 in
0:19 One second
improvement of his own demo.
- Nightmare run on e2m7 in
0:40 Five seconds
improvement of Matthias demo.
- Nightmare run on e4m6 in
1:18 Three seconds
improvement of Attilas demo.
- Nightmare run on e4m7 in
1:05 Two seconds
improvement of Xenons demo.
Good performance, don't you think? Seems like an exciting war on SoA is brewing =) So, next off
is the other general: Ilkka (surprise, surprise), who has made these for us:
- Easy run on h1m2 in
0:57 Two seconds
improvement of his own demo.
- Easy run on h3m1 in
0:49 Six seconds
improvement of his own demo.
- Nightmare run on h1m2 in
0:58 Eight seconds
improvement of Justins demo.
Nolan Pflug asked me to update his zer7 demo, even though it's really Jesses job. couldn't
say no to my own partner here, could I? Here goes:
- Easy run on zer7 in
3:30 100 seconds
improvement of Jesses demo. I got this itching feeling that this has something to do with
his desire to get this demo released... hmm... =)
- Easy 100% on bb6 in
2:49 New
- Easy 100% on r1m1 in
2:53 New
- Easy 100% on r1m3 in
2:29 New
Will Marsh improves his own nightmare run on e4m1 to get a
0:32
Quake Coop Demos
Ilkka and Juho have made more coop demos for us:
- Easy run on e3m1 in
0:25 One second
improvement of Attila and Peters demos.
- Easy run on e4m2 in
0:34 One second
improvement of their own demos.
Welcome this new coop team: Jesse and Coen van der Poll who made a
- Easy 100% on e3m2 in
1:08 New
Mad Quake Coop Demos
Perhaps not mad, but at least a bit special. We've been having a lot of fun lately,
coop-running with four, five, and even six players. Will, Ilkka, Evan, Jesse, Limbeck, Rikkert
and me. I was running the server on my t1, and the others had to connect with their modems, and
run with a ping varying from 200-1000. I must say I enjoyed running with these cool dudes, and
we're probably going to run more in the future. Here's the first fruits of our work:
- Easy 100% of e1m1 with six players in
0:34 Runners:
Gunnar, Evan, Ilkka, Will, Jesse and Limbeck.
- Easy 100% of e1m2 with four players in
0:44 Runners:
Gunnar, Will, Rikkert and Ilkka. Refilmed by Will.
- Easy 100% of e1m5 with four players in
0:44 Runners:
Gunnar, Will, Rikkert and Ilkka. Refilmed by Will.
Who needs Zoid?
I don't! I should have realized it six months ago, but I didn't until yesterday.
I can fix the damn velocity problems with < 10 fps with just two lines of code.
Screw cl_minfps! We don't need it...
Ilkka takes over Scourge:
These are all easy runs, except for the last one.
- hip1m1 in 0:19, two seconds better than Steinar.
- hip1m2 in 0:59, six seconds better than Optic.
- hip1m3 in 1:15, four seconds better than Optic.
- hip1m4 in 0:59, two seconds better than Optic.
- hip1m5 in 1:54, four seconds better than Stefan.
- hip2m2 in 0:41, two seconds better than Optic.
- hip2m4 in 0:43, two seconds better than Optic.
- hip2m5 in 0:39, one second better than Optic.
- hip3m1 in 0:55, one second better than Optic.
- hip3m3 in 0:48, two seconds better than Optic.
- hipdm1 in 0:19, two seconds better than Gunnar.
- hipdm1 on nightmare in 0:28, one second better than Optic.
Optic did five runs:
- e2m3 on easy in 0:42, two seconds better than his previous demo.
- e2m7 on easy in 0:36, two seconds better than Gunnar.
- e3m3 on nightmare in 0:53, two seconds faster than Xenon.
- e3m5 on easy in 1:04, two seconds better than himself.
- e4m6 on easy in 1:13, a one second improvment over *Ilkka's* demo.
Evan did one easy run:
- e4m7 in 0:53, a one second improvement.
Doesn't Look Good for Q2 v3.16
Thanks to Anthony Bailey and EutecTic who forwarded me emails of their correspondance with Zoid over the cl_minfps/frame-rate-related velocity bug.
This from EutecTic:
Is anything going to be done in 3.16 to fix this or replace it with
something equivalent to ensure uniform speed in the game for speed
runners? Without this, the runs for the Q2 cannot be done with
3.16 and neither would the movie that is made with the compilation of
those demos. Please do not forsake us Q2 single players. We do exist
you know.
No, we discussed it and removed it.
This from Anthony:
[cl_minfps] 2. Cash and I talked about this. We decided on a minimum
of five FPS for various reasons, most of which escape me at the moment.
:) You may want to ask him.
Looks like we do have a petition to prepare. We can only pray and wait for the release of v3.16 before we do anything.
Quake II Demos
Despite the uncertainty, Quake II demos are still coming in. Black Out submitted one demo:
- Easy base3 in 0:47.2, 3.4 seconds faster than Optic's previous record
Col Korn must thinks that Black Out's records are easy pickings:
- Easy bunk1b in 0:26.0, 0.3 seconds faster than Black Out's previous record
- Easy jail3d in 0:19.0, 1.6 seconds faster than Black Out's previous record
- Hard jail3d in 0:19.1, 1.4 seconds faster than Black Out's previous record
- Easy mine2 in 0:38.3, 0.9 seconds faster than Black Out's previous record
- Hard mine2 in 0:38.5, 0.8 seconds faster than Black Out's previous record
Fredrik returns with 1 demo:
- Easy space in 1:36.8, 25.1 seconds faster than EutecTic's previous record
Doom 2 done Quick News
There will be "A Secret Surprise" in the release of Doom 2 done Quick (D2dQ). Expect a release in at the most 2 weeks time.
Email Problems
While I was away on holiday earlier this week, my mailbox overflowed and hit the 3 megs quota in only 2 days. All email sent after that were bounced. There is no real need to resend all your email though, since all your mail sent to sda@planetquake.com will be received by all 4 of us. If 1 of us bounce mail, the other 3 will still get it. You will only need to resend your email if they contained Quake 2 demos and have not been put up in this update.
The 4 of us can receive up to 2+ megabytes of email in one day, so please bear with us if we do face email problem. We will really appreciate it if you do not immediately attempt to resend all the emails which seem to be bounced. Most of the time, someone here at SDA will get it. Sometimes, our email server may be temporarily down and although you get a warning that the mail has not been sent, it usually gets through eventually. If you wish, you may send a short email enquiring about the demos you have sent earlier If you don't get a reply asking you to resend the demo, you can assume your demo is safely with us. But what can really tick us off is people continuously sending us the same email with the same big demos, saying "I'm resending because the mail I sent earlier seem to have bounced", and we end up all receiving 4 copies of the same big demos.
We are currently in discussion on how we will split up the demo responsibility, so that demo submission will go only to the person in charge of that catergory of demos. That should really help lighten up our mailbox load.
Thanks for your co-operation
Comments
Had a boring holiday... Returned only to receive all sorts of bad news. Okay, there was one piece of good news though. The Spice Girls are going to break up! Woohoo!
More Quake Custom Level Demos
They're quite popular!
Carl Tholin did a few runs:
- The Comm Center
in 0:42 on easy skill, heating up the
battle between him and Evan
- Black1 in 1:15 on easy , eleven seconds faster
than Stefan's demo by adding a third grenadejump
- Black2 in 1:02 on easy, one second faster than Stefan
Gunnar improved one of his own runs:
- Carnage in 1:06 on easy, one second
faster than the old time
Oh no! Ilkka has entered the custom level section!
- He did EvilWorld 1 in 0:38
on easy, and in 0:39 on nightmare. Both demos
demos are one second faster than Optic's previous times.
Mr-J[!!] did two runs:
- Mexx5 in 1:32 on easy skill,
six seconds faster than his old time
- Mexx5 in 1:34 on nightmare skill
Optic improved a lot of runs:
- Beyond Belief map 3 in 0:54 on easy skill,
two seconds
faster than Evan (and one second faster than the SBBLite time)
- Prodigy SE map 3 in 0:48 on
nightmare skill, ten seconds faster than Nolan
- Mexx1 in 0:36 on easy skill,
one second faster than Matthias
- Mexx1 in 0:36 on nightmare skill,
two seconds faster than Matthias
- Mexx2 in 0:12 on easy skill,
one second faster than Matthias
- Bridges and Towers in 0:54 on easy skill,
three seconds faster than Evan
- House of Desolution in 0:49
on nightmare, ten seconds faster than Rikkert
- Arcane in 1:49 on easy skill, sixteen
seconds faster than Erik
- The Epoch Turning in 1:05 on easy skill,
three seconds faster than Evan
and yes ladies and gentlemen, we have a custom level run from Yonatan! Consider this a teaser for D2DQ...
- He did the Quake conversion of The Focus in
0:27, four seconds faster than Carl's old run.
Submitting Problems
Over the past couple of days some people have experienced problems while submitting demos
to SDA; they got their mail bounced back when they tried the send us their demos. Thankfully,
the problems were easily fixed: everything is up and running again. However, if you sent us a custom
level demo which is not in this update, please contact us. Regular (i.e. "non custom") Quake and Quake II demos that have been sent
will follow in the next update.
Quake Custom Level Demos
Some demos that we received a while ago haven't been updated for some reason.
Apologies to everyone who waited for their demos to get posted.
Here they are:
- Evan Wagner did a 100% of Critters
on easy in 1:15
- Mattias Bäckström did Harm's way
in 0:13 on nightmare, 5 seconds faster
than my old demo, thank you.
- Newcomer Mr-J[!!] did mexx5
in 1:38 on easy, 29 seconds faster
than Matthias' old run by doing two grenadejumps
Carl Tholin did three runs:
-
The Armor of God in
0:30, a one second improvement over Optic's
old record.
- He also did a run on The Focus
, a Quake-conversion of DooM II-map 4; his time was
0:31
(I wonder what D2DQ time will be=)
- Finally, he improved Evan's run on
The Comm Center by 4 seconds to a proper
0:44.
I did one 'run' too:
- zer1m7
in 5:10 . This is the worst demo I've ever made. By just running the same route a little faster
a 60 second improvement (or more) should be possible. It features two cool quad-rocket boosts though.
| May 31st, 2nd Update by Tangent |
Will Quake II v3.16 Fix Our Problems?
Zoid updated his .plan talking about changes he will make to v3.16 which should be out tommorrow. Unfortunately, he didn't mention anything about cl_minfps or the velocity bug. Does that mean it won't be fixed? Well, we can only hope and pray until the v3.16 release, or it looks like we have to prepare yet another petition email.
Quake II Demos
Quake II demos submission has been pretty slow, understandably, due to the current uncertainty of Quake II speed running with these v3.15 problems. Didn't stop Black Out from making a few demos though:
- Hard bunk1a in 0:25.5, 2.0 seconds faster than Optic's previous record
- Easy jail2b in 0:45.1, 0.4 seconds faster than Optic's previous record
- Hard jail2b in 0:45.5, 0.2 seconds faster than Optic's previous record
- Easy fact2 in 1:11.3, 6.1 seconds faster than his own previous record
- Hard fact2 in 1:16.5, 1.9 seconds faster than his own previous record
Comments
Well, I had to do this quickie update before I leave on a short trip at some resort in Malaysia. I'll be back on Thursday night, expecting about 200+ emails and news about the Quake II v3.16, my TF clan's crucial matches... Can't imagine going 4 days without Internet access...
More from Ilkka
He improved two runs on easy by using totaly new methods...
- e3m1 in 0:28,
by getting help from a grunt... 11 seconds fater than the old way.
- e3m3 in 0:34,
by using the ogre in the beginning for some help... 10 seconds faster than the old way.
And he did other small improvements:
- e1m1 on easy in 0:26.
- e1m1 on nightmare in 0:28,
yet another one second improvement to e1m1. [will it ever stop!?]
- e1m2 on nightmare in 0:35,
one second better than Gunnar.
- 100% of e1m4 on easy in 1:24,
four seconds better than Optic.
- 100% of e1m5 on easy in 1:09,
one second better than Optic.
- 100% of e1m6 on easy in 0:55,
also one second better than Optic.
- e1m7 on easy in 0:17,
one second better than Gunnar's demo.
- e1m7 on nightmare in 0:34,
two seconds better than his last demo.
- e1m8 on easy in 0:34,
a one second improvment.
- e3m1 coop with Juho, on easy in 0:25,
one second better than the pair's last demo.
- e4m2 coop on easy in 0:34,
one second better than the previous demo.
- e4m2 on easy in 0:41,
one second better than his previous demo.
- e4m2 on nightmare in 0:42,
two seconds better than Optic.
- e4m4 on easy in 0:25,
one second better Optic.
- e4m4 on nightmare in 0:26,
also one second better than Optic.
- e4m6 on easy in 1:14,
one second better than Optic.
Optic's demos
Optic did these custom level demos:
- Armor of God on easy in 0:31.
- The Bastardry on nightmare in 0:24.
- EvilDead cabin on nightmare in 1:08
- EvilWorld 1 in 0:39
on easy and 0:40
on nightmare.
- Retinal Tear on nightmare in 1:01.
- The Soul Grinder on easy in 1:14.
Demos from others...
Evan Wagner improved Tangent's QdQlite run of e1m3 by one second to get a quite
amazing demo, with a time of 0:37.
Will Marsh got 0:33
on a nightmare run of e4m1, a one second improvement.
Carl Tholin did ikspq1 on nightmare in 1:20,
two seconds better than Jesse.
Peter Horvath got 0:10
on a nightmare run of e1m6.
Mr. Shambler did The Comm Center on nightmare in 1:13,
24 seconds better than Carl.
Quake 2 ver 3.15 Released
You can find the download sites from your favourite Quake news sites. But we do not recommend that you install ver 3.15 yet if you intend to be speed running. We will not be accepting any speedruns submitted which were recorded in ver 3.15. Apparently, the cl_minfps cvar has been removed. Without this cvar, clients can cheat and go faster than the normal maximum speed if their fps is lower than 10. We have emailed Zoid about this and we hope to see a fix as soon as possible.
Apart from this cl_minfps problem, the rest of the changes to Q2 ver 3.15 are great. The game physics has changed, allowing for more air control and ramp-jumps. And it looks like bunny-hopping no longer gives you an extra speed boost. Serverrecord now works properly (which help refilming a lot), and of course, there's viewable weapons support built in.
We will start accepting v3.15+ demos when the cl_minfps returns (or the low fps velocity bug is fixed), and when Nolan has updated q2timer to support v3.15. We are currently still discussing about what we should do with the v3.14 demos after we accept v3.15+ demos. Watch this page for more news and information as they come.
NederSPEED
Finally, the neccessary HTML been written, and the SDA-NS merge has been completed.
All demos that have been posted to my speedrun-site NederSPEED (for those of you who don't know:
a site for custom level-runs)
are now available from the all-new custom-level section here at SDA, of which the Quake tables now include
39 new demos on 30 new maps. The Custom Quake II levels section is still a little quiet, but that will change without a
doubt. Better free up some HD-space!
Let's have it then. Here they are:
Evan Wagner did most new runs, 17 in total.
He did four levels of the Zerstörer-episode:
He also did one Quake II custom-level:
Of course, Optic's demos are numerous too, 11 to be precise:
Optic did a Quake II custom-level too:
Rikkert Wiggerink did some demos too:
Gunnar enters with two runs:
Erik Koningen (aka OR3.Ethereal) did two runs:
Finally, I did five runs, mostly on nightmare:
Comments
As you might have noticed, all former-NS-demos are now measured in whole seconds; the hundreths-of-seconds-measurement
has been abandoned. We have talked this over with a great deal of people, and this is our final decision.
To make things more easy, we've slightly adjusted the SDA-menu structure: to get to the custom level tables, select
"Quake", then "Runs", and then "Other Episodes". Now let's hope nobody gets the crazy idea to do a 3P-Cooperative-100%-Custom-level-demo...
Before I conclude my first update I'd like to thank the SDA crew for hooking me up in the their team (thereby solving
my web-space problems for the growing heap of NS-demos). Another shout goes out to Evan Wagner, who has helped me a lot
with the maintenance of NederSPEED.
PlanetQuake Puts The Spotlight on SDA
Speed Demos Archive has been spotlighted on PlanetQuake Spotlight! Go there to check out the l33t interview of us!
New Quake II Demos
Black Out probably has not been sleeping:
- The entire easy run of base in 1:49.1
- The entire easy run of warehouse in 2:39.1
- Hard bunk1b in 0:26.5, 0.1 seconds improvement over his own previous record
- Hard jail3d in 0:20.5, 0.3 seconds improvement over Optic's previous record
- Hard jail5 in 1:07.0
- Easy mine2 in 0:39.2, 0.4 seconds improvement over Brian's previous record
- Hard mine2 in 0:39.3
- Easy fact2 in 1:17.4, 13.0 seconds improvement over Brian's previous record. Brian sent a run of his own in the exact same time, but I received Black Out's first
- Hard fact2 in 1:18.4
Newcomer EutecTic made 1 demo to fill up an empty space:
Optic sent in 1 demo after a long absence:
- Easy jail5 in 1:01.2, 6.8 seconds improvement over Brian's previous record
Demos from Ilkka
Ilkka has gone mad! :)
- He improved Jan's easy 100% of e1m1 by six seconds to get 1:01.
- He improved Gunnar's easy run of e1m2 by one second to get 0:33.
- He improved Lars' nightmare run of e1m7 by one second to get 0:36.
- He improved Stefan's easy 100% of e1m2 by four seconds to get 0:55.
- He improved his own easy 100% of e2m1 by nine seconds to get 1:22.
- He improved his own easy run of e4m1 by one second to get 0:25.
- He improved Optic's easy 100% of e4m1 by seven seconds to get 1:06.
- He improved Stefan's easy run of e4m2 by one second to get 0:42.
- He ran e4m5 in 0:13 seconds on both easy
and nightmare.
- He improved Evan's easy run of e4m8 by three seconds to get 0:51.
That's not all from Ilkka, he also did these coop demos with Juho Larvi:
- An easy run of e1m1 in 0:24,
one second better than Attila and Peter.
- An easy run of e1m2 in 0:32,
two seconds better than Attila and Peter.
- An easy run of e1m4 in 0:25,
ten seconds better than Attila and Peter.
- A nightmare run of e1m4 in 0:27,
also ten seconds better than Attila and Peter.
- An easy run of e1m5 in 0:17,
two seconds better than Attila and Peter.
- Runs of e4m5 in :12 (!) on both easy
and nightmare.
He also did this coop demo with Juho-Jussi Revall:
- An easy run of e4m2 in 0:35.
Other Quake demos
Carl Tholin did all custom maps:
- He did an easy run of The Comm Center in 1:02.
- He improved Mr. Shambler's nightmare run of The Comm Center by two seconds
to get 1:37.
- He did an easy run of The Elektra Complex in 0:16.
- He improved Mr. Shambler's nightmare run of The Elektra Complex by two
seconds to get 0:20.
- He improved his own easy run of The Bastardry by one second to get 0:23.
Optic did these two demos:
- A nightmare run of e2m3 in 1:14,
fourteen seconds better than Matthias' previous demo.
- An easy run of h2m2 in 0:43,
two seconds better than Evan's demo.
Mr. Shambler did nightmare runs on two more user maps:
Rikkert Wiggerink improved the runs on Missile Bunker Bravo 7:
New Quake II Demos
Black Out's demos:
- Easy ware1 in 1:37.9, 3.3 seconds improvement over his own previous record
- Easy bunk1b in 0:26.3, 0.2 seconds improvement over Optic's previous record
- Hard bunk1b in 0:26.6, 0.2 seconds improvement over Optic's previous record
- Easy waste1b in 0:15.1, 0.2 seconds improvement over his own previous record
Newcomer Brian Collins filled in some black spaces:
Col Korn's demos:
- Easy jail1 in 0:32.9, 1.6 seconds improvement over his own previous record
- Hard jail1 in 0:33.1, 1.4 seconds improvement over his own previous record
DEMentED II Updated
Currently the only Quake II demo editor available, DEMentED II has been updated to ver 0.950
Comments
From Optic: (text included with a run of e2m3)
YAWN!!!!!!!!!!!! i stayed up too late trying this map..... argh this map is
a bitch-whore-slut (insert your own words)....... etc..... blah me go bed.....
Me too tired....... good night...... sleep tight........im dreaming of beating
Gunnar in a chess match....... because i suck at chess....... i need that 3.15
patch so i can make some q2 demos....... where in the hell is this patch?
i should go buy Unreal tommorow...... i heard it rulez..... but i have no money...
Ajare u rich bastard lend me some money god damnit......... argh.........
And hmmmmmm Gerald whens this qd100qlite gonna be out....... u said 1 month and
it better be out in a month...... i need SDS too........ i need something new
and fresh damnit....... and Evan dont even think about beating any more of my
times....... or i will mock u...... and Nolan u better stop watching those Sci-Fi
shows...... or else...... hot damn its time for bed...... phear me.......
Someone get out the tranquilisers please.
Dm2Tools Released
Dm2Tool has been released and is available from the
QdQ page. Basically, it's the Quake 2 version of DemTool,
and provides quite a few useful tools to use with demos. A unfortunate popular tool would
probably be the grenade counter remover which removes all traces from the demo that you
have been using the grenade counter. dm2tool also provides compression for your demos.
Check it out. I'm sure there's some feature you will find useful, even if you're a true
speed runner who doesn't need a grenade counter :)
DemTool and Demix Updated
Together with the release of Dm2Tool, the Quake 1 demo utilities
DemTool and Demix
have been updated as well and the new versions are available from the
QdQ page.
Quake II Demos
New demos by Black Out:
- Easy ware2 in 0:55.9, 2.1 seconds faster than his own previous record
- Hard waste1a in 0:30.7
- Easy waste1b in 0:15.1, 0.2 seconds faster than his own previous record
New demos by Col Korn:
- Easy train in 1:04.4, 1.5 seconds faster than his own previous record
- Easy jail1 in 0:34.5, 0.3 seconds faster than Black Out's previous record
- Hard jail1 in 0:34.5, 0.5 seconds faster than Optic's previous record
- Easy hangar1b in 0:06.2, 0.1 seconds faster than Fredrik's previous record
- Hard hangar1b in 0:06.2, 0.1 seconds faster than Fredrik's previous record
Doom II done Quick
I've got word from a very reliable source that the D2dQ project is very near completion. Last I heard Yonatan was stuck at level 29. I remember that one's
as a reach toughie. Well, good luck Yonatan. We hope to see the release real soon.
Comments
BTW, if you're a real man, make sure you make a note in your .txt file that you used the grenade counter if you have been using Dm2Tool to remove the
grenade counter :) Then again, real men don't use grenade counters, right? Hmm... looks like Optic's been taking a break from making Quake II demos.
Perhaps I, too, need to challenge him to a game of Chess :)
Various details
This time I'll make an update before the pile of demos reach the ceiling. Got some really interesting ones too.
But before we begin, let me beg you for some co-operation on a few things:
- When you submit mails to SDA, please type the name and time on the demo(s) you're sending us in the subject-line. I know this will cause a problem if you submit more than two or three demos, but I personally would then prefer you sent two mails instead. Or, if you make a bunch of, for instance, SoA demos, type something like '5 demos from hipnotic'.
- In the text-files you write for the different demos, always try to remember telling us if the demos are on easy or on nightmare, if it's a run, or a 100%. This is very often neglected, and we need to watch more carefully not to make mistakes during updates. One other thing I would appreciate you could take your time doing, is typing a more detailed run report. I know I'm not that good at typing those myself, but I have come to like them a lot after we joined forces here on PQ.
- We would also like more feedback from you, as to what we can do better. What you like and what you think we should improve on. I'll stop bugging you now, and get on with the new demos. Thank you =)
Quake Demos
Carl Tholin found some new custom maps for us:
- Easy run of bast - The Bastardry in
0:24 New. Bumped into the wall just before exiting, and his time was 24.04 :-/
- Easy run of mbb7 - Missile Bunker Bravo in
0:16 New
- Nightmare run of mbb7 in
0:16 New
- Easy 100% of ikspq1 in
1:38 Improves his own record with 7 seconds.
Ilkka Kurkela surprised me with these:
- Easy run of e2m1 in
0:08 Damn! Didn't think this was possible =)
- Nightmare run of e2m1 in
0:08 Certainly put himself on the map with these demos! =)
Will Marsh delivers as promised the one second improvement I told you about last update =)
- Nightmare run of e2m2 in
0:47
Evan Wagner takes a peek at SoA today:
- Easy run of e4m8 in
0:54 Improves my run with one second.
- Easy run of bb6 in
0:52
- Easy run of h2m2 in
0:45 Improves Optics run with one second.
- Easy run of h2m3 in
0:46 Improves Optics run with two seconds.
Optic made these in frustration after I beat him in chess =)
- Nightmare run of pb2 in
1:17 Improves Mr.Shambler record with 22 seconds!
- Easy run of rettear in
0:59 New.
Attila Csernyik
- Easy run of e3m1 in
0:39 Wow! Another Qdqlite map improved by one second.
Quake Coop Demos
The new duo Ilkka Kurkela & Juho Larvi shows us that a :08 in e2m1 is just as easy in coop:
- Easy run of e2m1 in
0:08
- Easy run of e2m1 in
0:08
Quake Demos
Stefan Schwoon
- Easy 100% of bb2 in
1:45
- Easy 100% of bb3 in
1:58
- Nightmare run of bbsecret in
1:42
- Nightmare run of psex in
1:21
We didn't think that one would ever be done =)
Mr Shambler (not George ;) sent in four demos from new custom maps:
- Nightmare run of commctr - The Comm Center in
1:39 Quad rj =)
- Nightmare run of elektra - The Elektra Complex in
0:22
- Nightmare run of pb2 - The Soul Grinder in
1:39
- Nightmare run of rettear - Retinal Tear in
1:12
Will Marsh
- Nightmare run of e1m3 in
0:30 Amazing demo
- a must see!
- Nightmare run of e2m2 in
0:48
A surprising ogre-gj at then end here. He told me he made a :47, but I haven't got it yet.
Attila Csernyik
Evan Wagner
- Easy run of epoch in
1:08
- Easy run of ik1 in
0:51
Optic
- Easy run of mexx3 in
1:14
- Nightmare run of mexx3 in
1:20
Nolan Pflug makes two new demos from the newly added mexx10:
- Easy run of mexx10 - Cassandra Calamity
3:04 Nice time for an
easy run =)
- Easy run of mexx10b - End of an Epic
2:09
Ilkka Kurkela
- Easy 100% of e2m1 in
1:31
- Easy run of e4m1 in
0:26 Improves
BurninSuns Qdqlite run with one second!
Quake Coop Demos
A new pair of runners, Ilkka Kurkela & Juho Larvi improved two easy runs:
- Easy run of e1m3 in
0:30
- Easy run of e4m1 in
0:22
Comments
I haven't seen all demos this update either, and for that I apologise. You people keep sending all those demos, and I don't have any spare time left to make my own =) Well, I've been playing lot's of chess lately, so I can't blame it all on you. I hope Jesse and Evan will join forces and help us(me) out with the custom map demos soon, that would certainly help a lot.
Keep those demos rollin' in.
hits!
The counter went pass 10k sometime on the 12th, and Ryszard Sommefeldt 'ghostface'
was the lucky one to hit the 10k mark and captured a screenshot. This is a remarkable achievement, having gotten 10k hits in slightly less than a month, while it took NSD more than 6 months to achieve that. On the behalf of the entire SDA team, I would like to thank all of you for supporting SDA. It is through your support that we find the will to go on and work on this site. With your support, we will continue to cover Speed Demos as more first-person perspective actions games appear on the market. Half-Life speed runs, anyone? :)
Update on Episode Run Projects
Ryszard Sommefeldt 'ghostface'
asked about the progress of Quake 2 done Quick too (Q2dQ2). I will take this oppourtinity to give some
information about this project and other QdQ projects.
Quake 2 done Quick Too (Q2dQ2) project has started, but currently, not much work is going on
into it. The Q2dQ2 team is currently writing tools required for the project, but most of these people are concentrating more on the SdS project instead which has a higher priority at the moment. Mostly, we are waiting for ver 3.15 of Quake 2 to be released to fix a few bugs before we can start recording. Do not expect Q2dQ2 to be released until late 1998.
Scourge done Slick (SdS) project is long overdued, but we promise it won't be an RGB4. All the
running is finished (and has been for the pass couple months), but refilming is not finished, and work is
going on with the introduction and the ending. The wait will definitely be well worth it. You will be amazed
at the plot and the comedy. SdS should be released in 1 or 2 months time.
Quake done 100% Quick Lite (Qd100Qlite) project is nearing the end. There are a few more maps to
improve on, and the release should be quite swift after those maps are done, since we have decided not to make
a movie version of Qd100Qlite. Qd100Qlite should be released in around 1 month time.
Rumours of other projects: Yonatan is supposedly working on Doom 2 done Quick (D2dQ). D&M Productions
is possibly working on an episode run of ikspq. Work may be going on a Quake done double Quick (QddQ), a co-op run
through of Quake. The QdQ team may follow up the SdS project with a run through of Dissolution of Eternity (Rogue),
rumoured project name: Dissolution done in Less Than an Eternity.
Quake II Demos
Black Out's demos:
- Easy ware2 in 0:58.0, 1.9 seconds improvement over his own previous record
- Hard mintro in 0:25.2, 0.5 seconds improvement over Optic's previous record
- Easy waste1b in 0:15.3, 0.4 seconds improvement over his own previous record
Col Korn's demo:
- Easy train in 1:05.9, 0.2 seconds improvement over Optic's previous record
Fredrik Arvidsson's demos:
- Easy jail3b in 0:14.5, 0.6 seconds improvement over Optic's previous record
- Hard jail3b in 0:15.0, 0.3 seconds improvement over Optic's previous record
- Easy hangar1b in 0:06.3, 0.1 seconds improvement over Col Korn's previous record
- Hard hangar1b in 0:06.3, 0.2 seconds improvement over Col Korn's previous record
- Easy strike in 1:02.2, 1.7 seconds improvement over Geerman's previous record
- Hard strike in 1:02.2, 0.1 seconds improvement over Nolan's previous record
- Easy boss1 in 0:48.9, 1.0 seconds improvement over his own previous record
Comments
Looks like Black Out finally saw the light and stopped using the grenade counter like all cool speed runners should! :) Now all we need is to get Optic to stop using the grenade counter too. Speaking of Optic, notice that this is the first Quake II update without any of his demos....?
| May 11th 2nd Update by Gunnar |
Late Update
As you may have read in Geralds update, I've been pretty busy lately. I haven't even watched all demos for this update,
I'd rather get this update finished as soon as possible. Sorry about this.
Quake Demos
Matthias Belz made a bunch of demos from the earlier mexx levels a while ago; about time we added them:
- Easy run of mexx1 in
0:37
- Nightmare run of mexx1 in
0:38
- Easy run of mexx2 in
0:13
- Nightmare run of mexx2 in
0:13
- Easy run of mexx3 in
1:20
- Easy run of mexx4 in
1:42
- Easy run of mexx5 in
2:07
- Easy run of mexx6 in
1:57
- Easy run of mexx7 in
2:38 Avoiding all those
fiends looked bloody annoying =)
- Easy run of mexx8b in
0:57
Evan Wagner
- Easy run of bb3 in
0:56
- Easy run of ikspq1 in
0:55
- Easy 100% of zer1 in
1:01
Optic
- Nightmare run of ikspq3 in
0:18
- Easy run of ikspq4 in
1:10
- Easy run of ikspq5 in
1:05
Ilkka Kurkela
Stefan Schwoon
Will Marsh
- Nightmare 100% of e2m1 in
1:46
Carl Tholin
- Easy run of epoch - The Epoch Turning in
1:12
- Easy 100% of epoch1m2 - The Guardhouse in 0:59.
Update by Radix: Shortly after this update, he sent in a
0:58.
- Easy 100% of ikspq1 in
1:45
Quake Coop Demos
Attila Csernyik and Peter Horvath have been pretty social =)
- Easy run of e1m4 in
0:35
- Nightmare run of e1m4 in
0:37
- Easy 100% of e1m4 in
1:10
- Easy run of e1m5 in
0:19
Improvements To The QdQ Series
The QdQ page has updated with some reorganisation of the front page. They now have a site index, and they have also added a new page which lists the improvements which have been made to certain maps of the QdQ series (including QdQr, QdQlite and Qd100Q), mostly based on demos which have been submitted to SDA.
Quake II Demos
Black Out's demos:
- Easy jail1 in 0:34.8, an improvement of 0.5 seconds over Optic's previous record
- Easy mintro in 0:24.8, an improvement of 0.4 seconds over Optic's previous record
- Easy waste1b in 0:15.7
Col Korn's demos:
- Easy jail3c in 0:14.0, an improvement of 0.1 seconds over Optic's previous record
- Hard jail3c in 0:14.0, an improvement of 0.1 seconds over Optic's previous record
- Easy mine3c in 0:07.4, an improvement of 0.1 seconds over Optic's previous record
- Hard mine3c in 0:07.4, an improvement of 0.1 seconds over Optic's previous record
Geerman's demos:
Optic's demos:
- Easy train in 1:06.1, an improvement of 17.2 seconds over Col Korn's previous record
- Easy city2b in 0:19.2, an improvement of 5.6 seconds over Black Out's previous record
- Easy waste1a in 0:28.7, an improvement of 1.3 seconds over my previous record
DEMED Released
DEMED is a utility which fills in the gaps left by the QdQ utilities Demtool and Demix.
Comments
Apologies to those who have sent in demos for Quake but they have not been put up yet. Muad'Dib was not around the last few days. He just returned and started working on updating the new Quake demos... 32 of them! Well, a while ago, I just received this message from him: "I have to get some sleep now, can't finish this now. I'm seeing small furry animals lurking about. I've been away all weekend, drinking, partying and even working. Me need some rest to... and it's 6:30am here." The new Quake demos should be up by tommorrow I guess.
Quake II Demos
Black Out (previously known as Brent Wise) improved a few demos he made in the last update and did one more:
- Easy ware1 in 1:40.6, 1.3 seconds faster than his own previous record
- Easy ware2 in 0:59.9, 2.1 seconds faster than his own previous record
- Easy city2b in 0:24.8
Col Korn abandons short demos to work on the dreaded Lost Station
- Easy train in 1:23.3, 22.4 seconds faster than James' previous record
- Hard train in 1:40.7
Newcomer Geerman enters the fray with a single demo
And of course, we have Optic's demos
- Easy jail3c in 0:14.1, 1.2 seconds faster than Col Korn's previous record
- Hard jail3c in 0:14.2, 1.3 seconds faster than Col Korn's previous record
- Easy power2b in 0:23.5, 1.7 seconds faster than Black Out's previous record
- Hard power2b in 0:23.8, 2.5 seconds fasterh than Black Out's previous record
Comments
I saw on Bluesnews that there was a demo utility called DemoPlay which supposedly allows you to use VCR functions (pause, slow motion, fast forward, etc) while watching Quake or Quakeworld demos. Sounded cool, I thought. It'll be really useful for watching speed demos with, so I downloaded it and tried it out, and was badly dissapointed. Basically, it just bound some of your keys to the "host_framerate [val]" commands. Nothing we don't know already, and it suffered from the same limitation: no rewind. Furthermore, since Quakeworld does not support the "host_framerate" command, you can't use the fast forward/slow motion/pause feature in Quakeworld.
At the moment, the only utility I know of which allows you to fast forward/rewind through Quake movies is Keygrip's demo server. It even allows you to move around and watch from different angles. Unfortunately, it doesn't support Quakeworld demos.
In case you don't already know how to use the host_framerate command to do slow motion/fast forward: To do slow motion, set host_framerate to a value lower than the reciprocal of your framerate (e.g. if your framerate is around 20, then set host_framerate to a value lower than 1/20, or 0.05) and to do fast forward, set host_framerate to a value higher than that. To do a pause, set host_framerate to something really low like 0.000000000001, and to return to normal speed playback, set host_framerate to 0.
Quake II Demos
Black Out (previously known as Brent Wise) improved a few demos he made in the last update and did one more:
- Easy ware1 in 1:40.6, 1.3 seconds faster than his own previous record
- Easy ware2 in 0:59.9, 2.1 seconds faster than his own previous record
- Easy city2b in 0:24.8
Col Korn abandons short demos to work on the dreaded Lost Station
- Easy train in 1:23.3, 22.4 seconds faster than James' previous record
- Hard train in 1:40.7
Newcomer Geerman enters the fray with a single demo
And of course, we have Optic's demos
- Easy jail3c in 0:14.1, 1.2 seconds faster than Col Korn's previous record
- Hard jail3c in 0:14.2, 1.3 seconds faster than Col Korn's previous record
- Easy power2b in 0:23.5, 1.7 seconds faster than Black Out's previous record
- Hard power2b in 0:23.8, 2.5 seconds fasterh than Black Out's previous record
Comments
I saw on Bluesnews that there was a demo utility called DemoPlay which supposedly allows you to use VCR functions (pause, slow motion, fast forward, etc) while watching Quake or Quakeworld demos. Sounded cool, I thought. It'll be really useful for watching speed demos with, so I downloaded it and tried it out, and was badly dissapointed. Basically, it just bound some of your keys to the "host_framerate [val]" commands. Nothing we don't know already, and it suffered from the same limitation: no rewind. Furthermore, since Quakeworld does not support the "host_framerate" command, you can't use the fast forward/slow motion/pause feature in Quakeworld.
At the moment, the only utility I know of which allows you to fast forward/rewind through Quake movies is Keygrip's demo server. It even allows you to move around and watch from different angles. Unfortunately, it doesn't support Quakeworld demos.
In case you don't already know how to use the host_framerate command to do slow motion/fast forward: To do slow motion, set host_framerate to a value lower than the reciprocal of your framerate (e.g. if your framerate is around 20, then set host_framerate to a value lower than 1/20, or 0.05) and to do fast forward, set host_framerate to a value higher than that. To do a pause, set host_framerate to something really low like 0.000000000001, and to return to normal speed playback, set host_framerate to 0.
Doom done Quick Released
Doom done Quick (DdQ), a speed run through of Ultimate Doom in Ultra Violent skills in 19:41, has been released. It is available for download from the QdQ page.
Beyond Belief Lite Released
Beyond Belief Lite (BBlite), a speed run through of the Beyond Belief episode for Quake in Easy skill in 3:02 (1:23 faster than Speed Beyond Belief (sBB), a similiar run through in Nightmare skill), has been released. It is available for download from the Demo Editing News page.
DdQStats Released
DdQStats is the Doom version of QdQStats, which allows you to start Doom levels with different stats so as to allow each level in a multi-level episode speed run to be recorded seperately. It is available for download from the QdQ page.
Quake II Demos
Col. Korn has been aggressively improving the really short levels:
- Easy jail3c in 0:15.3, beating Optic's previous record by 0.7 seconds
- Hard jail3c in 0:15.5, beating Optic's previous record by 0.5 seconds
- Easy fact1b in 0:10.0, beating Optic's previous record by 0.1 seconds
- Hard fact1b in 0:10.0, beating his own previous record by 0.1 seconds
- Easy hangar1b in 0:06.4, beating Optic's previous record by 0.1 seconds
- Hard hangar1b in 0:06.5, beating Optic's previous record by 0.1 seconds
Newcomer Brent Wise sent in quite a few demos
- Easy ware1 in 1:41.9
- Easy ware2 in 1:02.0, beating my previous record by 10.9 seconds
- Easy jail3d in 0:20.6, beating Optic's previous record by 0.1 seconds
- Easy power2b in 0:25.2
- Hard power2b in 0:26.3
Another newcomer James Parkwood did a level we thought only a masochist would do. I'd like to see someone try that level in hard!
And of course, no update is complete without Optic's demos:
- Easy power2a in 0:40.5, beating my previous record by 23.6 seconds
- Easy city3c in 0:34.3
- Easy 100% biggun in 0:40.3
DEMentED ver 0.600 Released
Currently the only Quake II demo editor around, DEMentED has been updated to ver 0.600.
News On Remaic For Quake II
Remaic is the main utility used for refilming of the Quake done Quick series of episode speed runs. The Remaic page has been updated with news on what we can expect from the Quake II version of Remaic.
Comments
I have not seen Doom for over 2 years and I just installed Doom yesterday just to watch DdQ. And oh gawd... the motion sickness I never experienced for 2 years came back again in full force. I was going to do an update to this page yesterday after watching DdQ, but I guess I wasn't in the right condition to do it. I doubt I'll be watching DdQ a second time.
BBlite is a good run to watch. A lot of it is similar to the original sBB, but there were a few new tricks added which were missed in Yonatan's run. This is the first episode run which is not put together by the QdQ team, but rather by the D&M team of Draven and Muad'Dib.
Looks like people are starting to work on the tougher demos including those involving grenade jumps, barrel jumps, rocket+grenade jumps. Kinda disappointing to see that the good old days of everyone using instincts to time the grenade jumps are gone. Now everyone's just using the grenade counter. Personally, I think that the grenade counter spoils all the fun of developing grenade jump timing skillz.
Quake Demos
I filled up more spaces in pse's nightmare column:
- pse2 in 1:09.
This is one second *faster* than Stefan's demo on easy...
- pse4 in 1:19,
22 seconds slower than the easy demo, because of a detour I have to do.
Will Marsh has gotten interested in 100% demos, he improved two nightmare 100%s:
- e2m1 in 1:49,
one second faster than my Qd100Q demo.
- e3m2 in 2:06,
23 seconds faster than Matthias' demo.
Stefan Schwoon did his first 100% demo:
- e1m2 on easy in :59,
five seconds better than Optic's previous demo.
Attila Csernyik and Peter Horvath made two coop 100% demos on easy:
- e1m3 in 1:11,
nineteen seconds faster than Larris' and Gunnar's demo.
- e3m1 in 1:02.
They also both did one single player demo:
- Attila improves the run of e4m6 on nightmare to get 1:21,
three seconds better than Anders' demo.
- and Peter improved the run of e3m2 on easy by one second to get 0:16.
Carl Tholin spent two days improving the run of ikspq1:
- He improved it by two seconds to get 0:56
using two grenade jumps.
Kyle David did a 100% on The Guardhouse, a level by Andrew Smith.
I guess no one who comes here can improve that lousy run of bb6 that I did on nightmare?
Bunny Hopping
I think I have found a way to fix it, but I'm not sure yet. More info
when it comes...
Quake II Demos
Firstly, we start with Will Marsh with *surprise* *surprise* another base1 improvement:
- Hard base1 in 0:13.1, 0.1 seconds improvement over his own previous record
And of course, Optic's been busy. BTW, using the grenade counter makes things look real uncool. Real man don't use grenade counters! :)
- Easy bunk1a in 0:23.2, 2.2 seconds improvement over my previous record
- Hard bunk1a in 0:27.5
- Easy bunk1b in 0:26.8, 0.5 seconds improvement over Nolan's previous record
- Hard bunk1b in 0:26.8
- Easy mine1 in 0:47.0, 12.4 seconds improvement over my previous record
- Easy mine3a in 0:17.0
- Hard mine3a in 0:17.1
- Easy city1 in 1:05.3
Charles Spark made a couple of demos
- Hard city1 in 1:06.2
- Hard boss2 in 0:50.0, 3.2 seconds improvement over Nolan's previous record
Col. Korn made 1 demo:
- Hard fact1b in 0:10.1, 0.1 seconds improvement over Optic's precious record
Ian Sutton again did all the 100% demos
- Hard 100% base3 in 2:35.4
- Hard 100% bunk1 in 4:20.6
- Hard 100% waste1 in 3:01.6
- Hard 100% biggun in 0:42.9, 0.6 seconds improvement over Yonatan's previous record
Comments
This update was really supposed to have been done earlier, but on the way back from renewing my passport, I stopped by a games shop and on a compulsion bought Starcraft. Brought it back, installed it, and....
Quake Demos
Oops. Seems like I forgot Rikkert's easy run on ikspq3 in
0:18 when I first updated today. Well, here it is.
DooMfienD improved his own easy e4m3 100% with three seconds, to get a
1:50. I really liked the gl-quad-boosts he did, and also his last kill =)
Evan Wagner improved both Matthias' ikspq demos:
- Easy run of ikspq1:
0:58.
- Easy run of ikspq2:
1:06. Damn was I confused with all those passages, and that unchanging blue texture.
Matthias Belz makes the first pse3b nightmare run in
0:41. A shame
the shamblers' lightning pushed him a bit off course at the end, since his exact time was 41.06.
Comments
We've been talking about merging pages again. This time with
NederSpeed, a great site
that's specialising in custom Quake/Quake2 maps. Let's hope this won't take as long as the merge between Nolan and my previous sites.
| April 26th, 2nd Update by Tangent |
5000 Hits
The hits counter went hit 5000 sometime yesterday afternoon (US Eastern time). Well, no one sent us a pic so I doubt he realised it. 5000 hits in just over a week since opening is a very encouraging sign. Nolan was just telling me it took NSD 6 months to reach 10k hits. *shiver* Anyway, thanks for your support of this site. Remember to take a pic, whoever hits 10000, and send it in to us.
Errors in my Last Update
Oops.. Fredrik's boss1 run was 0:49.9 in easy and 0:48.8 in hard, not the other way round as I reported.
100% End
Quite a few people have been sending in 100% demos of the Quake End run, killing only the fishes (the other monsters are all automatically gibbed after Shub is killed). We've known about this trick for a while, but have long decided on the rule that you must kill all the monsters before telefragging the jelly.
Quake II demos
A newcomer Col Korn has improved the base1 run.
- Easy base1 in 0:12.9, beating Will's previous record by 0.2 seconds.
Apologies to Black Viper. I missed his demo last update.
Here are Optic's demos for this update
- Easy fact1a in 0:08.8, beating Paul's previous record by 1.0 seconds
- Hard fact1a in 0:09.5, beating my previous record by 1.2 seconds
- Easy power2c in 0:20.3, beating Nolan's previous record by 0.6 seconds
- Easy waste2 in 0:16.3
- Hard waste2 in 0:18.9
- Easy waste3 in 0:33.6
- Hard waste3 in 0:36.0
Will Marsh made 1 demo
- Easy power1 in 0:16.7, beating his own previous record by 0.5 seconds
Jesse van Dijk made 1 demo
Fredrik Arvidsson made 1 demo
- Hard hangar1a in 0:09.2, beating his own previous record by 0.1 seconds
I made 1 demo too
Bunny-Hopping and Zig-Zag
Bunny-Hopping's ban is still in in the process of being reconsidered. The QdQ team may soon be taking a vote on it, and SDA's stand is that we will follow the result of the vote. If QdQ accepts bunny-hopping, SDA will follow suit. Meanwhile, you can zig-zag all you like in the Quake 1 demos, even the easy runs (which were previously banned on Muad'Dib's page)
Comments
Yes, updates have slowed down. But so have the demos coming in, so I think it's okay. I have been working on a few other things as well (mostly brushing up my Q2 DMing skills against Eraser bots). Hmmm.. no 100%s for a while. Interesting.
Quake Demos
Matthias Belz makes some demos from Iikka Keränens excellent ikspq levels. You can get them
here.
- Easy run of ikspq1 in
1:00
- Easy run of ikspq2 in
1:11 This seemed
like a tough one.
- The nightmare run of bb7 in
0:11
Same time as he got on easy.
Will Marsh improves the easy run on e1m1 with one second:
0:27 How? Zigzagging.
Says even a :26 might be possible.
Added yet another episode:
Black
by J.F.Gustafsson. Stefan Schwoon has already made these demos from it:
- Easy run of black1 in
1:26 Two gjs here =)
- Easy run of black2 in
1:03
- Easy run of black3 in
1:18
- Easy run of bfinal in
0:42
Nolan Pflug is still up and running:
- Nightmare run of bfinal in
0:46
- Nightmare run of pse3 in
0:58
- Easy 100% of bb1 in
2:11
- Nightmare run of bb6 in
6:31. Worst run I
have ever seen. But it also looked terribly hard to do. Nolan challenges anyone to try to
beat it... =)
- Easy 100% of bb7 in
0:46 Nice timing
at the end.
Evan Wagner did pse3b in
0:32.
5 seconds improvement just by killing the right knight =)
Quake Coop Demos
Attila Csernyik and Peter Horvath have also been working hard since last time:
- Easy run of e1m2 in
0:34
- Easy run of e1m3 in
0:31 Look at the gj'ing duo =)
- Easy run of e1m6 in
0:09
- Easy run & 100% of e1m7 in
0:15 Really cool
lavaball trick here =)
- Nightmare run of e3m1 in
0:30
- Nightmare run of end in
0:31 Sorry guys. For a 100% you have to do it the hard way.
q2timer Updated
The latest version of q2timer, v1.02 by Nolan has been released. Please get it from the q2timer page. Here is what's new in this release:
- Really fixed coop intermissions this time.
- Added a command 'cooppause' that will pause a coop game.
- Fixed the crash on levels with no intermission point.
- Redid sbar 1 so it doesn't make demos bigger by 3k a second anymore.
- Added two variations to inter.pcx.
Quake II demos
Will Marsh improves on a base1 run again, and made a couple of other demos
- Easy base1 in 0:13.1, 0.2 seconds improvement over his own previous record
- Easy power1 in 0:17.1, 0.1 seconds improvement over my previous record
- Hard power1 in 0:17.5, 0.9 seconds improvement over my previous record
Fredrik Arvidsson fended off some competition on hangar1a and made a couple of other demos
- Easy hangar1a in 0:08.8, beating David's previous record by 1.0 seconds
- Hard hangar1a in 0:09.3, beating David's previous record by 0.5 seconds
- Easy boss1 in 0:48.8
- Hard boss1 in 0:49.9, beating Will's previous record by 5.6 seconds
Ian Sutton made a lot of 100% demos
- Easy 100% base1 in 1:09.5, 4.1 seconds improvement over Optic's previous record
- Hard 100% base1 in 1:12.4, 4.3 seconds improvement over his own previous record
- Hard 100% base2 in 2:15.6
- Easy 100% power2 in 2:05.1
- Hard 100% power2 in 2:57.5
As for myself, I did a few long runs
SDA Banner
Continue looking around some Planetquake sites, and you'll probably come across the SDA banner. Thanks goes to Evan Wagner who created that banner.
Comments
Ok, so this update came real late and I skipped an update yesterday. Thought I needed a break. Anyway it looked like a few runners took a break too. As usual, mostly the really short levels. Waiting for people to start filling up the longer levels, and I myself did a couple.
| April 19th, 2nd update by Gunnar |
Quake Demos
Nolan made three demos from SoA:
- Easy 100% hip3m1 in
1:54, with lot's of
rocketjumps, even a quad one.
- Easy hip3m2 100% in
2:13,
only nine seconds slower than his nightmare run on this level.
- Easy hip3m2 in
0:39, watch his cool
trick =)
Quake Coop Demos
Attila Csernyik and Peter Horvath made quite a few coop demos:
- Easy e1m1 in
0:25, improves
it with one second, using a new bridge trick.
- Easy e2m1 in
0:09
- Easy e3m1 in
0:27, three second
improvement with a variation of the ssg trick.
- Easy e4m1 in
0:25
- Easy end in
0:31
Quake Coop Demo Names
The rules for naming coop runs are as follows:
- The first person (server) uses the ' _ ' as in all other demos.
- The second uses an 'a', the third a 'b', and so on.
- The text-file and the zip-file should also use a ' _ '.
If you're still confused, download a coop demo and check. Please try to follow these rules,
as it'll save us a lot of renaming. Thanks, and keep those demos coming.
Bunny-Hopping is Banned
After discussing with Muad'Dib and Radix, we have decided to ban Bunny-Hopping in the Quake II runs on Speed Demos Archive. The very simple reason is that we do not want every single SDA demo to be made up of bunny hops from the start to the end. Zigzagging isn't that big a problem in Quake 1 because the differences are that significant due to timings being accurate to the second. However, with the timings being accurate to 0.1 second on Quake II runs, everyone will be bunny hopping to lose every 0.1 second they can. Not something we would like to see.
We regret to have to reject a few demos sent in for this update which featured bunny-hopping. We have also removed Charlie Tran's base1_13.1 from the table too. Please do not try to send in any more demos featuring bunny-hopping. We can detect bunny-hopping easily and will not accept them. SDA will be the judge on what is considered bunny-hopping for any demos submitted to us.
We will hopefully go into detail soon on "just what the heck is bunny-hopping anyway", and what is considered acceptable and unacceptable.
Quake 1 Demos
I've finally(finally!? you asked me once, and I said yes. What Gerald is suggesting here ladies(?) and gentlemen, is that I'm a bit lazy. Which is absolutely correct, but he can shove his sarcastic comments up where the quad don't shine - Gunnar =) convinced Muad'Dib to take over updating of the Quake 1 demos. Woohoo!
Quake II Demos
We start off with the usual base1 updates. Besides having sent in 12.9 for both easy and hard runs using bunny-hopping, Will Marsh managed to do some good runs for both without the bunny-hopping.
- Easy base1 in 0:13.3 by Will Marsh, 0.1 seconds better than Paolo's previous record.
- Hard base1 in 0:13.2 by Will Marsh
- Easy 100% base1 in 1:13.6 by Ian Sutton, 3.1 seconds better than Evan's previous record
- Hard 100% base1 in 1:16.7 by Optic, 2.8 seconds better than Ian's previous record
Optic sent a lot of demos (many of them really short), as usual:
- Easy base2a in 0:18.7, 1.6 seconds faster than Paolo's previous record
- Easy base3 in 0:50.6, 17.7 seconds faster than Mugwum's previous record
- Hard base3 in 1:00.2
- Easy mine3c in 0:07.5, 0.3 seconds faster than Will's previous record.
- Hard mine3c in 0:07.5, 0.4 seconds faster than Will's previous record. Fredrik Arvidsson sent in a 0:07.5 too, but I received Optic's first.
- Easy fact1b in 0:10.1
- Hard fact1b in 0:10.2
- Easy hangar1b in 0:06.5
- Hard hangar1b in 0:06.6
- Easy biggun in 0:38.1
- Hard biggun in 0:38.4, 1.2 seconds faster than Yonatan's previous record
Newcomer David Huang sends in his first 2 demos:
- Easy hangar1a in 0:09.8, beating Will's previous record by 0.3 seconds
- Hard hangar1a in 0:09.8, beating Will's previous record by 0.1 seconds
Besides base1, Ian Sutton did another 100% demo:
Demo Removal
I had to remove Paolo Petrini's 2 demos from jail3b because he did not start with the correct stats (i.e. he did not start using "exec jail3b"). The records both return to Optic.
Hard vs Hard+
Yes, we are very aware that there is a skill 3 (also known as Hard+, but some still call it Nightmare as with the Doom/Quake tradition) in Quake II. However, we chose to ignore skill 3 and run in skill 2 due to reasons best explained in this page. We have also decided that we will not accept any skill 3 demos into the skill 2 tables, for the simple reason that they are different. It is also unlikely that we will open another section for skill 3 demos.
Quake 1 Demos
None for today. Come on guys, give Quake 1 a chance!
Quake II Demos
The base1 contest has not yet ended, with 2 hot demos:
- Hard base1 in 0:13.1 by Charlie Tran, 0.5 seconds faster than Will Marsh's previous record!
- Hard 100% base1 in 1:19.5 by Ian Suttan, 11.0 seconds faster than Stuart McCabe's previous record!
Apologies to Yonatan Donner for misplacing his 2 hard biggun demos he sent 3 days earlier. Here they are:
- Hard biggun in 0:39.6, 2.6 seconds faster than his own previous record.
- Hard 100% biggun in 0:43.5
Will Marsh did a few really short demos:
- Easy hangar1a in 0:10.1
- Hard hangar1a in 0:09.9
- Easy mine3c in 0:07.8, taking the hint I dropped in my comments yesterday :)
- Hard mine3c in 0:07.9
Optic did a lot of short demos on jail too:
Paul Alexander got 1 demo in:
- Easy fact1a in 0:09.8, beating my previous record by 0.9 seconds
Paolo Petrini managed a few demos:
- Easy base2a in 0:20.3, beating his own previous record by 0.3 seconds
- Easy jail3b in 0:14.4, beating Optic's previous record by 0.7 seconds. Paul Alexander sent in a 0:14.4 too, but I received Paolo's first.
- Hard jail3b in 0:14.8, beating Optic's previous record by 0.5 seconds.
Mugwum sends in his first demo:
Comments
This took longer than I expected, as demos kept coming in even as I was updating. I had to put a stop to it and tell myself not to accept any more new demos while I update. They can wait for tommorrow's update. 4:30am local Singapore time now (It's the 19th already.. geez!), time for me to sleep. I was hoping to a bit of this book I just bought, The Rainmaker by John Grisham (loved the movie, so I bought the book). But I have to wake up at 8am for a TF clan match (scheduled in US time, naturally), so it's off to bed for me.
Please Send Your Demos To The Correct Address
The correct place to send your demo to is sda@planetquake.com, and not to qdq@planetquake.com. Although SDA and QdQ are quite similar, they are 2 different speed running projects. QdQ concentrates on full-episode runs, while SDA works on single map runs.
Info & Rules Page Updated
As promised yesterday, the Info & Rules Page have been updated. I have reorganised the instructions for watching/recording/sending Quake II demos. They should be much more easier to understand. I hope this will decrease the number of e-mails to us asking for help :) There will be more updates to the Info & Rules Pages in the near future. I did not do everything which I wanted to do since I'm rushing to get this news update out before my clan's Q2 CTF practice...
Original Quake Demos
Oh yes, we do have one Quake demo today, and it improves a demo from
the qdqlite project
- Easy e1m2 in :34 by Gunnar André Mo, 1 second faster than Stefan Schwoon's previous record.
Quake II Demos
The fighting for the best times in base1 have not yet ended. A lot of people sent in demos for base1, and these are the ones which made it on top:
- Hard base1 in 0:13.6 by Will Marsh, beating Yonatan Donner's previous record by 0.1 seconds. Charlie Tran sent in a his own 0:13.6 too, but unfortunately, I received Will's demo first.
- Easy 100% base1 in 1:16.7 by Evan Wagner.
- Hard 100% base1 in 1:30.5 by Stuart McCabe, inproving his own record by 1.6 seconds and fending off a lot of stiff competition from 4 other runners.
Another map which witnessed some competition is jail2a, and Optic (Justin Fleck) came up on top for both easy and hard. Optic also made a few other short demos.
- Hard base2a in 0:20.6
- Easy jail2a in 0:31.5, beating Jesse van Dijk's previous record by 1.8 seconds
- Hard jail2a in 0:31.2
- Easy jail3a in 0:21.5
- Hard jail3a in 0:22.6
- Easy mintro in 0:25.2, good grenade-barrel jump there
- Hard mintro in 0:25.7
Besides his new base1 record, Will Marsh adds one more under his name.
As for myself, itching to do some grenade jumps, I chose 4 maps which offers grenade jump oppurtunities.
- Easy bunk1a in 0:25.4 using 1 grenade jump
- Easy ware2 in 1:12.9 using 3 grenade jumps (and no powercubes)
- Easy mine1 in 0:59.4 using a rocket+grenade jump
- Easy waste1a in 0:30.0 using another rocket+grenade jump
New Version of q2timer Soon
Yes, we know that q2timer does not yet record multiplayer co-op demos properly. So Radix made me stay up until 5am Singapore time (5pm in his own Eastern time) to help him test his changes to q2timer. It wasn't so fun for me playing at 800 ping either, with both of us on analog modems and on opposite ends of the World. Fortunately, client-side prediction in Quake II saved the day, and it is still much better than playing Quake with 400+ ping. Wished Quake II does client-side monster prediction though. So far, these have been done:
- Pause. Quake II doesn't allow pausing in multiplayer games, so Radix had to hack in his own pause into q2timer so the host player can wait for the client players to connect first before starting the run.
- Intermission for client players have been fixed.
We tried to record a multiplayer co-op run on security, and managed to get a time of 57 seconds, but unfortunately the demos didn't turn up well. Radix's demos couldn't be played back (error: map differs from local map), and mine always gets cut right after Big Tank dies due to message overflow. So it's back to the drawing board for Radix.
Comments
Each update has been taking me like 3 hours a day. Not good. But I guess this has to be expected with the many demos coming in to fill the blanks. Hopefully, this won't be so bad when all the blanks are filled (and then the Q2 mission pack comes out.. aaarrrggghhhhh!). Gunnar has been refusing to run Quake II until he gets his Voodoo2 card. Well, he'd better get it fast and help Radix and I with the updating.
It seems that everyone is trying to "snap up" the short and simple levels in Quake 2. Hint: mine3c is still up for grabs! Hopefully, we can get rid of those levels quick and get into some level runs which require skillz. Oh yeah, don't forget to check out the 4 levels I did with grenade jumps.
Info & Rules
Please read the Info & Rules carefully before attempting any runs for submission to us. We have received quite a few good demos which we are unable to accept because they did not follow the rules. The common mistakes are:
- Not using the required q2cfg pak to start the map.
- Not completing the required goals for the particular as stated in the goals.txt (which found in the q2cfg pak)
- Not including a text file that shows the level, kills/secrets and
your comments. We recommend that you use the example text file as a template.
The Info & Rules page will be updated soon with more detail, and hopefully it should be easier to understand.
Problems with .cfg
A few people have reported having problems using the the .cfg, with Quake II reporting an error "You must be in a level to record" and not recording when they exec the .cfg and start running the map. The simple solution to this problem is to exec the .cfg again. You should have bound a key to "exec [mapname].cfg". Very often, the first time you press the bound key to start the map and to record, you will get the error and the map will start without recording (You can take the oppourtunity to do a "precache" here). Simply press the bound key again and you should be recording fine. If you're still having problems, please report them to us.
Start-From-Scratch Quake II Runs
Quite a few people have sent in start-from-scratch demos instead of using the q2cfg pak which gives the players some weapons, items and ammo when starting the later maps. We are unable to accept those demos, but don't throw them away yet. We will soon be opening another section for Start-From-Scratch runs, and maybe even Start-From-Scratch 100%s. It is certainly going to be more challenging and will please the fans of the original Quake speed runs. Imagine having to kill Makron with a blaster :)
Changes in q2cfg and goals.txt
The goals.txt in the q2cfg pak has been updated. If you have the previous q2cfg pak, you do not need to upgrade. But just take note of the following changes in the goals.txt:
- mine3a: Lower the acess bridge and exit to mine2, but not at where you entered.
- command: Get to strike
No real difference in command, but in mine3a, that means you can't rocket jump back up to the exit which you started the map from.
Quake II demos
base1 has remained very competitive:
- Paolo Petrini did easy base1 in 0:13.4, beating BurninSun's previous record by 0.1 seconds.
- Stuart McCabe did 100% hard base1 in 1:32.1, beating Yonatan Donner's previous record by 2.1 seconds.
A few short demos by Justin Fleck. Notice he did jail1 0.3 seconds faster on hard than on easy :)
Besides his good base1 run, Paolo Petrini did one more on base2:
Jesse van Dijk gets in his first run:
Original Quake demos
Nope, none in today, unfortunately.
Comments
Whew.. this is way more work than previously when updating Muad'Dib's Quake Page. Having to deal with Quake II and hard/nightmare means quadruple the work. The long filenames, multiple demo directories and linking to the Planetquake Download Center are real headaches though.
We're starting to see the Quake II runs beginning to fill up. And I hope we can fill them up fast first and then start competitive running on each map. Original Quake runs are unfortunately on the decline, mostly because of the new found interests in Quake II speed-running, and that most of the Quake maps are either optimised or almost optimised, and it is very hard to improve them further by a full second. With the timing in Quake II now taken to 0.1 of a second, we may never see an end to the improvements.
base1
After having our mailbox spammed with base1 demos ranging from 14 seconds
to 18 seconds, we decided it's best to update as fast as possible before we get
anymore. Anyway, the records go to BurninSun for easy with 13.5
and Yonatan for hard with 13.7,
both of which were made for Q2dQ2 right after q2timer was released and before
SDA opened... There are a lot of other choices on the q2 page...
Quake II demos
Speaking of those choices, Tangent did some:
- fact1a in 10.7 on both easy
and hard skills.
- power1 in 17.2
on easy and 18.4
on hard.
- command in 30.9
on easy and 40.2
on hard.
and I did some:
- bunk1b in 27.3
on easy.
- power2c in 20.9
on easy.
- strike in 1:02.3
on hard.
Yonatan also did some...
- biggun in 42.2
on hard.
- the first Quake II 100% demo: base1 on hard in 1:34.2.
- and the first whole unit Quake II run: the base unit in 2:15.2.
Quake demos
Back to Quake demos... I improved both 100%s of e3m4:
- 32 seconds faster on nightmare to get 1:48.
- and six seconds faster on easy to get 1:40.
Justin did a new 100% demo:
- h2m5 on easy in 1:39,
two minutes and 16 seconds faster than the nightmare 100%.
Gunnar spent three hours improving the easy run of e1m7:
- he improved it by one second to get :18.
Other maps
Last year, I did three nightmare 100% demos on user map levels, either
by the author's request or as a challenge. I never posted them to NSD
though... Over the last two days, I did easy 100% demos on the same levels,
and now I'm going to post them all:
Those are all great maps, not just according to me, but also the many map
review sites that there are.
Ever make a speed demo on a map that is not listed here? Send it in
and we will post it...
Welcome to Speed Demos Archive!
This new page is a combination of my old
Nightmare Speed Demos page and Gunnar
André Mo's skill 0 page.
If you've never been to either of those pages, and you've never seen any of the
Quake done Quick demos, then you should
go to the info & rules page to see what this page is about...
Quake II demos
I finished the q2timer
patch that I started a long time ago, so a Quake II section has been added.
Quake II demos are much different from Quake demos, so even if you regullary
went to the old pages, you will have to go to the info & rules page to
read about Quake II demos if you want to do them. To start out, I did a run of
boss2 on hard, in :53.2.
Quake will live on
Don't think that because we can now speed run Quake II that Quake speed
running is dead. I'll still make some, and I'll bet some others will too.
We also have a lot of new Quake demos that we haven't posted to our
respective pages, so we could have a big opening for SDA. Here they are:
Lots of demos by Justin
He did some 100% demos on nightmare:
- e1m1 in 1:16,
one second better than the last demo on this level. This level has been
improved about 10 times since Quake speed running began... The original time
was 1:52.
- e1m2 in 1:22.
This level has also been improved a lot. This is 14 seconds better than the
last demo. I don't remember what the first time was, but I think it was over
two minutes.
- e2m2 in 1:53,
37 seconds better than the old demo!
- e4m2 in 2:10.
He says it was "pretty easy" to beat my old demo by 25 seconds...
and many runs on nightmare:
- e4m2 in :44,
which is two seconds better than the time in QdQr!
- e4m4 in :27,
a one second improvement over Yonatan's time.
- h1m2 in 1:06,
18 seconds better than Yonatan's time.
- h2m5 in :45,
14 seconds faster than Yonatan's time.
- h3m1 in 1:02,
which is 8 seconds better than my old time. Justin forget that we already have
a :57 for Scourge done Slick. [when will it be out? soon...]
- hdm1 in :29.
Just one second better than Yonatan's old time. This level is just about
optimized.
- r1m6 in 1:30.
This is the first run on nightmare for this map. Only 15 seconds slower than
the demo on easy.
- Four first time nightmare runs on Beyond Belief levels: bbelief2 in
0:20,
bbelief3 in 1:08,
bbelief4 in 0:23,
and bbelief5 in 0:29.
and a few runs on easy skill:
- h1m4 in 1:01,
two seconds better than Evan's demo.
- bbelief2 in 0:19,
three seconds better than NoA-Simon's demo.
- bbelief4 in 0:22,
two seconds better than Evan's demo.
Demos by me
Most of them are on r2m3 - Elemental Fury II. I did all four types!
- I did it in 2:27
with 100% on easy. This is one of my best demos so far, IMO.
- Then I did a run on easy in 1:37.
Lots of rocket jumps here. Actually, all of the r2m3 demos have some rj's but
this one has the most :)
- I got 1:56
for the nightmare run
- And 3:36
for the 100% on nightmare.
- I improved my 100% of e4m8 on easy by a minute and a half! The new time
is 4:38.
- I improved my mexx9b demo by a lousy three seconds to get 2:52.
I had hoped to improve it by more...
- I did a nightmare run of mexx9a in 2:18.
There are a lot more monsters on nightmare than easy, and that made it rather
difficult.
Some demos from Gunnar
- e1m1 in :29
on nightmare! He zigzags and wall hugs his way below the quite old time of :30.
- e1m2 in :36
on nightmare. One second better than his previous time, and two seconds better
than the QdQr time.
- e1m4 in :33
on easy. 12 seconds better than the old demo by doing an ogre grenade jump.
He's getting good at those...
- He made the first nightmare demo for PSE too... pse1 in :51.
Improvements from Evan
- He improved the run of e3m6 on easy by one second to get :40
by getting lots of help from vores...
- and he improved the run of e4m3 on nightmare by four seconds to get
:54.
The amazing Will
- Will Marsh improved Yonatan's e1m3 run on nightmare by three seconds to get
:31!
This is four seconds faster that the demo in QdQr by Perkele, but he had to
spend half a second picking up the health in the first room...
A new guy
- Lars Sundqvist has improved a demo that I thought was optimized. He
improved the nightmare run of e1m7 by one second to get :37.
He found a faster way of doing the trick that is unique to this level.
Coop demos
Gunnar and his friend Limbeck did a few coop demos:
- A run of e1m1 on easy in :26,
one second better than the previous time.
- 100% of e1m1 on easy in :39,
eight seconds better than the last time.
- And a 100% of e1m2 on easy in :40,
24 seconds less than the one player demo.
Will Marsh and Fred Fogarty also did some:
- A nightmare run of e1m1 in :28,
one second better than Gunnar's new single player record.
- Both runs of e3m1. They got :30
on easy and :32
on nightmare. They use a new kind of trick in both...
- And a nightmare run of e2m1 in :09,
the same time as the single player run.
Anssi Hyytiäinen and Jere Ranta did the first 100% coop on nightmare:
- e1m1 in :51.
Quite good teamwork in this one.
Happy Watching
That's 42 new demos! You have a lot of watching to do. :)
Be sure to regually visit Speed Demos Archive, to be amazed by all the latest
tricks that are discovered. Or you can think of your own tricks and send them
in to sda@planetquake.com.