QUAKE DONE 100% QUICKEST INTRODUCTION: 'Quake done 100% Quickest' is a run through all of Quake on Nightmare skill, going through the levels as fast as possible, killing every single monster and finding every single secret in every single map of Quake. This is the sequel to the very popular - and outdated - 'Quake done 100% Quicker' which was released way back on the 5th of January, 2000. Speedrunning has come a looong way since then! INSTALLATION: First you need to find your main Quake directory. This probably has the name 'Quake' and will contain such items as your Quake executable programs (such as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. (Mac users may be more used to the term 'folder' than directory) You should make a subdirectory of this main directory. Give it whatever name you like; for the purposes of these instructions we will assume you have called it 'qd100qst'. The qd100qst.dz/zip file should contain 3 files which should be unzipped into the qd100qst directory. These 3 files are: pak0.pak - contains all the data for the demo qd100qst.txt - this text file you are reading autoexec.cfg - pre-set settings RUNNING THE MOVIE: Now to run the movie, start Quake with the command-line option '-game qd100qst' The movie is played from a menu interface, so that you can choose to play the whole movie, or individual episodes, or individual levels. Using the menu should be mostly self-explanatory! You can use the following keys during playback: F1 / slow-mo F2 / normal speed F3 / fast forward F5 / backwards (JoeQuake only) F9 / skips to the next demo F10 / return to menu F12 / quits TIMING: Just a quick explanation of why we say we completed Quake in 48:00. We recorded every demo separately and then connected them together, adding the times for the four episodes plus the end level. HOW THE RUN WAS RECORDED: We recorded each demo separately, on skill 3 (Nightmare), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. There are no weapons in the higher levels, because you should have them already from previous ones. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting. STATISTICS: Saved times are compared to the predecessor 'Quake done 100% Quicker' run in 59:31 - http://speeddemosarchive.com/quake/qdq/textfiles/Qd100Qr.txt ---------------------------------------------------------------------- Level Map Player Time Saved ---------------------------------------------------------------------- Introduction START The Slipgate Complex E1M1 Arturo Garcia Lasca 1:02 0:11 Castle Of The Damned E1M2 Arturo Garcia Lasca 1:03 0:09 The Necropolis E1M3 Thomas Stubgaard 1:42 0:20 The Grisly Grotto E1M4 Arturo Garcia Lasca 1:29 0:36 Ziggurat Vertigo E1M8 Connor Fitzgerald 0:50 0:22 Gloom Keep E1M5 Arturo Garcia Lasca 1:10 0:22 The Door To Chthon E1M6 Peter Horvath 0:48 0:08 The House Of Chthon E1M7 Mathias Thore 0:21 0:01 --------------------------------------------------------------------- Episode 1 - Dimension Of The Doomed 8:25 2:09 --------------------------------------------------------------------- Introduction START The Installation E2M1 Thomas Stubgaard 1:23 0:08 The Ogre Citadel E2M2 Carl Tholin 1:08 0:16 The Crypt Of Decay E2M3 Thomas Stubgaard 1:49 0:30 The Underearth E2M7 Thomas Stubgaard 1:42 0:31 The Ebon Fortress E2M4 Thomas Stubgaard 2:04 0:18 The Wizard's Manse E2M5 Thomas Stubgaard 1:47 0:32 The Dismal Oubliette E2M6 Thomas Stubgaard 2:59 0:36 --------------------------------------------------------------------- Episode 2 - The Realm Of Black Magic 12:52 2:51 --------------------------------------------------------------------- Introduction START Termination Central E3M1 Thomas Stubgaard 1:29 0:14 The Vaults Of Zin E3M2 Thomas Stubgaard 1:20 0:09 The Tomb Of Terror E3M3 Thomas Stubgaard 1:18 0:24 Satan's Dark Delight E3M4 Thomas Stubgaard 1:22 0:13 The Haunted Halls E3M7 Thomas Bergendorff 0:51 0:11 The Wind Tunnels E3M5 Thomas Stubgaard 1:32 0:20 The Chambers Of Torment E3M6 Karol Urbanski 1:50 0:18 --------------------------------------------------------------------- Episode 3 - The Netherworld 9:42 1:49 --------------------------------------------------------------------- Introduction START The Sewage System E4M1 Peter Horvath 0:58 0:11 The Tower Of Despair E4M2 Peter Horvath 1:17 0:25 The Elder God Shrine E4M3 Thomas Stubgaard 3:45 0:23 The Palace Of Hate E4M4 Thomas Stubgaard 2:37 0:29 Hell's Atrium E4M5 Thomas Stubgaard 2:00 0:21 The Nameless City E4M8 Thomas Stubgaard 2:26 0:17 The Pain Maze E4M6 Jaakko Alakopsa 1:36 0:50 Azure Agony E4M7 Aleksander Osipov 1:27 0:42 --------------------------------------------------------------------- Episode 4 - The Elder World 16:06 3:38 --------------------------------------------------------------------- Introduction START Shub-Niggurath's Pit END Thomas Stubgaard 0:55 1:04 --------------------------------------------------------------------- Quake done 100% Quickest 48:00 11:31 --------------------------------------------------------------------- WORDS FROM THE CO-ORDINATOR: This project had its origin back in April 2001 when the project page was first set up and the first few demos were submitted. It originally started as a semi-secret one-man project undertaken by me (Thomas Stubgaard), and it was meant to be done and out the door fairly quickly. Here, over 10 years later we can finally put a lid on the project. Peter Horvath, who is known as one of the best, if not, THE best, Quake speedrunner of all time, had made some demos which I deemed too difficult for me to beat at that time. I hadn't evolved much as a speedrunner yet, so some things were just too wicked for me to attempt. Now, over 10 years later as mentioned above, Peter's demos are STILL included in the project, so perhaps that gives you a clue as to how good he was compared to the rest of us 'mortals', or maybe we just sucked a lot more than he did :-) I only got about a 3rd of the way before the project stalled due to lack of motivation and whatnot. After about 1½ year abscence, I picked it up again and I started taking a serious stab at quite a few demos in a short amount of time, and on February 8th, 2005, we opened up the project for the general public so anyone could submit demos. Not a lot did though, but some of the few who did ended up making some really good demos which are included in the final release. It also helped with injecting some new life and renewed motivation into the project, something which was much needed. It was around this time too, that we released a preview of the project which we dubbed 'Quake done 100% Quick with a Vengeance Episode 1 Preview'. Only a few of the demos from the preview ended up in this release. As I've already mentioned twice, it has taken us over 10 years to get this far, and I think the end result shows just how much effort that has been put into this. I believe this has been the longest running project of any in all of SDA's glorious lifespan, which dates back exactly three years before this project was started. If my memory doesn't fail me, e4m3 (a slower demo from February 2001) was the first demo to be submitted to the project, and e4m6 was the last one. It's a shame we didn't get to finish all the recams in time for the release, but unfortunately it wasn't meant to be. The Quake speedrunning community has seen better days, and only a few are left to deal with all the technical mumbo jumbo and such, and even less are still around to do recams and demos of top notch quality. Even fewer still are left to tell the tale of how Quake speedrunning has evolved since the early days of the QdQ brand to the start of SDA to now, and hopefully this release will spur a little more interrest into what SDA has laid its foundations on. RUNNERS: Aleksander Osipov Arturo Garcia Lasca Carl Tholin Connor Fitzgerald Karol Urbanski Mathias Thore Peter Horvath Thomas Bergendorff Thomas Stubgaard Jaakko Alakopsa PROGRAMMING: Mathias Thore Karol Urbanski Paul Davies Michael Hudson Roman Priborkin VIDEO EDITOR: Jozsef Szalontai PROJECT CO-ORDINATOR: Thomas Stubgaard UTILITIES USED: ConvDem by Bengt Jardrup Demix by Stefan Schwoon Demtool by Stefan Schwoon Demorelise by Anthony Bailey Dmerde by Stefan Schwoon ifix by Jozsef Szalontai ihack by Stefan Schwoon LMPC by Uwe Girlich QdQstats by Nolan Pflug Remaic by Anthony Bailey RemStud by Roman Priborkin Skeleton menu code by Anthony Bailey Custom demo tools by Mathias Thore CONTACT INFO: Web: http://speeddemosarchive.com/quake Contact: quake@speeddemosarchive.com IRC: #qdq on quakenet Dedicated to the original Quake done Quick Team: Nolan Pflug Yonatan Donner Mathias Belz Anthony Bailey Stefan Schwoon Thanks for watching. December 2011