Quake done Quick

Brothers and sisters, I have seen Delight

Friday, 13th August 1999 by Anthony

Runners Delight that is, a completely original mission-pack by Jesse van Dijk designed specifically for speed-running. The six high quality maps play fine as a normal levels too, but offer lots of opportunities to try out cool tricks and short-cuts. Despite my heavy involvement with QdQ, my own speed-running skills are non-existent; but the start map from this release tempted me into performing my first ever ogre-grenade jump, and now I'm in danger of becoming hooked! And if you're already familiar with the joys of running, then this set of levels should be even more of a delightful download.

Q2dQ2 - ZS recam released

Sunday, 1st August 1999 by Anthony

OK, the new versions of the Quake2 done Quick2 run, which include a recam by Zarathustra Studios, are now released.

Q2dQ2 FAQ available

Sunday, 1st August 1999 by Anthony

I've put together a FAQ about Quake2 done Quick2. It includes a level-by-level summary of the run with explanations of all of the tricks and strategies that were used. I hope it makes for interesting reading.

Q2dQ2 - ZS recam release party

Thursday, 29th July 1999 by Anthony

Eventually, QdQ want to make our Quake2 done Quick2 run, or some follow-up, into a proper full production Quake2 movie. In the mean time, master refilmer Overman of Zarathustra Studios has honoured us with an excellent recam of the original run, and we've packaged it up into an extended version of Q2dQ2. This will be released at midnight GMT this week-end, and we're hosting an IRC party to celebrate the event. Here are the details:
Occasion: Quake2 done Quick2 - Zarathustra Studios recam release party
Time: Saturday night / Sunday morning, release at 00:00GMT (Saturday 19:00EST), come along a little earlier for a chat.
Network: 3dnet (e.g. irc.3dnet.net, planetquake.3dnet.net, telefragged.3dnet.net, etc.)
Channel: #qdq
Hope to see you there.

Quake2 done Quick for Linux, too, yet again

Thursday, 22th July 1999 by Stefan

We how have a glibc version of the Q2dQ2 game mod. Thanks to Roy Stogner and Juhapekka Tolvanen for assistance.

Quake2 done Quick2 done for Linux, too

Tuesday, 6th July 1999 by Anthony

A Linux version of the Q2dQ2 game mod that implements the menu-based playback is now also available.

Quake2 run Quick, too

Monday, 5th July 1999 by Anthony

It has been a long time coming, but we're proud today to announce the release of the first Quake2 speed-run in the Quake done Quick tradition: Quake2 done Quick2. These are straight demos from the player-perspective, not a movie. Zarathustra Studios have kindly agreed to apply one of their quality recams to the run, so look out for that soon. In the the much longer term, we still plan to turn a Quake2 run into a more fully produced movie. For now, we hope you enjoy the skills and tricks in this original 21:06 run.

Anniversary, and a new release

Thursday, 10th June 1999 by Stefan & Anthony

Today marks the second anniversary of our first release: Quake done Quick. Last year, we celebrated this occasion with Doom2 done Quick. To continue tradition, we prepared another surprise for today: Speed Completely Beyond Belief is a collection of speed-runs through the excellent Quake mission pack Beyond Belief created by Matthias Worch (who subsequently got hired by Ritual Entertainment and became part of the team that created SiN). For additional entertainment, we made not only one, but two runs through this episode: on Easy, and on Nightmare skill, both times getting all the kills and secrets. Join our birthday party by watching Speed Completely Beyond Belief.

If you don't already have the mission-pack, you can download everything together and enjoy playing Matthias' levels for the first time as well. You're in for a treat, since Beyond Belief is definitely one of the best set of levels ever made for Quake.

Mad dash through Quake2

Wednesday, 9th June 1999 by Anthony [updated 16th June]

Whilst you're waiting for Q2dQ2 you might like to check out this 27:34 run through Quake2 (27:59 if you include fractions of a second) by Colin of Clan MG. Despite news you may have read, it isn't a QdQ run; we're just passing on the link in case people are interested. It differs from our own forthcoming Q2dQ2 in a few ways,
  • it is played on skill 0
  • it uses unrestricted bunny-hopping
  • it isn't quite a continuous run, because entities in levels that the player returns to get reset (recording with full continuity needs extra technology that took QdQ a while to develop)
  • it isn't as fast :)
but it is still great to watch, and will give you a taster of some of the tricks you can expect in our run.