Speed-Devil

Perkele (his alias is Finnish for "Devil") recently topped yet another speed-running contest by winning Skillz Test #4, running E1M3 (The Necropolis) in the incredible time of 0:35. QdQ thought an interview with Quake's most famous speed-runner would be a good idea.


QdQ:
Care to introduce yourself?

Perkele:
I'm Juha Miikka Kujala. I'm 22 years old, live in Finland, studying computer science at University of Jyvaskyla (or that's what I should be doing instead of playing Quake all the time. smiley)

QdQ:
You are probably best known in Quake for speed-running, where you top the field. But can you tell us a bit about your clan and your other non-running Quake activities?

Perkele:
I'm a member of Finnish Allied Quakers, one of the oldest clans in Europe. We are also one of the best in Europe, our biggest achievement being winning the first (and so far only) clanring eurotourney. You might also know FAQ from such great products as Axu's Quake Server Monitor and the FAQ-Proxy which was written by me and Zibbosmiley

QdQ:
When did you start your speed-running? Was it back in the DooM days?

Perkele:
I did play Doom a lot, but never speed-running. I think the first speed-run I did was for Romero's E2M5 challenge back in February.

(Perkele came seventh in that one, which was won by Plok, who was second behind Perkele in the follow-up, Shadow's E1M5 challenge. Since then Perkele has been third in the Single Player Quake challenge, and won a whole string of contests: Skillz Test #1, Jailbreak, Skillz Test #2, and most recently Skillz Test #4, which started life here as the QdQ challenge.)

QdQ:
What do you like/dislike about speed-running?

Perkele:
I like the prizes. smiley

QdQ:
Heh, smiley I mean, in comparison to DeathMatch... to what extent do the skills needed overlap?

Perkele:
The skills needed are basically the same, both require precise movement and aiming. But the most important skill in speed-running is persistence. It can take hours to get a good run.

QdQ:
How long did you spend on Skillz Test #4 to get that 0:35?

Perkele:
About half an hour to an hour a day, and maybe twenty days, so fifteen hours would be close.

QdQ:
How often could you make that first grenade-jump when you started? And how good did you get at it by the end?

Perkele:
When I started, with Yonatan's method, I could make it about once every 20 minutes. By the end I could do it almost everytime (the way I do it in the demo).

QdQ:
Yes, we certainly saw a few nice ways of positioning the grenade used in the contest. (The demo reel for the contest shows a lot of these.) One particularly neat and fast one was by Jeff Preshing (Creep), who bounced it into position incredibly neatly, but he had trouble with the fiend at the end, so ended up not winning anything.

Perkele:
Sometimes it's better to go with a slower route to get more attempts. Jeff's route was fast, but very unlikely to succeed.

QdQ:
Yes, he ran out of time to make a demo with a better ending.

Perkele:
From all the demos, I think ripsnorter had the best route, it is as fast as Jeff's with a pretty good success rate.

(Ripsnorter came second with a time of just under 0:37.)

QdQ:
Let's ask some questions about technique that the speed-running fanatics like QdQ want to know the answers to. Framerate is important; what's your computer system?

Perkele:
PPro200. smiley

QdQ:
And what sort of input controls do you use?

Perkele:
Mouse: left = fire, middle = cycleweapons, right = jump, mlook on all the time. WASD-keys for moving/strafing. And no macros.

QdQ:
We noticed you look down a lot when you run... what's going on there, are you trying to get a better framerate by having Quake render less brushes? smiley

Perkele:
I just don't want to step on fiend pewp. smiley I don't know really, could be that I subconsciously try to get a better framerate. smiley

QdQ:
So what things do you think you do that help to make you such a fast runner?

Perkele:
I don't give up. I'll keep trying until I have the optimal time. smiley

QdQ:
Do you have any general thoughts and tips to help other people improve their technique?

Perkele:
First rule of speed-running: there's always a faster route.

(smiley God, that's the truth. At QdQ we've learnt it over and over. And over.)

QdQ:
Until you entered Skillz Test #4, we thought maybe you'd retired, you were very quiet for a while...

Perkele:
There just weren't any cool contests for a while. I haven't quit speed-running. smiley

QdQ:
There are still prizes left to win, then. smiley One of the problems of all the cool prizes is that quite a lot of contests have had entries from cheats who use HOST_FRAMERATE and other techniques. You were even accused of cheating yourself by some dishonest idiot in ST#2 just because you have a good framerate, right?

Perkele:
Most of these cheaters are just ignorant. Their reaction when they are caught is usually: "Yeah, but the other guys are cheating too." Luckily it is very easy to weed out cheaters by examining the demo files. And I can say that no cheater has ended up with a prize in any contest I've been involved with.

QdQ:
Well, that's about it. Anything else you want to tell the world?

Perkele:
Hmmm... Go get FAQ-Proxy now! smiley


You can get the Skillz Test #4 demos of Perkele and the others via the results page at Stomped. Perkele features quite heavily in the demo reel of the highlights from the entries.