Speed Demos Archive
Archived Quake Message board
In use until September 2003
Author Topic
-SCUT-OpenGLPosted - 13 March 2002 7:35 PST
when i tried to use glquake to do some demos on scream and dilcoa maps(havn't tried other custom maps yet)yesterday, i felt it abnormal and much slower than usual, so i did a benchmark and got results like this(my computer is celeron300a oc 450 + tnt2):

winquake 320*200 glquake 640*480
demo1/2/3 10X fps 11X fps
my e1m1 er 12X fps 13X fps
dilcoa er 9X fps 4X fps
scream eh 9X fps 4X fps

so i feel that glquake goes very slow only on certain maps, can someone tell me what's wrong with it? =\

Fiendy FriendPosted - 13 March 2002 10:23 PST
it's not intresting..dont use glquake at all..:)
JozsefPosted - 2 April 2002 1:12 PST
use gl_subdivide_size 1024
and turn vsync off
amrikPosted - 2 April 2002 4:55 PST
guess who told joe to do that... :)
JozsefPosted - 2 April 2002 23:58 PST
Hey, you only told me the gl_subblahblah.. command, I used vsync turned off from the beginning...
But, oh well, thanks for it Am' :)