Speed Demos Archive
Archived Quake Message board
In use until September 2003
Author Topic
Fr3nPosted - 28 October 2001 6:17 PST
e1m3_fr3n.dz =)
HanzPosted - 28 October 2001 12:38 PST
I think you should use "m_filter 1" :)
Fr3nPosted - 28 October 2001 13:43 PST
thank you Hanz, I now have 0:39 :)
Now if I could just figure out how the hell to launch the grenade earlier :)
timPosted - 28 October 2001 13:47 PST
i'd recommend pressing your fire button :P
minwaterPosted - 28 October 2001 23:49 PST
you own me fr3n..
KenPosted - 30 October 2001 10:27 PST
What is m_filter?

We live, as we dream - alone.

timPosted - 30 October 2001 12:07 PST
i've had some comments saying i should use m_filter 1 in my current demos (i'm blaming my crappy mouse) watch them then you might see what jerky movement looks like
Fr3nPosted - 30 October 2001 14:02 PST
Strangely, my demos recorded with high m_filters play back even more jerkily than my demos recorded with m_filter 0, but they're easier to make :)

and m_filter is smooth mouse, set from 0 to 1, default is 1 (I think) :)

minwaterPosted - 31 October 2001 2:33 PST
m_filter 0 is default..

but really.. jerkyness can be avoided even without m_filter 1. And also without a crappy mouse.