Xiaokui Xiao

General Information

You live in (city & country)?
Guangzhou city, Guangdong province, China.

Your birthdate (or age)?
May 13, 1981.

Your occupation/job/studies?
postgraduate in the Deparment of Computer Science, South China University of Technology.

Your hobbies?
basketball, pop music, surfing the web.

Your email/icq/mirc/homepage?
email: xiaoxiaokui@163.net

Your music taste?
pop

Anything you want to add here (about yourself)?
nothing


Quake-related Information

Your nickname (story behind it)?
Fox. I love the TV series "The X Files" very much, so I name myself Fox after Fox Mulder, the hero of the series.

Your Quake config (key bindings, etc.)?
wsad - forward/back/strafeleft/straferight, mouse1 - fire, mouse2 - jump, 1 - rl, 2 - sg, 3 - ssg, 4 - ng, z - sng, x - gl, c - shaft, e - next weapon, q - last weapon, space - fire gl, t - restart. (Actually I just copied it from OpenGL, hehe)

Size of Quake directory on your HD?
75MB.

Your computer (processor/videocard etc.)?
celeron2-900MHZ processor, 440BX mainboard, 256mb sdram, ibm 15GB harddisk, tnt2 m64 videocard, 15' lcd, logitech optical mouse.

Quake settings (resolution, version etc.)?
glquake 0.98, 640*480. (OpenGL told me to use this because he was afraid i couldn't bear the ugly graphics)

First contact to speedrunning (when, how etc.)?
One day in 2000 I happened to see OpenGL, who used to be my roomate, watching some ugly animation on his computer. I felt strange about his seeming attracted by that terrible "movie" and asked why, and he told me that it was a speedrunning demo of Quake1. That was probably my first contact to speedrunning.

First speedrunning demo?
pagan_021 eh, cooperated with OpenGL, for which he has blamed me much for my lacking of skill.

Favorite speedrunning demo(s) from yourself (the one(s) that you're most proud of)?
e1m6_036, cooperated with OpenGL. I choose this because it was said to be proudful to have an id record.

Favorite speedrunning demo(s) from others?
e4m2_117 by peter.

Favorite player (overall/runs/100%/marathon/coop)?
Peter Horvath, and OpenGL is not bad either because he is my friend. :-P

Favorite trick in a demo?
The ogre grenade, double voreball, slope jump employed by Peter in his awesome e4m2_117.

Favorite QdQ release?
What is the meaning of QdQ? =P

Favorite original Quake map?
e1m6, through which I have run so many times.

Favorite custom map?
I havn't played many custom maps yet, hehe.

Most annoying monster/map?
most annoying monster: zombies!

Do you like Doom/Quake2/Q3A?
I am afraid not.

What do you think of Quake now?
A game that marked the beginning of a great series.

Quake Purity Test score? link
96.5% quake pure (3.5% quake corrupt). I should admitt that I am by no means a quaker :D.
(note by OpenGL: the 5 questions that he answered "yes" are: have u ever played quake/quake2? r u a mouser? can u rocket jump without an alias? and have u ever been to a quake related irc channel?)

Anything else you want to add here?
Though I have seen OpenGL playing quake for years, I have not entered the world of quake in my life until a couple of weeks ago, when he asked me to help him recording some speedrunning demos. I was not insterested in the idea at all, but since he was one of my best friends I promised to help him. In all of the demos, he planned the routes and did most of the difficult jobs, jumping, killing, trying to save every single second, while I just walked at ease and fired a little bit at those terrible looking monsters. Thanks to Karl Marx, the result of our cooperation turned out to be delightful, and OpenGL promised to find me a second-hand Creative SB live in the trash market in return of my effort on the demos, yeah~


Demos


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